Special Moves, Throws & Fatal Blows — Mortal Kombat 1 (2023)

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Index of Contents

Complete Mortal Kombat 1 special moves, throws & Fatal Blows for all characters on PS5, Xbox Series X/S, Nintendo Switch and PC. Select your platform above for the correct button inputs.

Characters

The following directions assume that your character is facing right


Ashrah

Throws
Demon Dance
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Close Hell's Pillar
s d j , a
• Unbreakable during first use in a Kombo
Close Enhanced Hell's Pillar
s d j plus o , a
• Costs j bar of Super Meter
• Unbreakable during first use in a Kombo
Demon's Wrath
s a i
Enhanced Demon's Wrath
s a i plus o
• Costs j bar of Super Meter
• First Hit is Unbreakable in a Kombo
Dark Ascension
s d k
Enhanced Dark Ascension
s d k plus o
• Costs j bar of Super Meter
• Cancelable into Jump Attacks
Summoning The Darkness
s a j
• Enters Hell Mode
• Hell Mode Special Moves place a Sin on the opponent Up to k
Far Hell's Pillar
s d j , d
• Unbreakable during first use in a Kombo
Far Enhanced Hell's Pillar
s d j plus o , d
• Costs j bar of Super Meter
• Unbreakable during first use in a Kombo
Astral Projection
a d i
Enhanced Astral Projection
a d i plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
(Air) Astral Projection
a d i
(Air) Enhanced Astral Projection
a d i plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
Astral Projection Cancel
a a
Astral Manifestation
a d i
Enhanced Astral Manifestation
a d i plus o
• Costs j bar of Super Meter
(Air) Astral Manifestation
a d i
(Air) Enhanced Astral Manifestation
a d i plus o
• Costs j bar of Super Meter
Astral Manifestation Cancel
a a
Heaven's Beacon
s d j
• Unbreakable during first use in a Kombo
Enhanced Heaven's Beacon
s d j plus o
• Costs j bar of Super Meter
• Unbreakable during first use in a Kombo
Hell's Pillar
s d j
• Unbreakable during first use in a Kombo
Enhanced Hell's Pillar
s d j plus o
• Costs j bar of Super Meter
• Unbreakable during first use in a Kombo
God's Wrath
s a i
Enhanced God's Wrath
s a i plus o
• Costs j bar of Super Meter
• First Hit is Unbreakable in a Kombo
Light Ascension
s d k
Enhanced Light Ascension
s d k plus o
• Costs j bar of Super Meter
• Cancelable into Jump Attacks
Invoking The Light
s a j
• Enters Heaven Mode
• Heaven Mode Special Moves absolve a Sin for extra damage
Fatal Blow
Pinned Down
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Baraka

Throws
Quick Taste
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Blade Sparks
s a j
(Air) Enhanced Blade Sparks
s a j plus o
• Costs j bar of Super Meter
• Victim slowly collapses on Hit
(Air) Desperate Blade Sparks
o During Air Death Spin
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Death Spin
s d i
• During Desperate Tarkatan , press o on Hit for Air Desperate Blade Sparks costs j bar of Super Meter
(Air) Enhanced Death Spin
s d i plus o
• Costs j bar of Super Meter
• First Hit is Unbreakable in a Kombo
Bleeding Blade
a d j
• During Desperate Tarkatan , press o during Start Up for Desperate Chop Chop costs j bar of Super Meter
Enhanced Bleeding Blade
a d j plus o
• Costs j bar of Super Meter
• Deals damage over time
• Opponent takes increased Block Damage for a duration
• During Desperate Tarkatan , press o during Start Up for Desperate Chop Chop costs j bar of Super Meter
Baraka Barrage
s d i
• During Desperate Tarkatan , press o during first two hits of attack for Desperate Baraka Barrage costs j bar of Super Meter
hold s during Desperate Baraka Barrage for a low hitting attack
Enhanced Baraka Barrage
s d i plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• During Desperate Tarkatan , press o during first two hits of attack for Desperate Baraka Barrage costs j bar of Super Meter
hold s during Desperate Baraka Barrage for a low hitting attack
Desperate Baraka Barrage
o During Baraka Barrage
• Costs j bar of Super Meter
• Press o during first two hits of attack for Desperate Baraka Barrage
hold s during Desperate Baraka Barrage for a low hitting follow up
Chop Chop
a d k
Enhanced Chop Chop
a d k plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Desperate Chop Chop
o During Bleeding Blade
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Extend Chop Chop
o
• Costs j bar of Super Meter
Ground Sparks
s d j
Enhanced Ground Sparks
s d j plus o
• Costs j bar of Super Meter
• Arcing projectile is an overhead
Arcing Ground Sparks
s d j , hold w
Stab Stab
s a j
Enhanced Stab Stab
s a j plus o
• Costs j bar of Super Meter
• Opponent takes increased Block Damage for a duration
Stab Stab Chuck
s a j
• Triggered by hitting airborne foe
hold a to swap sides
• During Desparate Tarkatan , press o during first two hits of attack for Desperate Stab Stab Chuck costs j bar of Super Meter
Desperate Stab Stab Chuck
o During Stab Stab Chuck
• Costs j bar of Super Meter
• Must Be Against Aerial Opponent
• Press o during first two hits of attack for Desperate Stab Stab Chuck
Shishkabob
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Opponent takes increased Block Damage for a duration
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Desperate Tarkatan
s plus u
• Must be at 30 health or less
• Baraka gains Super Meter and loses health over time
• Super Meter accumulates faster with lower health
• During certain Special Moves , press o for an altered move at the cost of j bar of Super Meter includes Bleeding Blade , Stab Stab Chuck , Air Death Spin , and Baraka Barrage

Conan

Throws
Trust In Steel
o or j plus k
• Deals damage over time after Hit
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Barbarian's Blade
a d k
• Occurs when close to opponent
hold k to delay attack
Enhanced Barbarian's Blade
a d k plus o
• Costs j bar of Super Meter
• Has Armor
• Occurs when close to opponent
hold k to delay attack
Barbarian's Bluff
s plus o
Barbarian's Blitz
a d k
• Occurs when far from opponent
hold k to delay attack
Enhanced Barbarian's Blitz
a d k plus o
• Costs j bar of Super Meter
• Has Armor
• Occurs when far from opponent
hold k to delay attack
Barbarian's Bluff
s plus o
Camel Counter
s a j
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
(Air) Destroyer's Drop
s a j
Flame Burst
a d j
Enhanced Flame Burst
a d j plus o
• Costs j bar of Super Meter
• Ignite on Hit
Atlantean Bulwark
s d j
• Reflects most projectiles in a random direction
Enhanced Atlantean Bulwark
s d j plus o
• Costs j bar of Super Meter
• Reflects most projectiles
• On Hit , cancelable after fourth swing into Basic Attacks , Special Moves , Fatal Blows , and Kameo Summons at the cost of j bar of Super Meter
Skyward Guardian
s a i
hold d for a longer leap
Enhanced Skyward Guardian
s a i plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Thief's Catapult
s d plus u
• Kameo must be available
• Cannot be performed with Motaro
• Cannot be performed with Shujinko against Shang Tsung while Mimic Form Stealer is active
• Cannot be performed by Shang Tsung after using Form Stealer to copy Conan
Crom's Curse
s a plus u
• Must be at 30 health or less
• Crom disdains weakness , Valhalla is not yours today
• Coats Conan in ritual blood for a duration
• Return to battle if defeated while bloodcoated
• Converts Conan s Physical damage to Blood damage Invasions
Cimmerian Rising
s d i
• Press j during Start Up for Destroyer s Drop
Enhanced Cimmerian Rising
s d i plus o
• Costs j bar of Super Meter
• Has Armor
• Press j during Start Up for Destroyer s Drop
Destroyer's Drop
j during Start Up
This You Can Trust
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Berserker's March
a d l
Enhanced Berserker's March
a d l plus o
• Costs j bar of Super Meter
• Has Armor

Cyrax

Throws
Zaki Orthodontics
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Friction Boot Parkour
w plus u
• Cyrax must be Jumping against Corner or screen edge
Close Bomb
s a i
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to throw a Dud
Enhanced Close Saw Drone
s a i plus o
• Costs j bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to throw a Dud
Far Bomb
s a d i
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to throw a Dud
Enhanced Far Saw Drone
s a d i plus o
• Costs j bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to throw a Dud
Mid Bomb
s d i
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to throw a Dud
Enhanced Mid Saw Drone
s d i plus o
• Costs j bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to throw a Dud
Capture Foam
a d j
Enhanced Advanced Net
a d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
Sawtooth Kick
s a l
Enhanced Sawtooth Kick
s a l plus o
• Costs j bar of Super Meter
• Has Armor
(Air) Friction Assist Snare
s a l
(Air) Enhanced Friction Assist Snare
s a l plus o
• Costs i bars of Super Meter
• Drains opponent s Super Meter
Cyberdriver Slam
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Mistwalk
s d k
Enhanced Mistwalk Toward
s d k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to leave behind a Dud
Bomb Mistwalk
s a k
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to leave behind a Dud
Enhanced Mistwalk Away
s a k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
hold l during Start Up to leave behind a Dud
Mistwalk Friction Boot Parkour
w near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner
Friction Assist Dive Kick
w plus k near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner

Ermac

Special Moves
Spirit Punch
a d j
hold j to Delay Spirit Punch
Enhanced Spirit Punch
a d j plus o
• Costs j bar of Super Meter
hold j to Delay Spirit Punch
The Haunting
a s d l
• Forbidden actions will result in punishment
• DELIRIUM Meter use forbidden includes Kombo Breakers
• ENFEEBLE Throws and up o attempts forbidden
• FATIGUE Jumping forbidden
(Air) Suspended Animation
s a i
(Air) Enhanced Suspended Animation
s a i plus o
• Costs j bar of Super Meter
(Air) Cancel Suspended Animation
o plus s
(Air) Enhanced Toward Suspended Animation
s a i plus o , a
(Air) Enhanced Away Suspended Animation
s a i plus o , d
(Air) Away Suspended Animation
s a i , a
(Air) Toward Suspended Animation
s a i , d
(Air) Hungry Hands
s a k
(Air) Enhanced Hungry Hands
s a k plus o
• Costs i bars of Super Meter
Death's Embrace
d s a k
• Incoming damage depletes Super Meter before health
Cancel Death's Release
u plus s
• Deactivates Death s Embrace
(Air) Cancel Death's Release
u plus s
• Deactivates Death s Embrace
Behind You
a d i
Too Late
a d i plus o
• Costs j bar of Super Meter
• Has Armor
Shrieking Souls
a d k
• On Hit , cancelable into Forward or Backward Dash
Enhanced Shrieking Souls
a d k plus o
• Costs j bar of Super Meter
• On Hit or Block , cancelable into Forward or Backward Dash
Shifting Spirits
s a l
Enhanced Shifting Spirits
s a l plus o
• Costs j bar of Super Meter
• Can be used with any Shifting Spirits special
(Air) Shifting Spirits
s a l
(Air) Down Shifting Spirits
s a l , s
Floating Shifting Spirits
s a l , w
Witch Slam
s a j
Enhanced Witch Slam
s a j plus o
• Costs j bar of Super Meter
Fatal Blow
The Many
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Geras

Throws
Outside Help
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Big Fist
s a j
Enhanced Big Fist
s a j plus o
• Costs j bar of Super Meter
• Has Armor
• Breaks through Armor
Follow-Up Exam
s a i
• Deals increased damage when throwing the opponent out of the Corner
Enhanced Follow-Up Exam
s a i plus o
• Costs j bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
History Lesson
s d i
• Deals increased damage when throwing the opponent out of the Corner
Enhanced History Lesson
s d i plus o
• Costs j bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
Countdown
s a k
• Increases Countdown Charges by j MAX k
• Changes to Inevitable when at k Charges
Enhanced Countdown
s a k plus o
• Costs j bar of Super Meter
• Increases Countdown Charges by k
Fixed Point
s a k plus o
• Costs j bar of Super Meter
• Can only be done with k Charges of Countdown
• Geras resets back to where he was k seconds ago with his previous health value
(Air) Fixed Point
s a k plus o
• Costs j bar of Super Meter
• Can only be done with k Charges of Countdown
• Geras resets back to where he was k seconds ago with his previous health value
• Costs j bar of Super Meter
• Can only be done with k Charges of Countdown
• Gear Us resets back to where he was k seconds ago with his previous health value
• Costs j bar of Super Meter
• Can only be done with k Charges of Countdown
• Gear Us resets back to where he was k seconds ago with his previous health value
Inevitable
s a k
• Can only be done with k Charges of Countdown
• Swaps sides
Denial
s a l
Enhanced Denial
s a l plus o
• Costs j bar of Super Meter
• Has Armor
Sandstorm
s d l
• Launches opponent away from the center of the Sandstorm
Enhanced Sandstorm
s d l plus o
• Costs j bar of Super Meter
• Increases Countdown Charges by j
• Launches opponent away from the center of the Sandstorm
Close Sandstorm
s d l , hold a
• Launches opponent away from the center of the Sandstorm
Close Enhanced Sandstorm
s d l plus o , hold a
• Costs j bar of Super Meter
• Increases Countdown Charges by j
• Launches opponent away from the center of the Sandstorm
Far Enhanced Sandstorm
s d l plus o , hold d
• Costs j bar of Super Meter
• Increases Countdown Charges by j
• Launches opponent away from the center of the Sandstorm
Far Sandstorm
s d l , hold d
• Launches opponent away from the center of the Sandstorm
Redo
a d k
• Marks spot as Geras s Anchor
• After a duration or being hit , Geras teleports back to Anchor
Double Time
a d k plus o
• Costs i bars of Super Meter
• Geras s Clone will mimic inputs during the Time Stop
• Costs i bars of Super Meter
• Gear Us s Clone will mimic inputs during the Time Stop
• Marks spot as Gear Us s Anchor
• After a duration or being hit , Gear Us teleports back to Anchor
Time Stop
a d j
• Swaps sides
Enhanced World Stop
a d j plus o
• Costs j bar of Super Meter
• Momentarily stops time for victim
Fatal Blow
Colliding Worlds
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Ghostface

Throws
Liver Alone!
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Backstage Pass
s a k
• Cancelable on Hit into Basic Attacks and Special Moves
hold a during Start Up to reappear from the same side
hold k during Start Up to withhold attack
hold u or o during Start Up to swap Ghost Face Killers costs j Bar of Super Meter
Enhanced Backstage Pass
s a k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Basic Attacks and Special Moves
hold a during Start Up to reappear from the same side
hold k during Start Up to withhold attack
hold u or o during Start Up to swap Ghost Face Killers
Psychotic Rush
s d k
• Original Ghost Face Killer only
• Can be canceled into Father Death and Backstage Pass
Enhanced Psychotic Rush
s d k plus o
• Original Ghost Face Killer only
• Costs j bar of Super Meter
• Can be canceled into Father Death and Backstage Pass
Psychotic Dive
l During Rush
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Enhanced Psychotic Dive
l plus o During Rush
• Costs j bar of Super Meter
• Has Armor
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Halt Psychotic Rush
k During Rush
Rushing Pounce
i During Rush
Enhanced Rushing Pounce
i During Enhanced Rush
Rushing Stab
j During Rush
Enhanced Rushing Stab
j During Enhanced Rush
Father Death
a s d j
• Original Ghost Face Killer only
• Can be used during Psychotic Rush
• On Hit , hold a to switch sides
Enhanced Father Death
a s d j plus o
• Original Ghost Face Killer only
• Costs j bar of Super Meter
• Can be used during Psychotic Rush
• On Hit , hold a to switch sides
Psychotic Dive
s d l
• Original Ghost Face Killer only
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Enhanced Psychotic Dive
s d l plus o
• Original Ghost Face Killer only
• Costs j bar of Super Meter
• Has Armor
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Psychotic Crawl
k While Prone
• Can be canceled into Prone Sweep and Prone Stab
Regain Footing
l While Prone
• Rises from prone position
Prone Sweep
j While Prone
Prone Stab
i While Prone
• On Hit , Ghost Face regains footing from prone position
Nightshade
s d l
Enhanced Nightshade
s d l plus o
• Costs j bar of Super Meter
Black Dragon Ball
s d k
Enhanced Black Dragon Ball
s d k plus o
• Costs j bar of Super Meter
Horrorshow Act One
s d j
• Cancelable into Horrorshow Act Two
Enhanced Horrorshow Act One
s d j plus o
• Costs j bar of Super Meter
• Has Invulnerability
• Cancelable into Horrorshow Act Two
Horrorshow Act Two
w or s plus j
• Can only be performed from Horrorshow Act One
• Cancelable into Horrorshow Act Three normal or Enhanced
Enhanced Horrowshow Act Two
w or s plus j plus o
Horrorshow Act Three
a or d plus j
• Can only be performed from Horrorshow Act Two
Enhanced Horrorshow Act Three
a or d plus j plus o
• Can only be performed from Horrorshow Act Two
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Knife Toss
s d j
Enhanced Knife Toss
o during Delay Knife Toss
• Costs j bar of Super Meter
• Draws extra knife , hold j for Delay Knife Toss
• Can be performed repeatedly
(Air) Knife Toss
s d j
(Air) Enhanced Knife Toss
s d j plus o
• Costs j bar of Super Meter
Retreating Knife Toss Fakeout
a a
Advancing Knife Toss Fakeout
d d
Always Outnumbered
s a l
hold l to delay Swipe attack
hold i during Start Up for Outnumbered Upper
hold u or o during Start Up to swap Ghost Face Killers costs j Bar of Super Meter
• Ineffective against opponents close to Corners
Enhanced Always Outnumbered
s a l plus o
• Costs i bars of Super Meter
hold u or o during Start Up to swap Ghost Face Killers
Black Dragon Smash
s d k
Enhanced Black Dragon Smash
s d k plus o
• Costs j bar of Super Meter
Flick Of The Wrist
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Flip Kick
s a l
Enhanced Flip Kick
s d l plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Windmill Kick
s d l
Enhanced Windmill Kick
s d l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up

