Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.
Nearly 150 years ago, Erron Black had been hired by Shang Tsung to assassinate an Earthrealm warrior.
In return, Shang had slowed Black's aging process. He could therefore afford to be patient.
If an employer wanted someone dead, they would be in time.
A team of young Earthrealm warriors had caused Erron Black's current employer, Kotal Kahn, much inconvenience.
With the patience of a viper, Black eliminated them all.
Several people had pitched ideas for a bounty hunter/gunfighter character. We have so many other classic archetypes in the MK universe that it was only natural that at some point we would introduce a gunslinger to the mix.
The original idea was that he was a human from Earthrealm who had somehow gotten to the wastelands of Outworld eventually earning a reputation and a living as a bounty hunter. Visually, he was going to have a very rough, nomadic look since was a loner and pieced his costume and gear together from things he found, stole, or took from his victims. We wanted him to look like he had just walked across the nastiest desert on Outworld.
Along with his revolvers, we knew he needed a rifle for longer range attacks and some kind of bladed weapon for close attacks. We thought it would be cool if his sword was made from the arm blade of a Tarkatan he had crossed paths with during his adventures.
One thing that was always a bit controversial with the look of the character was his hat. We weren't sure how well a cowboy hat would fit in with the rest of the game. As a result, we went through a lot of iterations of the character with and without hats. We even experimented with making the character female for a while, pushing her look away from a western influence and into more of a post-apocalyptic style.