The following directions assume that your character is facing right
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Unbreakable during first use in a Kombo
Close Enhanced Hell's Pillar
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Costs

bar of Super Meter
• Cancelable into Jump Attacks
• Hell Mode Special Moves place a Sin on the opponent Up to

• Unbreakable during first use in a Kombo
Far Enhanced Hell's Pillar
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
Enhanced Astral Projection
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
(Air) Enhanced Astral Projection
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
Enhanced Astral Manifestation
• Costs

bar of Super Meter
(Air) Astral Manifestation
(Air) Enhanced Astral Manifestation
• Costs

bar of Super Meter
Astral Manifestation Cancel
• Unbreakable during first use in a Kombo
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
• Unbreakable during first use in a Kombo
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Costs

bar of Super Meter
• Cancelable into Jump Attacks
• Heaven Mode Special Moves absolve a Sin for extra damage
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
(Air) Enhanced Blade Sparks
• Costs

bar of Super Meter
• Victim slowly collapses on Hit
(Air) Desperate Blade Sparks

During Air Death Spin
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• During Desperate Tarkatan , press

on Hit for Air Desperate Blade Sparks costs

bar of Super Meter
(Air) Enhanced Death Spin
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• During Desperate Tarkatan , press

during Start Up for Desperate Chop Chop costs

bar of Super Meter
• Costs

bar of Super Meter
• Opponent takes increased Block Damage for a duration
• During Desperate Tarkatan , press

during Start Up for Desperate Chop Chop costs

bar of Super Meter
• During Desperate Tarkatan , press

during first two hits of attack for Desperate Baraka Barrage costs

bar of Super Meter
•

during Desperate Baraka Barrage for a low hitting attack
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• During Desperate Tarkatan , press

during first two hits of attack for Desperate Baraka Barrage costs

bar of Super Meter
•

during Desperate Baraka Barrage for a low hitting attack
Desperate Baraka Barrage

During Baraka Barrage
• Costs

bar of Super Meter
• Press

during first two hits of attack for Desperate Baraka Barrage
•

during Desperate Baraka Barrage for a low hitting follow up
• Costs

bar of Super Meter
Desperate Chop Chop

During Bleeding Blade
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Arcing projectile is an overhead
• Costs

bar of Super Meter
• Opponent takes increased Block Damage for a duration
• Triggered by hitting airborne foe
•

to swap sides
• During Desparate Tarkatan , press

during first two hits of attack for Desperate Stab Stab Chuck costs

bar of Super Meter
Desperate Stab Stab Chuck

During Stab Stab Chuck
• Costs

bar of Super Meter
• Must Be Against Aerial Opponent
• Press

during first two hits of attack for Desperate Stab Stab Chuck
• Must be at 30 health or less
• Kameo must be available
• Opponent takes increased Block Damage for a duration
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Must be at 30 health or less
• Baraka gains Super Meter and loses health over time
• Super Meter accumulates faster with lower health
• During certain Special Moves , press

for an altered move at the cost of

bar of Super Meter includes Bleeding Blade , Stab Stab Chuck , Air Death Spin , and Baraka Barrage
• Deals damage over time after Hit
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Occurs when close to opponent
•

to delay attack
Enhanced Barbarian's Blade
• Costs

bar of Super Meter
• Occurs when close to opponent
•

to delay attack
• Occurs when far from opponent
•

to delay attack
Enhanced Barbarian's Blitz
• Costs

bar of Super Meter
• Occurs when far from opponent
•

to delay attack
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
• Costs

bar of Super Meter
• Reflects most projectiles in a random direction
Enhanced Atlantean Bulwark
• Costs

bar of Super Meter
• Reflects most projectiles
• On Hit , cancelable after fourth swing into Basic Attacks , Special Moves , Fatal Blows , and Kameo Summons at the cost of

bar of Super Meter
•

for a longer leap
Enhanced Skyward Guardian
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Kameo must be available
• Cannot be performed with Motaro
• Cannot be performed with Shujinko against Shang Tsung while Mimic Form Stealer is active
• Cannot be performed by Shang Tsung after using Form Stealer to copy Conan
• Must be at 30 health or less
• Crom disdains weakness , Valhalla is not yours today
• Coats Conan in ritual blood for a duration
• Return to battle if defeated while bloodcoated
• Converts Conan s Physical damage to Blood damage Invasions
• Press