Havik

Throws
Self-Destructive Barrage
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Nether Stomp
s a l
(Air) Enhanced Nether Stomp
s a l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Helping Hand
s a j
• Has Armor
• Hit reaction changes if Havik is hit
Enhanced Helping Hand
s a j plus o
• Costs j bar of Super Meter
• Has Armor
• Hit reaction changes if Havik is hit
• Costs j bar of Super Meter
• Hit reaction changes if hah veek is hit
• Has Armor Hit reaction changes if hah veek is hit
Nether Snatcher
s a i
• Advantage on Hit allows for Jump Attack follow up
Enhanced Nether Snatcher
s a i plus o
• Costs j bar of Super Meter
• Has Armor
Blood Bath
a d i
Enhanced Blood Bath
a d i plus o
• Must be at 30 health or less
• Costs i bars of Super Meter
• Havik takes damage over time while active
• Unbreakable in a Kombo
Close Blood Bath
a d i , hold a
Close Enhanced Blood Bath
a d i plus o , hold a
• Must be at 30 health or less
• Costs i bars of Super Meter
• Havik takes damage over time while active
• Unbreakable in a Kombo
Neoplasm
a d j
• Hit reaction changes if opponent is in a Kombo
• Unbreakable in a Kombo
Enhanced Neoplasm
a d j plus o
• Costs j bar of Super Meter
Seeking Neoplasm
a d k
• Advantage on Hit allows for Jump Attack follow up
Enhanced Seeking Neoplasm
a d k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Corpse Taunt
a d i
• Must be at 30 health or less
• Only after opponent was hit with Enhanced Blood Bath
Enhanced Corpse Taunt
a d i plus o
• Must be at 30 health or less
• Costs j bar of Super Meter
• Only after opponent was hit with Enhanced Blood Bath
• Scrambles Havik s command inputs for a duration
• While scrambled , Enhanced Special Moves and Kombo Breakers have no Super Meter cost
Twisted Torso
s a l
Enhanced Twisted Torso
s a l plus o
• Costs j bar of Super Meter
• First hit is Unbreakable in a Kombo
Fatal Blow
Disarmed And Dangerous
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Homelander

Throws
Up Up And...
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Sky Laser Eyes
s a k
Enhanced Sky Laser Eyes
s a k plus o
• Costs j bar of Super Meter
(Flight) Ground Laser Eyes
s a k
• Requires Flight
• Homelander ends in Flight
hold s during Recovery to return to ground
Diabolical Dash
a d i
(Air) Diabolical Dash
a d i
Grounding Fist
j
• Homelander returns to ground
Vought Drop
i
• Homelander ends in Flight
• On Miss , hold s during Recovery to return to ground
• On Hit , victim can be repositioned before release
Gliding Knee
k
• Homelander ends in Flight
hold s during Recovery to return to ground
Hovering Impact
l
• Homelander ends in Flight
hold s during Recovery to return to ground
Soaring Strike
j
• On Hit , cancelable into Flight Attacks
The Seven Slam
i
Krippling Knee
k
Korporate Kick
l
(Air) God Complex
s a l
• Press any direction to reposition during Start Up
(Air) Enhanced God Complex
o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) God Complex Cancel
s plus u
• Homelander returns to ground
(Air) God Complex Cancel To Flight
u or u plus w
• Homelander ends in Flight
Low Laser Eyes
a d k
Enhanced Low Laser Eyes
a d k plus o
• Costs j bar of Super Meter
Blast Off
s a i
Enhanced Blast Off
s a i plus o
• Costs j bar of Super Meter
• Has Armor
Flight
w plus u
• During Flight , hold any direction to soar through the air
• Costs j bar of Super Meter for consecutive Flight activations from Flight Basic Attacks
hold s during Recovery of Flight Basic Attacks to return to ground
Cancel Flight
s plus u
• Homelander returns to ground
Sweeping Laser Eyes
a s d l
Dirty Trick
s a j
• Parries most Punch Basic Attacks including Overheads and Jumping Attacks
• 28 frame parry window
Enhanced Dirty Trick
s a j plus o
• Costs j bar of Super Meter
• Parries most Punch Basic Attacks including Overheads and Jumping Punches
• 28 frame parry window
• If successful , Homelander ends in Flight
Laser Eyes
a d j
Enhanced Laser Eyes
a d j plus o
• Costs j bar of Super Meter
(Flight) Laser Eyes
a d j
• Requires Flight
• Homelander ends in Flight
hold s during Recovery to return to ground
Fatal Blow
I Can Do Whatever I Want
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Johnny Cage

Throws
Wombo Kombo
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Hands Off
j or k , o or j plus k
• Must Throw Escape to activate
• Costs j bar of Super Meter
• Victim s throws are disabled temporarily
Special Moves
Extend Shadow Dash
u
Hype
d s a l
• Builds up Hype Meter
Wowing Out
d s a l
• Must have full Hype Meter
• Special Moves can cancel into other Special Moves , Kameo Summons , or Fatal Blow up to i times in a row
• Specials are always Enhanced during Wowing Out
Ball Buster
a s j
Enhanced Ball Buster
a s j plus o
• Costs i bars of Super Meter
• Has Invulnerability
Ball Buster (Hype)
a s j , u
• Builds up Hype Meter
Rising Star
s a k
Enhanced Rising Star
s a k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Rising Star (Hype)
s a k , u
• Builds up Hype Meter
Shadow Dash
s d k
Enhanced Shadow Dash
s d k plus o
• Costs j bar of Super Meter
• Has Projectile Immunity
Shadow Kick
a d l
Enhanced Shadow Kick
a d l plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Shadow Kick (Hype)
a d l , u
• Builds up Hype Meter
Show Off
s a j
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Enhanced Show Off
s a j plus o
• Costs j bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Throwing Shade
d s a i
Enhanced Throwing Shade
d s a i plus o
• Costs j bar of Super Meter
• Unbreakable in a Kombo
Throwing Shade (Hype)
d s a i , u
• Builds up Hype Meter
• Hint Unavailable if skin lacks Sunglasses
That's All Folks
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Parries all attacks from the front within a short range while charging
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kenshi

Throws
Deep Tissue
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Brutal Bow
j
Five Rings Slash
a plus j
Transcending Cut
a plus j , i
Breaking Backhand
s plus j
Ran Through
d plus j
Grey Glint
d plus j , j
Waterfall Cutter
d plus j , j , i
Off Balance
j , i
Blind Justice
j , i , i
Quick Laceration
i
Impaler
a plus i
Rising Blade
s plus i
• On Kounter Hit or Punish Hit , can be Jump Canceled with w plus o or wplusd plus o for i bars of Super Meter
• Has Armor when Jump Canceled , and pulls in victim while disabling their Kombo Breaker and Kameos
Upper Slice
d plus i
Fading Light
d plus i , i
Lost Way
d plus i , i , j
Don't Blink
i , j
Hammering Heel
k
Gutted
s plus k
Tibia Tapper
d plus k
Bad Feeling
d plus k , i
Chest Cracker
l
Cut Down
a plus l
Painful Poke
s plus l
Double Tab
d plus l
Down The Middle
l , i
Get Back
l , i , j
Close Demon Drop
s a i , a
Close Enhanced Demon Drop
s a i plus o , a
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Ancestral Guard
s d j
• Destroys opponent s projectiles
Ancestral Guard Cancel
u
Demon Drop
s a i
Enhanced Demon Drop
s a i plus o
• Costs j bar of Super Meter
Eye Poke
a d j
• Can only be performed in Sento Stance
Far Demon Drop
s a i , d
Far Enhanced Demon Drop
s a i plus o , d
• Costs j bar of Super Meter
Force Push
a d l
Enhanced Force Push
a d l plus o
• Costs j bar of Super Meter
• Unbreakable in a Kombo
Rising Karma
a d k
• Advantage on Hit allows for Jump Attack follow up
Enhanced Rising Karma
a d k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump
Soaring Sento
s a k
Enhanced Soaring Sento
s a k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Soul Exit
a d l
• Ends Sento Stance
hold s to remain in Sento Stance when whiffed or Blocked
Enhanced Soul Exit
a d l plus o
• Costs j bar of Super Meter
• Has Armor
• Ends Sento Stance
hold s to remain in Sento Stance when whiffed or Blocked
Banish Ancestor
s a j
• Ends Sento Stance
Spiritual Alignment
s a i
Enhanced Spiritual Alignment
s a i plus o
• Costs j bar of Super Meter
• Refreshes Kenshi s Spirit Timer
Summon Ancestor
s a j
• Kenshi enters Sento Stance
• Disables Kenshi s Kameo for a duration
Spirit Bop
j
• Can also be performed by releasing j
Double Dose
i
• Can also be performed by releasing i
Lunging Soul
k
• Can also be performed by releasing k
• Advantage on Hit allows for Jump Attack follow up
Pekara Punish
l
• Can also be performed by releasing l
Soul Charge
a d i
Enhanced Soul Charge
a d i plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Red Shadow
s d l
Enhanced Red Shadow
s d l plus o
• Costs j bar of Super Meter
Yubitsume
s d j
Enhanced Yubitsume
s d j plus o
• Costs j bar of Super Meter
Teamwork
s a l
• Can only be performed if Kenshi s Spirit is available
Ancestral Assist
s a l plus o
• Costs j bar of Super Meter
• Can only be performed if Kenshi s Spirit is available
• Unbreakable in a Kombo
Fatal Blow
Two Heavens Assault
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kitana