during Start Up for Destroyer s Drop
Enhanced Cimmerian Rising
• Costs

bar of Super Meter
• Press

during Start Up for Destroyer s Drop
Destroyer's Drop

during Start Up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Enhanced Berserker's March
• Costs

bar of Super Meter
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
(Air) Friction Boot Parkour
• Cyrax must be Jumping against Corner or screen edge
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to throw a Dud
• Costs

bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to throw a Dud
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to throw a Dud
• Costs

bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to throw a Dud
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to throw a Dud
• Costs

bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to throw a Dud
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Costs

bar of Super Meter
(Air) Friction Assist Snare
(Air) Enhanced Friction Assist Snare
• Costs

bars of Super Meter
• Drains opponent s Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to leave behind a Dud
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to leave behind a Dud
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up to leave behind a Dud
Mistwalk Friction Boot Parkour

near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner
Friction Assist Dive Kick
• Enhanced Mistwalk Away Toward must be moving toward a Corner
•

to Delay Spirit Punch
• Costs

bar of Super Meter
•

to Delay Spirit Punch
• Forbidden actions will result in punishment
• DELIRIUM Meter use forbidden includes Kombo Breakers
• ENFEEBLE Throws and up

attempts forbidden
• FATIGUE Jumping forbidden
(Air) Suspended Animation
(Air) Enhanced Suspended Animation
• Costs

bar of Super Meter
(Air) Cancel Suspended Animation
(Air) Enhanced Toward Suspended Animation
(Air) Enhanced Away Suspended Animation
(Air) Away Suspended Animation
(Air) Toward Suspended Animation
(Air) Enhanced Hungry Hands
• Costs

bars of Super Meter
• Incoming damage depletes Super Meter before health
• Deactivates Death s Embrace
(Air) Cancel Death's Release
• Deactivates Death s Embrace
• Costs

bar of Super Meter
• On Hit , cancelable into Forward or Backward Dash
• Costs

bar of Super Meter
• On Hit or Block , cancelable into Forward or Backward Dash
Enhanced Shifting Spirits
• Costs

bar of Super Meter
• Can be used with any Shifting Spirits special
(Air) Down Shifting Spirits
Floating Shifting Spirits
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
• Costs

bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
• Deals increased damage when throwing the opponent out of the Corner
• Costs

bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
• Increases Countdown Charges by

MAX

• Changes to Inevitable when at

Charges
• Costs

bar of Super Meter
• Increases Countdown Charges by

• Costs

bar of Super Meter
• Can only be done with

Charges of Countdown
• Geras resets back to where he was

seconds ago with his previous health value
• Costs

bar of Super Meter
• Can only be done with

Charges of Countdown
• Geras resets back to where he was

seconds ago with his previous health value
• Costs

bar of Super Meter
• Can only be done with

Charges of Countdown
• Gear Us resets back to where he was

seconds ago with his previous health value
• Costs

bar of Super Meter
• Can only be done with

Charges of Countdown
• Gear Us resets back to where he was

seconds ago with his previous health value
• Can only be done with

Charges of Countdown
• Costs

bar of Super Meter
• Launches opponent away from the center of the Sandstorm
• Costs

bar of Super Meter
• Increases Countdown Charges by

• Launches opponent away from the center of the Sandstorm
• Launches opponent away from the center of the Sandstorm
• Costs

bar of Super Meter
• Increases Countdown Charges by

• Launches opponent away from the center of the Sandstorm
• Costs

bar of Super Meter
• Increases Countdown Charges by

• Launches opponent away from the center of the Sandstorm
• Launches opponent away from the center of the Sandstorm
• Marks spot as Geras s Anchor
• After a duration or being hit , Geras teleports back to Anchor
• Costs

bars of Super Meter
• Geras s Clone will mimic inputs during the Time Stop
• Costs

bars of Super Meter
• Gear Us s Clone will mimic inputs during the Time Stop
• Marks spot as Gear Us s Anchor
• After a duration or being hit , Gear Us teleports back to Anchor
• Costs

bar of Super Meter
• Momentarily stops time for victim
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Cancelable on Hit into Basic Attacks and Special Moves
•

during Start Up to reappear from the same side
•

during Start Up to withhold attack
•

or

during Start Up to swap Ghost Face Killers costs

Bar of Super Meter
• Costs

bar of Super Meter
• Cancelable on Hit into Basic Attacks and Special Moves
•

during Start Up to reappear from the same side
•

during Start Up to withhold attack
•

or

during Start Up to swap Ghost Face Killers
• Original Ghost Face Killer only
• Can be canceled into Father Death and Backstage Pass
• Original Ghost Face Killer only
• Costs

bar of Super Meter
• Can be canceled into Father Death and Backstage Pass
Psychotic Dive

During Rush
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
• Costs

bar of Super Meter
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Halt Psychotic Rush

During Rush
Rushing Pounce

During Rush
Enhanced Rushing Pounce

During Enhanced Rush
Rushing Stab

During Rush
Enhanced Rushing Stab

During Enhanced Rush
• Original Ghost Face Killer only
• Can be used during Psychotic Rush
• On Hit , hold

to switch sides
• Original Ghost Face Killer only
• Costs

bar of Super Meter
• Can be used during Psychotic Rush
• On Hit , hold

to switch sides
• Original Ghost Face Killer only
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
• Original Ghost Face Killer only
• Costs

bar of Super Meter
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Psychotic Crawl

While Prone
• Can be canceled into Prone Sweep and Prone Stab
Regain Footing

While Prone
• Rises from prone position
Prone Sweep

While Prone
Prone Stab

While Prone
• On Hit , Ghost Face regains footing from prone position
• Costs

bar of Super Meter
Enhanced Black Dragon Ball
• Costs

bar of Super Meter
• Cancelable into Horrorshow Act Two
Enhanced Horrorshow Act One
• Costs

bar of Super Meter
• Cancelable into Horrorshow Act Two
• Can only be performed from Horrorshow Act One
• Cancelable into Horrorshow Act Three normal or Enhanced
Enhanced Horrowshow Act Two
• Can only be performed from Horrorshow Act Two
Enhanced Horrorshow Act Three
• Can only be performed from Horrorshow Act Two
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Knife Toss

during Delay Knife Toss
• Costs

bar of Super Meter
• Draws extra knife , hold

for Delay Knife Toss
• Can be performed repeatedly
(Air) Enhanced Knife Toss
• Costs

bar of Super Meter
Retreating Knife Toss Fakeout
Advancing Knife Toss Fakeout
•

to delay Swipe attack
•

during Start Up for Outnumbered Upper
•

or

during Start Up to swap Ghost Face Killers costs

Bar of Super Meter
• Ineffective against opponents close to Corners
Enhanced Always Outnumbered
• Costs

bars of Super Meter
•

or

during Start Up to swap Ghost Face Killers
Enhanced Black Dragon Smash
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
(Air) Enhanced Nether Stomp
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Hit reaction changes if Havik is hit
• Costs

bar of Super Meter
• Hit reaction changes if Havik is hit
• Costs

bar of Super Meter
• Hit reaction changes if hah veek is hit
• Has Armor Hit reaction changes if hah veek is hit
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Must be at 30 health or less
• Costs

bars of Super Meter
• Havik takes damage over time while active
Close Enhanced Blood Bath
• Must be at 30 health or less
• Costs

bars of Super Meter
• Havik takes damage over time while active
• Hit reaction changes if opponent is in a Kombo
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Seeking Neoplasm
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Only after opponent was hit with Enhanced Blood Bath
• Must be at 30 health or less
• Costs

bar of Super Meter
• Only after opponent was hit with Enhanced Blood Bath
• Scrambles Havik s command inputs for a duration
• While scrambled , Enhanced Special Moves and Kombo Breakers have no Super Meter cost
• Costs

bar of Super Meter
• First hit is Unbreakable in a Kombo
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
(Flight) Ground Laser Eyes
• Homelander ends in Flight
•

during Recovery to return to ground
• Homelander returns to ground
• Homelander ends in Flight
• On Miss , hold

during Recovery to return to ground
• On Hit , victim can be repositioned before release
• Homelander ends in Flight
•