Throws
Talk To The Fan
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Fan Toss
a d j
(Air) Enhanced Fan Toss
a d j plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Reverse Fan Toss
s a k
(Air) Enhanced Reverse Fan Toss
s a k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Fan-Nado
s a j
• Advantage on Hit allows for Jump Attack follow up
(Air) Close Fan-Nado
s a j , a
• Advantage on Hit allows for Jump Attack follow up
(Air) Far Fan-Nado
s a j , d
• Advantage on Hit allows for Jump Attack follow up
Princess Pirouette
s d i
Enhanced Princess Pirouette
s d i plus o
• Costs j bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
Fan Toss
a d j
Enhanced Fan Toss
a d j plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fan Toss
a d j plus o , a
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fan Toss
a d j plus o , d
• Costs j bar of Super Meter
Fancy Flick
s a k
Enhanced Fancy Flick
s a k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Fancy Flick
s a k , a
Close Enhanced Fancy Flick
s a k plus o , a
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fancy Flick
s a k plus o , d
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Fancy Flick
s a k , d
Mileena's Roll
a s l
• Advantage on Hit allows for Jump Attack follow up
Enhanced Mileena's Roll
a s l plus o
• Costs j bar of Super Meter
• Has Armor
• Hits grounded opponents
Square Wave
s a i
• Cancelable on Hit into Air Kameo Summons
Enhanced Square Wave
s a i plus o
• Costs j bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
(Air) Square Wave
s a i
• Cancelable on Hit into Air Kameo Summons
(Air) Enhanced Square Wave
s a i plus o
• Costs j bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
Wind Bomb
a s d l
• Advantage on Hit allows for Jump Attack follow up
Close Wind Bomb
a s d l , a
• Advantage on Hit allows for Jump Attack follow up
Far Wind Bomb
a s d l , d
• Advantage on Hit allows for Jump Attack follow up
Wind Bomb Squall
a s d l
• Wind Bomb must currently be active
• Advantage on Hit allows for Jump Attack follow up
Very Far Wind Bomb
a s d l , w
• Advantage on Hit allows for Jump Attack follow up
Fan-Nado
s a j
• Advantage on Hit allows for Jump Attack follow up
Enhanced Fan-Nado
s a j plus o
• Advantage on Hit allows for Jump Attack follow up
Close Fan-Nado
s a j , a
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fan-Nado
s a j plus o , a
• Advantage on Hit allows for Jump Attack follow up
Far Fan-Nado
s a j , d
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fan-Nado
s a j plus o , d
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Stepping Up
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kung Lao

Throws
Countless Blows
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shaolin Shimmy
a d i
Enhanced Shaolin Shimmy
a d i plus o
• Costs j bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
(Enhanced Shimmy Blocked) Shaolin Shinknee
l plus o
• Costs j bar of Super Meter
• Possible when Enhanced Shaolin Shimmy is blocked
(Air) Dive Kick
s a l
(Air) Enhanced Dive Kick
s a l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Soaring Monk
s a l
Enhanced Soaring Monk
s a l plus o
• Costs j bar of Super Meter
• Cancelable into Jump Attacks
Hat Toss
s a j
Enhanced Hat Toss
s a j plus o
• Costs j bar of Super Meter
(Air) Buzzsaw
a d j
(Air) Enhanced Buzzsaw
a d j plus o
• Costs j bar of Super Meter
Buzzsaw
a d j
Enhanced Buzzsaw
a d j plus o
• Costs j bar of Super Meter
Kung-Kussion
s a i
Enhanced Kung-Kussion
s a i plus o
• Costs j bar of Super Meter
• Victim slowly collapses on Hit
Shaolin Spin
s w k
• Has Armor
Enhanced Shaolin Spin
s w k plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
(During Extend) Cancel
s s
Spirit Stomp
s a k
Enhanced Spirit Stomp
s a k plus o
• Costs j bar of Super Meter
Fatal Blow
Practiced And Perfected
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Li Mei

Throws
The Lion's Appetizer
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Flipping Heel Kick
s a l
(Air) Enhanced Flipping Heel Kick
s a l plus o
• Costs j bar of Super Meter
Sky Lantern
s a i
Flying Punch
a d i
Enhanced Flying Punch
a d i plus o
• Costs j bar of Super Meter
Nova Blast
a d j
Enhanced Nova Blast
a d j plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Nova Blast
a d j
• Can ignite Sky Lantern
(Air) Enhanced Nova Blast
a d j plus o
• Costs j bar of Super Meter
• Can ignite Sky Lantern
Chain Reaction
a d l
Enhanced Chain Reaction
a d l plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Shi Zi Lion
s a k
Enhanced Shi Zi Lion
s a k plus o
• Costs j bar of Super Meter
• Unbreakable during first use in a Kombo
Fatal Blow
The Lion's Feast
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Liu Kang

Throws
Cosmic Death Sentence
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Close Dragon's Breath
s a l , a
• Invulnerable to Jump Attacks
Close Enhanced Dragon's Breath
s a l plus o , a
• Costs j bar of Super Meter
• Has Invulnerability
• Cancelable on Hit into Jump
Dancing Dragon
a d l
Enhanced Dancing Dragon
a d l plus o
• Costs j bar of Super Meter
• Has Armor
Dragon's Tail
a d k
Enhanced Dragon's Tail
a d k plus o
• Costs j bar of Super Meter
God Wave
s a i
Enhanced God Wave
s a i plus o
• Costs j bar of Super Meter
Cosmic Flame
a d j
Enhanced Cosmic Flame
a d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
(Air) Cosmic Flames
a d j
(Air) Enhanced Cosmic Flames
a d j plus o
• Costs j bar of Super Meter
Dragon's Breath
s a l
• Invulnerable to Jump Attacks
Enhanced Dragon's Breath
s a l plus o
• Costs j bar of Super Meter
• Has Invulnerability
• Cancelable on Hit into Jump
Low Dragon
s a j
Enhanced Low Dragon
s a j plus o
• Costs j bar of Super Meter
Fatal Blow
Mark Of The Creator
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Mileena

Throws
Brainstorm
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Blade Spark
s d j
Enhanced Blade Spark
s d j plus o
• Costs j bar of Super Meter
• Deals damage over time
• Applies Broken debuff on Hit
Low Sai
a d k
Enhanced Low Sai
a d k plus o
• Costs j bar of Super Meter
Roll
a s l
• Advantage on Hit allows for Jump Attack follow up
Enhanced Roll
a s l plus o
• Costs j bar of Super Meter
• First Hit is Unbreakable in a Kombo
Straight Sai
a d j
Enhanced Straight Sai
a d j plus o
• Costs i bars of Super Meter
• Destroys opponent s projectiles
• Victim slowly collapses on Hit
Teleport Down
s a i
Enhanced Teleport Down
s a i plus o
• Costs j bar of Super Meter
• Has Armor
(Air) Teleport Down
s a i
(Air) Enhanced Teleport Down
s a i plus o
• Costs j bar of Super Meter
• Has Armor
Teleport Up
s d i
Enhanced Teleport Up
s d i plus o
• Costs j bar of Super Meter
• Cancelable into Jump Attacks
(Air) Ball
s a l
(Air) Homing Ball
s a l plus o
• Costs j bar of Super Meter
• Cancelable on Hit into other Air Special Moves
(Air) Delay Homing Ball Cancel
s s
Fatal Blow
Serving Tarkat
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Nitara

Throws
Not Worth The View
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Dash Away
a plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Away And Down
splusa plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Away And Up
wplusa plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Downward
s plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward
d plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Down
splusd plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Up
wplusd plus u
• Costs j bar of Super Meter for consecutive Air Dashes
(Air) Dash Upward
w plus u
• Costs j bar of Super Meter for consecutive Air Dashes
Leap Of Faith
s a i
• Cancelable into Air Special Moves on Hit
Enhanced Leap Of Faith
s a i plus o
• Costs j bar of Super Meter
• Cancelable into Air Special Moves on Hit
Blood Sacrifice
s d l
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
Enhanced Blood Sacrifice
s d l plus o
• Costs j bar of Super Meter
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
• Heals Nitara when near opponent
Bloody Bolt
a d k
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Enhanced Bloody Bolt
a d k plus o
• Costs j bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Bad Blood
a d j
• Deals damage over time after Hit when Blood Sacrifice is Active
Enhanced Bad Blood
a d j plus o
• Costs j bar of Super Meter
• Has Armor
• Deals damage over time after Hit when Blood Sacrifice is Active
• Unbreakable in a Kombo
Close Bloody Bolt
a d k , a
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Close Enhanced Bloody Bolt
a d k plus o , a
• Costs j bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
(Air) Dark Plunge
s a l
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Dark Plunge
s a l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Bloody Bolt
a d k , d
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Far Enhanced Bloody Bolt
a d k plus o , d
• Costs j bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Take Flight
w plus u
Rune Heal
s d k
• Recovers a moderate amount of health
Enhanced Rune Heal
s d k plus o
• Costs j bar of Super Meter
• Has Armor
• Recovers a large amount of health
hold k to charge for extra healing
Quick Taste
a d i
• Heals Nitara when Blood Sacrifice is Active
Enhanced Quick Taste
a d i plus o
• Costs j bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
(Air) Quick Taste
a d i
• Heals Nitara when Blood Sacrifice is Active
(Air) Enhanced Quick Taste
a d i plus o
• Costs j bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Terror From Above
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Noob Saibot