during Recovery to return to ground
• Homelander ends in Flight
•

during Recovery to return to ground
• On Hit , cancelable into Flight Attacks
• Press any direction to reposition during Start Up
(Air) Enhanced God Complex
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Homelander returns to ground
(Air) God Complex Cancel To Flight
• Homelander ends in Flight
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• During Flight , hold any direction to soar through the air
• Costs

bar of Super Meter for consecutive Flight activations from Flight Basic Attacks
•

during Recovery of Flight Basic Attacks to return to ground
• Homelander returns to ground
• Parries most Punch Basic Attacks including Overheads and Jumping Attacks
• Costs

bar of Super Meter
• Parries most Punch Basic Attacks including Overheads and Jumping Punches
• If successful , Homelander ends in Flight
• Costs

bar of Super Meter
• Homelander ends in Flight
•

during Recovery to return to ground
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Must Throw Escape to activate
• Costs

bar of Super Meter
• Victim s throws are disabled temporarily
• Must have full Hype Meter
• Special Moves can cancel into other Special Moves , Kameo Summons , or Fatal Blow up to

times in a row
• Specials are always Enhanced during Wowing Out
• Costs

bars of Super Meter
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
• Costs

bar of Super Meter
• Has Projectile Immunity
• Costs

bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
• Costs

bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
• Costs

bar of Super Meter
• Hint Unavailable if skin lacks Sunglasses
• Must be at 30 health or less
• Kameo must be available
• Parries all attacks from the front within a short range while charging
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Off Balance

,

• Has Armor when Jump Canceled , and pulls in victim while disabling their Kombo Breaker and Kameos
Don't Blink

,

Down The Middle

,

Close Enhanced Demon Drop
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Destroys opponent s projectiles
• Costs

bar of Super Meter
• Can only be performed in Sento Stance
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Cancelable on Hit into Jump
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
•

to remain in Sento Stance when whiffed or Blocked
• Costs

bar of Super Meter
•

to remain in Sento Stance when whiffed or Blocked
Enhanced Spiritual Alignment
• Costs

bar of Super Meter
• Refreshes Kenshi s Spirit Timer
• Kenshi enters Sento Stance
• Disables Kenshi s Kameo for a duration
• Can also be performed by releasing

• Can also be performed by releasing

• Can also be performed by releasing

• Advantage on Hit allows for Jump Attack follow up
• Can also be performed by releasing

• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Can only be performed if Kenshi s Spirit is available
• Costs

bar of Super Meter
• Can only be performed if Kenshi s Spirit is available
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Reverse Fan Toss
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
Enhanced Princess Pirouette
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fancy Flick
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Hits grounded opponents
• Cancelable on Hit into Air Kameo Summons
• Costs

bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
• Cancelable on Hit into Air Kameo Summons
(Air) Enhanced Square Wave
• Costs

bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Wind Bomb must currently be active
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
(Enhanced Shimmy Blocked) Shaolin Shinknee
• Costs

bar of Super Meter
• Possible when Enhanced Shaolin Shimmy is blocked
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Cancelable into Jump Attacks
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Victim slowly collapses on Hit
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
(Air) Enhanced Flipping Heel Kick
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Nova Blast
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Invulnerable to Jump Attacks
Close Enhanced Dragon's Breath
• Costs

bar of Super Meter
• Cancelable on Hit into Jump
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Destroys opponent s projectiles
(Air) Enhanced Cosmic Flames
• Costs

bar of Super Meter
• Invulnerable to Jump Attacks
• Costs

bar of Super Meter
• Cancelable on Hit into Jump
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Applies Broken debuff on Hit
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Costs

bars of Super Meter
• Destroys opponent s projectiles
• Victim slowly collapses on Hit
• Costs

bar of Super Meter
(Air) Enhanced Teleport Down
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Cancelable into Jump Attacks
• Costs

bar of Super Meter
• Cancelable on Hit into other Air Special Moves
(Air) Delay Homing Ball Cancel
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter for consecutive Air Dashes
• Costs