Throws
Sinister Strikes
o or j plus k
• Occurs when Shadow Klone is unavailable
Sinister Silhouette
o or j plus k
• Requires Shadow Klone
• Input o as Shadow Klone begins its throw for an extra attack
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Dive Kick
s a l
• Occurs when Shadow Klone is unavailable
(Air) Enhanced Dive Kick
s a l plus o
• Costs j bar of Super Meter
• Occurs when Shadow Klone is unavailable
Embrace Khaos
d s a j
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
Enhanced Embrace Khaos
d s a j plus o
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
• Cancelable into Special Moves
Ghostball
s d j
• On Hit or Block , enables Exorcism
• Enhanced Exorcism only possible immediately after Ghostball contact
Enhanced Shadow Ghostball
s d j plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
s plus u makes Shadow Klone attack early
• On Hit or Block , enables Exorcism
Exorcism
s d j
• Requires Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
Enhanced Exorcism
a s d j plus o
• Costs i bars of Super Meter
• Only possible immediately after Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
Netherrealm Summons
a d i
• Requires Embrace Khaos
• Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Netherrealm Summons
a d i plus o
• Costs j bar of Super Meter
• Requires Embrace Khaos and Shadow Klone
s plus u makes Shadow Klone attack early
• Advantage on Hit allows for Jump Attack follow up
Netherrealm Portal
s a i
• Advantage on Hit allows for Jump Attack follow up
Close Netherrealm Portal
s a i , a
• Advantage on Hit allows for Jump Attack follow up
Far Netherrealm Portal
s a i , d
• Advantage on Hit allows for Jump Attack follow up
Saibot Slide
a d l
• Occurs when Shadow Klone is unavailable
Enhanced Saibot Slide
a d l plus o
• Costs j bar of Super Meter
• Has Armor
• Occurs when Shadow Klone is unavailable
(Air) Shadow Dive
s a l
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Dive
s a l plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
(Air) Shadow Plunge
s s l
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Plunge
s s l plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
• Victim slowly collapses on Hit
(Air) Shadow Kick
a d l
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Kick
a d l plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
• Destroys opponent s projectiles
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Slicer
s a k
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Slicer
s a k plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Slide
a d l
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Slide
a d l plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Sweep
s a l
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Sweep
s a l plus o
• Costs j bar of Super Meter
• Has Armor
• Requires Shadow Klone
Shadow Tackle
a d k
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Tackle
a d k plus o
• Costs j bar of Super Meter
• Requires Shadow Klone
• Advantage on Hit allows for Jump Attack follow up
Khaotic Eclipse
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Tele-Slam
s w
Enhanced Tele-Slam
s w plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Tele-Slam
s w
(Air) Enhanced Tele-Slam
s w plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up

Omni-Man

Throws
Armageddon
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Civilization Ender
d plus o or d plus j plus k
• Only available after performing They Were Weak
Special Moves
(Air) Fly Away
a plus u
• Costs j bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Away
a plus u
(Air) Fly Toward
d plus u
• Costs j bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Toward
d plus u
Invincible Rush
a d l
(Air) Invincible Rush
a d l
They Were Weak
d s a i
• Omni Man has increased damage and defense
• Kameo actions disabled for rest of match
Mega Clap
a d j
Enhanced Mega Clap
a d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
(Air) Mega Clap
a d j
(Air) Enhanced Mega Clap
a d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
Giblet Maker
a d i
Enhanced Giblet Maker
a d i plus o
• Costs j bar of Super Meter
• Has Armor
(Air) Giblet Maker
a d i
(Air) Enhanced Giblet Maker
a d i plus o
• Costs j bar of Super Meter
• Has Armor
Viltrumite Stance
s a k
• Dodges Projectile Attacks
Enhanced Viltrumite Stance
s a k plus o
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs j bar of Super Meter
(Air) Viltrumite Stance
s a k
• Dodges Projectile Attacks
(Air) Enhanced Viltrumite Stance
s a k plus o
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs j bar of Super Meter
(Air) Viltrumite Stance Cancel
s plus o
(Air) Thragged Through Mud
j
• Advantage on Hit allows for Jump Attack follow up
(Air) Honorable Death
i
(Air) Tiebreaker
k
(Air) Up And Away
l
(Air) Viltrumite Stance Teleport Away
a plus o
(Air) Viltrumite Stance Teleport Toward
d plus o
Viltrumite Stance Cancel
s plus o
Thragged Through Mud
j
• Advantage on Hit allows for Jump Attack follow up
Honorable Death
i
Tiebreaker
k
Up And Away
l
Viltrumite Stance Teleport Away
a plus o
Viltrumite Stance Teleport Toward
d plus o
Fatal Blow
The Thinker
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Peacemaker

Throws
Red And Blue Angel
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Activate Anti-Gravity
s a i
hold a during ascent to aim in front of foe
hold d during ascent to aim behind foe
hold w during ascent to enable use of Jump Attacks while falling
Enhanced Anti-Gravity Escape
s a i plus o
• Costs j bar of Super Meter
hold d to reduce backward momentum
hold a to increase backward momentum
• Tap w before falling to Activate Anti Gravity
• Jump Attacks possible while falling
Activate Anti-Gravity Behind
s a i , d
• Fall behind foe
Activate Anti-Gravity Ahead
s a i , a
• Fall in front of foe
Silent And Deadly
s a j
Cancel Silent And Deadly
o
(During Delay) Move Left
a
(During Delay) Move Right
d
The Ultimately Ally
s plus u
• Attacks opposing Kameos
Beautiful Bird Bullet
s a l
Ground-Air Offensive
s d l
• Advantage on Hit allows for Jump Attack follow up
Activate Force Field
d s a k
• Deflects Projectiles for a duration
Enhanced Force Field
d s a k plus o
• Costs j bar of Super Meter
• Briefly reflects Projectiles and repels foes , then deflects Projectiles for a duration
Force Multiplier
a d j
Enhanced Force Multiplier
a d j plus o
• Costs j bar of Super Meter
• Victim slowly collapses on Hit
Activate Sonic Boom
a d k
Enhanced Sonic Boom
a d k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump
• Destroys most Projectiles
Activate Human Torpedo!
a d i
Enhanced Human Torpedo!
a d i plus o
• Costs j bar of Super Meter
• Has Armor
Fatal Blow
Eat Peace!
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Quan Chi

Throws
Into The Nightmare Realm
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Field Of Bones
a s d i
• Restricts victim s movement for a duration
Enhanced Field Of Bones
a s d i plus o
• Costs j bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Close Field Of Bones
a s d i , a
• Restricts victim s movement for a duration
Close Enhanced Field Of Bones
a s d i plus o , a
• Costs j bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Enhanced Field Of Bones
a s d i plus o , d
• Costs j bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Very Far Enhanced Field Of Bones
a s d i plus o , w
• Costs j bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Field Of Bones
a s d i , d
• Restricts victim s movement for a duration
Very Far Field Of Bones
a s d i , w
• Restricts victim s movement for a duration
Zone Of Power
s a k
• When Quan Chi is near Zone of Power , extra effects granted to Head Rush , Air Head Rush , and Psycho Skull
Zone Of Fear
s a k plus o
• Costs j bar of Super Meter
• Repels opponents
Zone Of Waste
s d k
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
Enhanced Zone Of Waste
s d k plus o
• Costs j bar of Super Meter
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
Psycho Skull
s a j
• Zone of Power Becomes Psycho Skull Volley
Enhanced Psycho Skull
s a j plus o
• Costs j bar of Super Meter
• Homes in on foe
Close Psycho Skull
s a j , a
• Zone of Power Becomes Psycho Skull Volley
Far Psycho Skull
s a j , d
• Zone of Power Becomes Psycho Skull Volley
Very Far Psycho Skull
s a j , w
• Zone of Power Becomes Psycho Skull Volley
Hypnotism
a d k
From The Fog
s a l
Enhanced From The Fog
s a l plus o
• Costs i bars of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Head Rush
a d j
• Zone of Power Spawns extra projectiles
Enhanced Head Rush
a d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold j to teleport victim upward
(Air) Head Rush
a d j
• Zone of Power Homing effect
(Air) Enhanced Head Rush
a d j plus o
• Costs j bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold j to teleport victim upward
(Air) Fast Enhanced Head Rush
a d j plus o , d
• Costs j bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold j to teleport victim upward
(Air) Slow Enhanced Head Rush
a d j plus o , a
• Costs j bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold j to teleport victim upward
Fast Enhanced Head Rush
a d j plus o , d
• Costs j bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold j to teleport victim upward
Slow Enhanced Head Rush
a d j plus o , a
• Costs j bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold j to teleport victim upward
Falling Death
a d l
Enhanced Falling Death
a d l plus o
• Costs j bar of Super Meter
• Has Armor
(Air) Falling Death
a d l
(Air) Enhanced Falling Death
a d l plus o
• Costs j bar of Super Meter
• Has Armor
Psycho Skull Volley
s a j
• Requires nearby Zone of Power
Enhanced Psycho Skull Volley
s a j plus o
• Costs j bar of Super Meter
• Requires nearby Zone of Power
• Homes in on foe
• Hint Requires influence of nearby Zone of Power to use move
Fatal Blow
Journey Through Hell
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Raiden

Throws
Exposed Wires
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Electric Fly
a d k
Enhanced Electric Fly
a d k plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
(Air) Electric Fly
a d k
(Air) Enhanced Electric Fly
a d k plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Electromagnetic Storm
s a k
Enhanced Electromagnetic Storm
s a k plus o
• Costs j bar of Super Meter
Traveling Electromagnetic Storm
o
Traveling Electromagnetic Storm
k
Electric Orb
s d j
hold j to Extend Electric Orb
Enhanced Electric Orb
s d j plus o
• Costs j bar of Super Meter
hold j to Extend Electric Orb
Electric Discharge
s d j
• Requires Electric Overcharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
• Advantage on Hit allows for Jump Attack follow up
Electric Overcharge
o during Extend Electric Orb
• Allows use of Electric Discharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
Cartwheel Kick
a d k
Enhanced Cartwheel Kick
a d k plus o
• Costs j bar of Super Meter
Shocker
s d i
Enhanced Shocker
s d i plus o
• Costs j bar of Super Meter
Razzle Dazzle
s a i
hold i when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
Enhanced Razzle Dazzle
s a i plus o
• Costs j bar of Super Meter
hold i when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
Lightning Port
s w
Enhanced Lightning Port
s w plus o
• Costs i bars of Super Meter
• Cancelable on Hit into Jump Attacks
Fatal Blow
Raijin' Raidens
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Rain

Throws
100% Chance Of Pain
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Rain God
s s w
Rain God Cancel
u
Water God's Judgement
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Upflow
s a j
Enhanced Upflow
s a j plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump
Water Beam
a d j
hold j for Water Beam Charge
Enhanced Water Beam
a d j plus o
• Costs j bar of Super Meter
Retreating Water Beam Cancel
a a
Advancing Water Beam Cancel
d d
Geyser
s a k
Enhanced Geyser
s a k plus o
• Costs j bar of Super Meter
• Has Armor
Far Geyser
s a k , d
Far Enhanced Geyser
s a k plus o , d
• Costs j bar of Super Meter
• Has Armor
Water Gate Activate
s a i
(Air) Water Gate Activate
s a i
Water Gate Cancel
s a k
Water Gate
s a i
(Air) Water Gate Place Teleport Activate
s d i
(Air) Water Gate Place Teleport
s d i
Water Gate Teleport
s d i
Confluence Beam
s d i plus o
• Costs j bar of Super Meter
• Requires i Water Gates to be Active
Water Gate Teleport Activate
s d i
Water Gate Teleport To Oldest Portal
s d a i
(Air) Water Gate Teleport
s d i
(Air) Confluence Beam
s d i plus o
• Costs j bar of Super Meter
• Requires i Water Gates to be active
(Air) Water Gate Teleport To Oldest Portal
s d a i
(Air) Enhanced Water Gate Teleport Away
s a i plus o , a
Enhanced Water Gate Teleport Away
s a i plus o , a
Water Guard
a s d k
• Grants invulnerability for a duration
• Absorbs Water Bubbles and recovers health for each Bubble absorbed
Water Shield
d s a l
• Destroys opponent s projectiles
Enhanced Water Shield
d s a l plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
Ancient Trap
a d l
• Advantage on Hit allows for Jump Attack follow up
Close Ancient Trap
a d l , hold a
• Advantage on Hit allows for Jump Attack follow up
Far Ancient Trap
a d l , hold d
• Advantage on Hit allows for Jump Attack follow up

Reiko

Throws
Military Might
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Assassin Throwing Stars
a d i
• Stars are destroyed by incoming projectiles
Enhanced Assassin Throwing Stars
a d i plus o
• Costs j bar of Super Meter
• Stars are destroyed by incoming projectiles
Special Moves
(Air) Reap The Whirlwind
s d j
• Foe must be standing or vulnerable to a Juggle Kombo
(Air) Enhanced Reap The Whirlwind
s d j plus o
• Costs i bars of Super Meter
• Can o ducking foes
Retaliation
s a j
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Enhanced Retaliation
s a j plus o
• Costs j bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Pale Rider
a s d j
Enhanced Pale Rider
a s d j plus o
• Costs i bars of Super Meter
• Can o ducking foes
• Unbreakable in a Kombo
Charging Pain
a d k
Enhanced Charging Pain
a d k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Charging Pain Delay Cancel
s s
Tactical Takedown
s a k
Enhanced Tactical Takedown
s a k plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Spinning Spear
a d j
Enhanced Spinning Spear
a d j plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
The Soldier's Spearit
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Reptile

Throws
Puny Human
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Acid Spit
s d j
hold j to trigger Acid Spit Ball
Enhanced Acid Spit
s d j plus o
• Costs j bar of Super Meter
• Unbreakable in a Kombo
hold j to trigger Enhanced Acid Spit Ball
(Air) Falling Fangs
s a l
(Air) Enhanced Falling Fangs
s a l plus o
• Costs j bar of Super Meter
• Unbreakable in a Kombo
• Has Armor
(Air) Falling Fangs Cancel
s a l , hold s
• Reptile becomes invisible for a duration
(Air) Enhanced Falling Fangs Cancel
s a l plus o , hold s
• Costs j bar of Super Meter
• Reptile becomes invisible for a duration
(Air) Close Falling Fangs
s a l , hold a
(Air) Close Enhanced Falling Fangs
s a l plus o , hold a
• Costs j bar of Super Meter
• Unbreakable in a Kombo
• Has Armor
Dash Attack
a d i
Enhanced Dash Attack
a d i plus o
• Costs j bar of Super Meter
• First Hit is Unbreakable in a Kombo
Force Ball
s d k
• Advantage on Hit allows for Jump Attack follow up
Enhanced Force Ball
s d k plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Slow Force Ball
s d k , a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Slow Force Ball
s d k plus o , a
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Enhanced Fast Force Ball
s d k plus o , d
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Fast Force Ball
s d k , d
• Advantage on Hit allows for Jump Attack follow up
Invisibility
s w l
• Reptile becomes invisible for a duration
Enhanced Invisibility
s w l plus o
• Costs j bar of Super Meter
• Reptile becomes invisible for a duration
Death Roll
a d l
Enhanced Death Roll
a d l plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Fatal Blow
The Beast Unleashed
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Scorpion

Throws
Fire Drop
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Sin Blade
s plus i
• Can only be performed during a NEUTRAL JUMP
Backflip Kick
a d k
Enhanced Backflip Kick
a d k plus o
• Costs j bar of Super Meter
Blazing Charge
a d i
Enhanced Blazing Charge
a d i plus o
• Costs j bar of Super Meter
• Has Armor
Devouring Flame
a d l
Enhanced Devouring Flame
a d l plus o
• Costs j bar of Super Meter
• Deals damage over time
(Air) Kyo Snag
a d i
(Air) Enhanced Kyo Snag
a d i plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Close Kyo Snag
s a i
(Air) Close Enhanced Kyo Snag
s a i plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Twisted Kyo
s a i
Enhanced Twisted Kyo
s a i plus o
• Costs j bar of Super Meter
• First Hit is Unbreakable in a Kombo
Spear
a d j
Enhanced Spear
a d j plus o
• Costs j bar of Super Meter
Flame-Port
s a k
Enhanced Flame-Port
s a k plus o
• Costs j bar of Super Meter
(Air) Flame-Port
s a k
(Air) Enhanced Flame-Port
s a k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Fatal Blow
Speared And Seared
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sektor

Throws
Skill Crane Hot Streak
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Burst Grenade
s a j
(Air) Enhanced Burst Grenade
s a j plus o
• Costs j bar of Super Meter
• Detonates upon release of j and o
• Cancelable after immediate detonation into other Air Special Moves
(Air) Close Burst Grenade
s a j , a
(Air) Far Burst Grenade
s a j , d or s
Anti-Air Flak
s a i
Enhanced Anti-Air Flak
s a i plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Flamethrower
a d i
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower
a d i plus o
• Costs j bar of Super Meter
• Has Armor
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower Detonation
i plus o
• Costs j bar of Super Meter
• Possible when Flamethrower or Enhanced Flamethrower is blocked or misses
Blast Shield
s a k
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Unguided Rocket or Sidewinder
• Energizes Charge Bionic Blast and enables Force Sensor
Enhanced Blast Shield
s a k plus o
• Costs j bar of Super Meter
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Special Moves
• Energizes Charge Bionic Blast and enables Force Sensor
Sidewinder
s a j
Enhanced Guided Sidewinder
s a j plus o
• Costs j bar of Super Meter
• Homes in on foe
Anti-Air Sidewinder
s a j , w
Close Sidewinder
s a j , a
Mid Sidewinder
s a j , s
Very Far Sidewinder
s a j , d
Unguided Rocket
a d j
Enhanced Incendiary Rocket
a d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
• Ignites victims , causing damage over time
Massive Missile Assault
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Rearward Massive Missile Assault
u plus o , hold d
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Frontal Massive Missile Assault
u plus o , hold a
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Tactical Redeploy
s a l
• Advantage on Hit allows for Jump Attack follow up
Enhanced Tactical Redeploy
s a l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Tactical Redeploy
s a l
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Tactical Redeploy
s a l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Thruster Boost
wplusa or w or wplusd plus u
• Costs j bar of Super Meter for consecutive Thruster Boosts