bar of Super Meter for consecutive Air Dashes
• Costs

bar of Super Meter for consecutive Air Dashes
• Costs

bar of Super Meter for consecutive Air Dashes
• Costs

bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Down
• Costs

bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Up
• Costs

bar of Super Meter for consecutive Air Dashes
• Costs

bar of Super Meter for consecutive Air Dashes
• Cancelable into Air Special Moves on Hit
• Costs

bar of Super Meter
• Cancelable into Air Special Moves on Hit
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
• Costs

bar of Super Meter
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
• Heals Nitara when near opponent
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
• Costs

bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
• Deals damage over time after Hit when Blood Sacrifice is Active
• Costs

bar of Super Meter
• Deals damage over time after Hit when Blood Sacrifice is Active
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Close Enhanced Bloody Bolt
• Costs

bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Dark Plunge
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
• Costs

bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
• Recovers a moderate amount of health
• Costs

bar of Super Meter
• Recovers a large amount of health
•

to charge for extra healing
• Heals Nitara when Blood Sacrifice is Active
• Costs

bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
• Heals Nitara when Blood Sacrifice is Active
(Air) Enhanced Quick Taste
• Costs

bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Occurs when Shadow Klone is unavailable
• Input

as Shadow Klone begins its throw for an extra attack
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Occurs when Shadow Klone is unavailable
• Costs

bar of Super Meter
• Occurs when Shadow Klone is unavailable
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
• Cancelable into Special Moves
• On Hit or Block , enables Exorcism
• Enhanced Exorcism only possible immediately after Ghostball contact
Enhanced Shadow Ghostball
• Costs

bar of Super Meter
•

makes Shadow Klone attack early
• On Hit or Block , enables Exorcism
• Requires Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
• Costs

bars of Super Meter
• Only possible immediately after Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Netherrealm Summons
• Costs

bar of Super Meter
• Requires Embrace Khaos and Shadow Klone
•

makes Shadow Klone attack early
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Occurs when Shadow Klone is unavailable
• Costs

bar of Super Meter
• Occurs when Shadow Klone is unavailable
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Dive
• Costs

bar of Super Meter
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Plunge
• Costs

bar of Super Meter
• Victim slowly collapses on Hit
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Kick
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Only available after performing They Were Weak
• Costs

bar of Super Meter for each consecutive use of Fly Toward Away
• Costs

bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Toward
• Omni Man has increased damage and defense
• Kameo actions disabled for rest of match
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Costs

bar of Super Meter
(Air) Enhanced Giblet Maker
• Costs

bar of Super Meter
• Dodges Projectile Attacks
Enhanced Viltrumite Stance
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs

bar of Super Meter
• Dodges Projectile Attacks
(Air) Enhanced Viltrumite Stance
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs

bar of Super Meter
(Air) Viltrumite Stance Cancel
(Air) Thragged Through Mud
• Advantage on Hit allows for Jump Attack follow up
(Air) Viltrumite Stance Teleport Away
(Air) Viltrumite Stance Teleport Toward
• Advantage on Hit allows for Jump Attack follow up
Viltrumite Stance Teleport Away
Viltrumite Stance Teleport Toward
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
•

during ascent to aim in front of foe
•

during ascent to aim behind foe
•

during ascent to enable use of Jump Attacks while falling
Enhanced Anti-Gravity Escape
• Costs

bar of Super Meter
•

to reduce backward momentum
•

to increase backward momentum
• Tap

before falling to Activate Anti Gravity
• Jump Attacks possible while falling
Activate Anti-Gravity Behind
Activate Anti-Gravity Ahead
(During Delay) Move Right
• Attacks opposing Kameos
• Advantage on Hit allows for Jump Attack follow up
• Deflects Projectiles for a duration
• Costs

bar of Super Meter
• Briefly reflects Projectiles and repels foes , then deflects Projectiles for a duration
Enhanced Force Multiplier
• Costs

bar of Super Meter
• Victim slowly collapses on Hit
• Costs

bar of Super Meter
• Cancelable on Hit into Jump
• Destroys most Projectiles
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Restricts victim s movement for a duration
• Costs

bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
• Restricts victim s movement for a duration
Close Enhanced Field Of Bones
• Costs

bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Enhanced Field Of Bones
• Costs

bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Very Far Enhanced Field Of Bones
• Costs

bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
• Restricts victim s movement for a duration
• Restricts victim s movement for a duration
• When Quan Chi is near Zone of Power , extra effects granted to Head Rush , Air Head Rush , and Psycho Skull
• Costs

bar of Super Meter
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
• Costs

bar of Super Meter
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
• Zone of Power Becomes Psycho Skull Volley
• Costs

bar of Super Meter
• Zone of Power Becomes Psycho Skull Volley
• Zone of Power Becomes Psycho Skull Volley
• Zone of Power Becomes Psycho Skull Volley
• Costs

bars of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Zone of Power Spawns extra projectiles
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power

to teleport victim upward
• Zone of Power Homing effect
• Costs

bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power

to teleport victim upward
(Air) Fast Enhanced Head Rush
• Costs

bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power

to teleport victim upward
(Air) Slow Enhanced Head Rush
• Costs

bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power

to teleport victim upward
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power

to teleport victim upward
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power

to teleport victim upward
• Costs

bar of Super Meter
(Air) Enhanced Falling Death
• Costs

bar of Super Meter
• Requires nearby Zone of Power
Enhanced Psycho Skull Volley
• Costs

bar of Super Meter
• Requires nearby Zone of Power
• Hint Requires influence of nearby Zone of Power to use move
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
(Air) Enhanced Electric Fly
• Costs

bar of Super Meter
Enhanced Electromagnetic Storm
• Costs

bar of Super Meter
Traveling Electromagnetic Storm
Traveling Electromagnetic Storm
•

to Extend Electric Orb
• Costs

bar of Super Meter
•

to Extend Electric Orb
• Requires Electric Overcharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
• Advantage on Hit allows for Jump Attack follow up
Electric Overcharge

during Extend Electric Orb
• Allows use of Electric Discharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
• Costs

bar of Super Meter
• Costs

bar of Super Meter
•

when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
• Costs

bar of Super Meter
•

when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
• Costs

bars of Super Meter
• Cancelable on Hit into Jump Attacks
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Costs

bar of Super Meter
• Cancelable on Hit into Jump
•

for Water Beam Charge
• Costs

bar of Super Meter
Retreating Water Beam Cancel
Advancing Water Beam Cancel
• Costs

bar of Super Meter
• Costs

bar of Super Meter
(Air) Water Gate Activate
(Air) Water Gate Place Teleport Activate
(Air) Water Gate Place Teleport
• Costs

bar of Super Meter
• Requires

Water Gates to be Active
Water Gate Teleport Activate
Water Gate Teleport To Oldest Portal
(Air) Water Gate Teleport
• Costs

bar of Super Meter
• Requires

Water Gates to be active
(Air) Water Gate Teleport To Oldest Portal
(Air) Enhanced Water Gate Teleport Away
Enhanced Water Gate Teleport Away
• Grants invulnerability for a duration
• Absorbs Water Bubbles and recovers health for each Bubble absorbed
• Destroys opponent s projectiles
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Stars are destroyed by incoming projectiles
Enhanced Assassin Throwing Stars
• Costs

bar of Super Meter
• Stars are destroyed by incoming projectiles
• Foe must be standing or vulnerable to a Juggle Kombo
(Air) Enhanced Reap The Whirlwind
• Costs

bars of Super Meter
• Can

ducking foes
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
• Costs

bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
• Costs

bars of Super Meter
• Can

ducking foes
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Charging Pain Delay Cancel
Enhanced Tactical Takedown
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
•

to trigger Acid Spit Ball
• Costs

bar of Super Meter
•

to trigger Enhanced Acid Spit Ball
(Air) Enhanced Falling Fangs
• Costs

bar of Super Meter
(Air) Falling Fangs Cancel
• Reptile becomes invisible for a duration
(Air) Enhanced Falling Fangs Cancel
• Costs

bar of Super Meter
• Reptile becomes invisible for a duration
(Air) Close Falling Fangs
(Air) Close Enhanced Falling Fangs
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
• Advantage on Hit allows for Jump Attack follow up
• Reptile becomes invisible for a duration
• Costs

bar of Super Meter
• Reptile becomes invisible for a duration
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Can only be performed during a NEUTRAL JUMP
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Close Enhanced Kyo Snag
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Costs

bar of Super Meter
• Costs

bar of Super Meter
(Air) Enhanced Flame-Port
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
(Air) Enhanced Burst Grenade
• Costs

bar of Super Meter
• Detonates upon release of

and

• Cancelable after immediate detonation into other Air Special Moves
(Air) Close Burst Grenade
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
• Costs

bar of Super Meter
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower Detonation
• Costs

bar of Super Meter
• Possible when Flamethrower or Enhanced Flamethrower is blocked or misses
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Unguided Rocket or Sidewinder
• Energizes Charge Bionic Blast and enables Force Sensor
• Costs

bar of Super Meter
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Special Moves
• Energizes Charge Bionic Blast and enables Force Sensor
Enhanced Guided Sidewinder
• Costs

bar of Super Meter
Enhanced Incendiary Rocket
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Ignites victims , causing damage over time
• Must be at 30 health or less
• Kameo must be available
• Unblockable guidance laser deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Rearward Massive Missile Assault
• Must be at 30 health or less
• Kameo must be available
• Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Frontal Massive Missile Assault
• Must be at 30 health or less
• Kameo must be available
• Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Advantage on Hit allows for Jump Attack follow up
Enhanced Tactical Redeploy
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Tactical Redeploy
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter for consecutive Thruster Boosts
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
Close To Far Triple Ground Skull
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
Far To Close Triple Ground Skull
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bars of Super Meter
• Shang Tsung deals increased damage while Morphed
• Effect changes depending on opponent s Kameo
• Costs

bar of Super Meter
• Effect changes depending on opponent s Kameo
• Costs

bar of Super Meter
• Shang Tsung deals increased damage while Morphed
• Changes Form from opponent back to Shang Tsung
• Hint Must be old Shang to use move
• Hint Must be young Shang to use move
• Changes Forms between Young and Old
• Changes Forms between Young and Old
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• First Hit is Unbreakable in a Kombo
• Costs

bar of Super Meter
(Air) Enhanced Straight Skull
• Costs

bar of Super Meter
(Air) Close Enhanced Down Skull
• Costs

bar of Super Meter
(Air) Enhanced Down Skull
• Costs

bar of Super Meter
(Air) Far Enhanced Down Skull
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Cancelable on Hit into Power Strike if Armor wasn t Broken
• Costs

bar of Super Meter
• Strengthens Axe moves for a duration
• Costs

bar of Super Meter
• Strengthens Axe moves for a duration
Enhanced Reverse Treechopper
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Extends duration before the weapon returns automatically
Enhanced Smoldering Wrath
• Costs

bar of Super Meter
• Extends duration before the weapon returns automatically
• Can be canceled into Basic Attacks
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Strengthens Hammer moves for a duration
• Costs

bar of Super Meter
• Strengthens Hammer moves for a duration
Enhanced Reverse Treechopper
Enhanced Reverse X2 Treechopper
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
• Costs

bar of Super Meter
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Costs

bar of Super Meter
• Cancelable into Air Levitate
• Costs

bar of Super Meter
(Air) Move

or

• Increases Kameo Meter Regeneration Speed
• Costs

bar of Super Meter
• Opponent s Kombo Breaker will be Kountered for a duration
• Costs

bar of Super Meter
• Can only hit opponent s Kameo
• Disables opponent s Kameo for a short duration
• Recovers Kameo Meter on Hit
• Costs

bar of Super Meter
• Can only hit opponent s Kameo
• Sindel s Kameo is replaced with the opponent s Kameo expires after a short duration or single use
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Turns Smoke invisible for a duration
• Has Projectile Immunity
• Costs

bar of Super Meter
• Has Projectile Immunity
• Has Projectile Immunity
(Air) Enhanced Vicious Vapors
• Costs

bar of Super Meter
• Has Projectile Immunity
(Air) Vicious Vapors Cancel
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Enhanced Smoke-Port
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
• Bomb s area of effect temporarily disables opposing Kameos
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Can be charged by holding