Shang Tsung

Throws
Not Covered By Insurance
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Bed Of Spikes
s a k
Enhanced Bed Of Spikes
s a k plus o
• Costs j bar of Super Meter
Close To Far Triple Ground Skull
s a j plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Double Skull
s a j
Enhanced Double Skull
s a j plus o
• Costs j bar of Super Meter
Close Ground Skull
s a j
Far To Close Triple Ground Skull
s d j plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Ground Skull
s a d j
Ground Skull
s d j
Injection
s a k
Enhanced Injection
s a k plus o
• Costs i bars of Super Meter
• Shang Tsung deals increased damage while Morphed
• Unbreakable in a Kombo
Kameo Kopy
s d l
• Effect changes depending on opponent s Kameo
Enhanced Kameo Kopy
s d l plus o
• Costs j bar of Super Meter
• Effect changes depending on opponent s Kameo
Old Morph
s plus u
(Air) Old Morph
s plus u
Form Stealer
d s a l
Enhanced Form Stealer
d s a l plus o
• Costs j bar of Super Meter
• Shang Tsung deals increased damage while Morphed
Perfect Form
d a l
• Changes Form from opponent back to Shang Tsung
• Hint Must be old Shang to use move
• Hint Must be young Shang to use move
Quick Age Morph
s plus u
• Changes Forms between Young and Old
(Air) Quick Age Morph
s plus u
• Changes Forms between Young and Old
Rain God
s s w
Rain God Cancel
u
Spear
a d j
Enhanced Spear Throw
a d j plus o
• Costs j bar of Super Meter
Spinning Spikes
s d i
Enhanced Spinning Spikes
s d i plus o
• Costs j bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
Straight Skull
s d j
Enhanced Straight Skull
s d j plus o
• Costs j bar of Super Meter
(Air) Straight Skull
s d j
(Air) Enhanced Straight Skull
s d j plus o
• Costs j bar of Super Meter
(Air) Down Skull
s d j
(Air) Close Down Skull
s d j , a
(Air) Close Enhanced Down Skull
s d j plus o , a
• Costs j bar of Super Meter
(Air) Enhanced Down Skull
s d j plus o
• Costs j bar of Super Meter
(Air) Far Down Skull
s d j , d
(Air) Far Enhanced Down Skull
s d j plus o , d
• Costs j bar of Super Meter
Smoke-Port
s a l
Enhanced Smoke-Port
s a l plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Triple Skull
s a d j
Enhanced Triple Skull
s a d j plus o
• Costs j bar of Super Meter
Vicinity Slash
s d i
Enhanced Vicinity Slash
s d i plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Young Morph
s plus u
(Air) Young Morph
s plus u
Fatal Blow
Bad Medicine
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

General Shao

Throws
Might Makes Right
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shoulder Charge
a d k
Enhanced Shoulder Charge
a d k plus o
• Costs j bar of Super Meter
• Has Armor
Devastator
s a k
Enhanced Devastator
s a k plus o
• Costs j bar of Super Meter
• Has Armor
• Cancelable on Hit into Power Strike if Armor wasn t Broken
• Unbreakable in a Kombo
Klassic Kahn
s a k
Enhanced Klassic Kahn
s a k plus o
• Costs j bar of Super Meter
• Has Armor
Klassic Kahn
s a k
Enhanced Klassic Kahn
s a k plus o
Dark Energy
s d j
• Strengthens Axe moves for a duration
Enhanced Dark Energy
s d j plus o
• Costs j bar of Super Meter
• Strengthens Axe moves for a duration
Reverse Treechopper
s d i
• Must be near Axe
Enhanced Reverse Treechopper
s d i plus o
• Costs j bar of Super Meter
• Must be near Axe
• Has Armor
• Unbreakable in a Kombo
Treechopper
s d j
• Must be near Axe
Enhanced Treechopper
s d j plus o
• Costs j bar of Super Meter
• Must be near Axe
• Has Armor
Axe Recall
s d l
• Returns Axe to hand
Smoldering Wrath
s a j
• Extends duration before the weapon returns automatically
Enhanced Smoldering Wrath
s a j plus o
• Costs j bar of Super Meter
• Extends duration before the weapon returns automatically
• Can be canceled into Basic Attacks
Death Quake
s a l
Enhanced Death Quake
s a l plus o
• Costs j bar of Super Meter
Axe Quake
s a l
Enhanced Axe Quake
s a l plus o
• Costs j bar of Super Meter
Hammer Quake
s a l
Enhanced Hammer Quake
s a l plus o
Dark Energy
s d j
• Strengthens Hammer moves for a duration
Enhanced Dark Energy
s d j plus o
• Costs j bar of Super Meter
• Strengthens Hammer moves for a duration
Reverse Treechopper
s d i
Enhanced Reverse Treechopper
s d i plus o
Reverse X2 Treechopper
s d i
Enhanced Reverse X2 Treechopper
s d i plus o
Treechopper
s d j
Enhanced Treechopper
s d j plus o
Hammer Recall
s d l
• Returns Hammer to hand
Power Strike
s d l
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
Enhanced Power Strike
s d l plus o
• Costs j bar of Super Meter
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
Fatal Blow
War God
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sindel

Throws
Mane Squeeze
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Kartwheel
s d l
Enhanced Kartwheel
s d l plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Hairball
s d j
Enhanced Hairball
s d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
(Air) Hairball
s d j
(Air) Enhanced Hairball
s d j plus o
• Costs j bar of Super Meter
• Cancelable into Air Levitate
(Air) Levitate
s a i
(Air) Enhanced Levitate
s a i plus o
• Costs j bar of Super Meter
(Air) Levitate Cancel
s
(Air) Move
a or d
Inspire
s a k
• Increases Kameo Meter Regeneration Speed
Enhanced Inspire
s a k plus o
• Costs j bar of Super Meter
• Opponent s Kombo Breaker will be Kountered for a duration
Low Hairball
s a j
Enhanced Low Hairball
s a j plus o
• Costs j bar of Super Meter
Queen's Kommand
s a l
• Can only hit opponent s Kameo
• Disables opponent s Kameo for a short duration
• Recovers Kameo Meter on Hit
Enhanced Queen's Kommand
s a l plus o
• Costs j bar of Super Meter
• Can only hit opponent s Kameo
• Sindel s Kameo is replaced with the opponent s Kameo expires after a short duration or single use
Scream
a d i
Fatal Blow
Snatched
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Smoke

Throws
Assassin's Judgement
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shadow Blade
s a j
Enhanced Shadow Blade
s a j plus o
• Costs j bar of Super Meter
Smoke Bomb
s a i
Enhanced Smoke Bomb
s a i plus o
• Costs j bar of Super Meter
• Has Armor
• Turns Smoke invisible for a duration
Vicious Vapors
a d k
• Has Projectile Immunity
Enhanced Vicious Vapors
a d k plus o
• Costs j bar of Super Meter
• Has Projectile Immunity
• Unbreakable in a Kombo
(Air) Vicious Vapors
a d k
• Has Projectile Immunity
(Air) Enhanced Vicious Vapors
a d k plus o
• Costs j bar of Super Meter
• Has Projectile Immunity
• Unbreakable in a Kombo
(Air) Vicious Vapors Cancel
a plus o
Vicious Vapors Cancel
a plus o
Smoke-Port
s a l
Enhanced Smoke-Port
s a l plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Smoke-Port
s a l
(Air) Enhanced Smoke-Port
s a l plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
Trick Bomb
a d i
• Bomb s area of effect temporarily disables opposing Kameos
Enhanced Trick Bomb
a d i plus o
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Mistborn Killer
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sub-Zero

Throws
Negative Zero
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Polar Palm
s a i
• Can be charged by holding i
Enhanced Polar Palm
s a i plus o
• Can be charged by holding i
Enhanced Permafrost Palm
s a i plus o , hold i
Permafrost Palm
s a plus hold i
(Air) Diving Glacier
s a l
(Air) Enhanced Diving Glacier
s a l plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Ice Slam
s a l
Enhanced Ice Slam
s a l plus o
• Costs j bar of Super Meter
Ice Ball
s d j
Enhanced Ice Ball
s d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
Ice Slide
a d k
Enhanced Ice Slide
a d k plus o
• Costs j bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
Ice Klone Charge
a d i
• Negates opponent s projectiles
Enhanced Ice Klone Charge
a d i plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
Deadly Vapors
s d l
• Slows the opponent
Enhanced Deadly Vapors
s d l plus o
• Costs j bar of Super Meter
• Slows the opponent
Ice Klone
s a j
• Negates opponent s projectiles
Fully Enhanced Ice Klone
s a j plus o
• Costs i bars of Super Meter
• Negates opponent s projectiles
(Air) Ice Klone
s a j
• Destroys opponent s projectiles
(Air) Fully Enhanced Ice Klone
s a j plus o
• Costs i bars of Super Meter
• Negates opponent s projectiles
(Air) Enhanced Ice Klone
s a plus j , Tap o
• Costs j bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs j bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding o
Enhanced Ice Klone
s a plus j , Tap o
• Costs j bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs j bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding o
Fatal Blow
Chill Out
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

T-1000

Throws
Transpositional Cuffs
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Amorphous Step
a d l
• Has Armor
Enhanced Amorphous Step
a d l plus o
• Costs j bar of Super Meter
• Has Armor
Form Reversion
l during Enhanced Amorphous Step
• Returns to normal state
Enhanced Liquiform Suplex
j or k during Enhanced Amorphous Step
• Returns to normal state
Enhanced Amorphous Hooks
i during Enhanced Amorphous Step
• Returns to normal state
Superfluid Matter
o during Enhanced Amorphous Step
• Costs j bar of Super Meter
• Initiates Superfluid state
Form Reversion
l during Amorphous Step
• Returns to normal state
Liquiform Suplex
j or k during Amorphous Step
• Returns to normal state
Amorphous Hooks
i during Amorphous Step
• Returns to normal state
(Air) Massive Droplet
s d k
(Air) Enhanced Massive Droplet
s d k plus o
• Costs j bar of Super Meter
• Lands in Superfluid state
Sacral Spike
s a k
• Input a or d during Start Up to alter Sacral Spike emergence angle
Enhanced Sacral Spike
s a k plus o
• Costs j bar of Super Meter
• Input a or d during Start Up to alter Enhanced Sacral Spike emergence angle
Posterior Sacral Spike
s a k , a
Anterior Sacral Spike
s a k , d
Ballistic Suppression
s a j
Enhanced Ballistic Suppression
s a j plus o
• Costs j bar of Super Meter
Ballistic Approach
s d j
hold j for Extended Ballistic Approach
Enhanced Ballistic Sprint
s d j plus o
• Costs j bar of Super Meter
hold j for Sprinting Dual Bore
Sprinting Dual Bore
s d j plus o , hold j
Extended Ballistic Approach
s d plus hold j
Wrath Hammer Emulation
s a d i
Enhanced Wrath Hammer Emulation
s a d i plus o
• Costs j bar of Super Meter
Acute Angle Hooks
s d i
Enhanced Acute Angle Hooks
s d i plus o
• Costs j bar of Super Meter
• Has Armor
Tornado Slam Emulation
s a i
Enhanced Tornado Slam Emulation
s a i plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Superfluid Matter
a d k
• Initiates Superfluid state
Enhanced Superfluid Matter
a d k plus o
• Costs j bar of Super Meter
• Initiates Enhanced Superfluid state
Form Reversion
k during Superfluid Matter
• Returns to normal state
Defensive Lattice
j during Superfluid Matter
• Returns to normal state
Elevating Hook
i or l during Superfluid Matter
• Returns to normal state
• Advantage on Hit allows for Jump Attack follow up
Fluid Kombatant
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Fatal Blow
Fluid Kombatant
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Takeda

Throws
100 Yen Technique
o or j plus k
hold j to detonate nearby Smart Shuriken
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Spear Ryu
s a i
(Air) Enhanced Spear Ryu
s a i plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Rushing Nimbus Attack
s a k
(Air) Enhanced Rushing Nimbus Attack
s a k plus o
• Costs j bar of Super Meter
• Cancelable on Hit into Jumping Attacks
(Air) Rushing Nimbus Technique
a d k
a or d to affect trajectory
• Cancelable into Jumping Attacks
(Air) Enhanced Rushing Nimbus Technique
a d k plus o
• Costs j bar of Super Meter
a or d to affect trajectory
• Cancelable into Jumping Attacks
Swift Stride
a d k
Enhanced Swift Stride
a d k plus o
• Costs j bar of Super Meter
• Has Armor
Cancel Swift Stride
s
Swift Stride Phase
w or a
Shooting Star
s d j
a d w during Start Up for Close Far Very Far Shooting Star
• Detonates Smart Shuriken
Enhanced Shooting Stars
s d j plus o
• Costs j bar of Super Meter
hold j to delay detonation
• Advantage on Hit allows for Jump Attack follow up
(Air) Falling Star
s d j
a d w during Start Up for Air Close Far Very Far Falling Star
• Detonates Smart Shuriken
(Air) Enhanced Falling Stars
s d j plus o
• Costs j bar of Super Meter
hold j to delay detonation
(Air) Close Falling Star
s d j , a
• Detonates Smart Shuriken
(Air) Enhanced Reverse Falling Stars
s a j plus o
• Costs j bar of Super Meter
hold j to delay detonation
(Air) Far Falling Star
s d j , d
• Detonates Smart Shuriken
(Air) Very Far Falling Star
s d j , w
• Detonates Smart Shuriken
Close Shooting Star
s d j , a
• Detonates Smart Shuriken
Enhanced Reverse Shooting Stars
s a j plus o
• Costs j bar of Super Meter
hold j to delay detonation
Far Shooting Star
s d j , d
• Detonates Smart Shuriken
Very Far Shooting Star
s d j , w
• Detonates Smart Shuriken
Whip Art: Wretched Blow
s d l
• Cancelable into Whip Art Scattering Winds
Whip Art: Enhanced Wretched Blow
s d l plus o
• Costs j bar of Super Meter
• Cancelable into Whip Art Scattering Winds
Whip Art: Scattering Winds
s d l
• Can only be performed from Whip Art Wretched Blow
• Cancelable into Whip Art Mad Dance or Whip Art Death
Whip Art: Mad Dance
s d l
• Can only be performed from Whip Art Scattering Winds
Whip Art: Death
s d l plus o
• Costs j bar of Super Meter
• Can only be performed from Whip Art Scattering Winds
• Advantage on Hit allows for Jump Attack follow up
Smart Shuriken
s a j
a d w during Start Up for Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
(Air) Smart Shuriken
s a j
a d w during Start Up for Air Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
Double Spear Ryu
a d i
Enhanced Double Spear Ryu
a d i plus o
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Double Spear Ryu Forward
a d i plus o , d
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Special1
a d i
Too Late
a d i plus o
Tornado Kick
s a l
a d during Start Up for Close Far Tornado Kick
Enhanced Tornado Kick
s a l plus o
• Costs j bar of Super Meter
a d during Start Up for Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Tornado Kick
s a l
a d during Start Up for Air Close Far Tornado Kick
(Air) Enhanced Tornado Kick
s a l plus o
• Costs j bar of Super Meter
a d during Start Up for Air Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Close Tornado Kick
s a l , a
(Air) Enhanced Close Tornado Kick
s a l plus o , a
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Far Tornado Kick
s a l plus o , d
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Far Tornado Kick
s a l , d
Close Tornado Kick
s a l , a
Enhanced Close Tornado Kick
s a l plus o , a
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Far Tornado Kick
s a l plus o , d
• Costs j bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Tornado Kick
s a l , d
Fatal Blow
Satsujin
u plus o , j i k l x5
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons up to 5 times to throw Shuriken
• On Hit , the 5th Shuriken toss triggers Satsujin
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Tanya

Throws
Descendant Blows
o or j plus k
Shove
d plus o or d plus j plus k
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Drill Kick
a d l
• With i Charges of Guidance , cancelable into Deity Push and Umgadi Evade
Enhanced Drill Kick
a d l plus o
• Costs j bar of Super Meter
Umgadi Evade
a d hold l , hold d
• Requires i Charges of Guidance
• Facing direction changes between Drill Kick and Umgadi Evade
• Cancelable on Hit into Jump Attacks
Deity Push
a d hold l , hold a
• Requires i Charges of Guidance
• Facing direction changes between Drill Kick and Deity Push
Seeking Guidance
s d k
• Grants Charges of Guidance Max i
• While at i Charges , Tanya s Dashes go farther when Canceled into Attacks
Enhanced Seeking Guidance
s d k plus o
• Costs j bar of Super Meter
• Grants i Charges of Guidance
Umgadi Dodge
s d k
• Requires i Charges of Guidance
Enhanced Umgadi Dodge
s d k plus o
• Costs j bar of Super Meter
• Requires i Charges of Guidance
Umgadi Evade
s a k , hold k plus d
• Requires successful Divine Protection parry
• Requires i Charges of Guidance from projectile parry
Enhanced Umgadi Evade
s a k plus o , hold k plus d
• Requires successful Enhanced Divine Protection parry
Divine Protection
s a k
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants j Charge of Guidance upon successful parry
Enhanced Divine Protection
s a k plus o
• Costs j bar of Super Meter
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants j Charge of Guidance upon successful parry
Deity Push
s a k , hold k plus a
• Requires successful Divine Protection parry
• Has Armor
• Requires i Charges of Guidance from projectile parry
Enhanced Deity Push
s a k plus o , hold k plus a
• Requires successful Enhanced Divine Protection parry
• Has Invulnerability
Spinning Splits Kick
s a l
hold l for improved position and advantage when Blocked Requires i Charges of Guidance
Enhanced Spinning Splits Kick
s a l plus o
• Costs j bar of Super Meter
• Has Armor
hold l for improved position and advantage when Blocked Requires i Charges of Guidance
• First Hit is Unbreakable in a Kombo
(Air) Spinning Splits Kick
s a l
hold l for improved position and advantage when Blocked Requires i Charges of Guidance
(Air) Enhanced Spinning Splits Kick
s a l plus o
• Costs j bar of Super Meter
• Has Armor
hold l for improved position and advantage when Blocked Requires i Charges of Guidance
• First Hit is Unbreakable in a Kombo
Heavenly Hand
s d j
hold j for increased projectile damage and speed Requires i Charges of Guidance
Enhanced Heavenly Hand
s d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
hold j for increased projectile damage and speed Requires i Charges of Guidance
(Air) Heavenly Hand
s d j
hold j for increased projectile damage and speed Requires i Charges of Guidance
(Air) Enhanced Heavenly Hand
s d j plus o
• Costs j bar of Super Meter
• Destroys opponent s projectiles
hold j for increased projectile damage and speed Requires i Charges of Guidance
• Victim slowly collapses on Hit
Fatal Blow
100 Hands
u plus o
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

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