• Can be charged by holding

(Air) Enhanced Diving Glacier
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Costs

bar of Super Meter
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Costs

bar of Super Meter
• Unbreakable during first use in a Kombo
• Negates opponent s projectiles
Enhanced Ice Klone Charge
• Costs

bar of Super Meter
• Destroys opponent s projectiles
• Costs

bar of Super Meter
• Negates opponent s projectiles
• Costs

bars of Super Meter
• Negates opponent s projectiles
• Destroys opponent s projectiles
(Air) Fully Enhanced Ice Klone
• Costs

bars of Super Meter
• Negates opponent s projectiles
• Costs

bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs

bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding

• Costs

bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs

bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding

• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
Form Reversion

during Enhanced Amorphous Step
• Returns to normal state
Enhanced Liquiform Suplex

or

during Enhanced Amorphous Step
• Returns to normal state
Enhanced Amorphous Hooks

during Enhanced Amorphous Step
• Returns to normal state
Superfluid Matter

during Enhanced Amorphous Step
• Costs

bar of Super Meter
• Initiates Superfluid state
Form Reversion

during Amorphous Step
• Returns to normal state
Liquiform Suplex

or

during Amorphous Step
• Returns to normal state
Amorphous Hooks

during Amorphous Step
• Returns to normal state
(Air) Enhanced Massive Droplet
• Costs

bar of Super Meter
• Lands in Superfluid state
• Input

or

during Start Up to alter Sacral Spike emergence angle
• Costs

bar of Super Meter
• Input

or

during Start Up to alter Enhanced Sacral Spike emergence angle
Enhanced Ballistic Suppression
• Costs

bar of Super Meter
•

for Extended Ballistic Approach
Enhanced Ballistic Sprint
• Costs

bar of Super Meter
•

for Sprinting Dual Bore
Extended Ballistic Approach
Enhanced Wrath Hammer Emulation
• Costs

bar of Super Meter
Enhanced Acute Angle Hooks
• Costs

bar of Super Meter
Enhanced Tornado Slam Emulation
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Initiates Superfluid state
Enhanced Superfluid Matter
• Costs

bar of Super Meter
• Initiates Enhanced Superfluid state
Form Reversion

during Superfluid Matter
• Returns to normal state
Defensive Lattice

during Superfluid Matter
• Returns to normal state
Elevating Hook

or

during Superfluid Matter
• Returns to normal state
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
•

to detonate nearby Smart Shuriken
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Costs

bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Rushing Nimbus Attack
(Air) Enhanced Rushing Nimbus Attack
• Costs

bar of Super Meter
• Cancelable on Hit into Jumping Attacks
(Air) Rushing Nimbus Technique
•

or

to affect trajectory
• Cancelable into Jumping Attacks
(Air) Enhanced Rushing Nimbus Technique
• Costs

bar of Super Meter
•

or

to affect trajectory
• Cancelable into Jumping Attacks
• Costs

bar of Super Meter
Swift Stride Phase

or

•

during Start Up for Close Far Very Far Shooting Star
• Detonates Smart Shuriken
• Costs

bar of Super Meter
•

to delay detonation
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up for Air Close Far Very Far Falling Star
• Detonates Smart Shuriken
(Air) Enhanced Falling Stars
• Costs

bar of Super Meter
•

to delay detonation
• Detonates Smart Shuriken
(Air) Enhanced Reverse Falling Stars
• Costs

bar of Super Meter
•

to delay detonation
• Detonates Smart Shuriken
(Air) Very Far Falling Star
• Detonates Smart Shuriken
• Detonates Smart Shuriken
Enhanced Reverse Shooting Stars
• Costs

bar of Super Meter
•

to delay detonation
• Detonates Smart Shuriken
• Detonates Smart Shuriken
• Cancelable into Whip Art Scattering Winds
Whip Art: Enhanced Wretched Blow
• Costs

bar of Super Meter
• Cancelable into Whip Art Scattering Winds
Whip Art: Scattering Winds
• Can only be performed from Whip Art Wretched Blow
• Cancelable into Whip Art Mad Dance or Whip Art Death
• Can only be performed from Whip Art Scattering Winds
• Costs

bar of Super Meter
• Can only be performed from Whip Art Scattering Winds
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up for Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
•

during Start Up for Air Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
Enhanced Double Spear Ryu
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Double Spear Ryu Forward
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up for Close Far Tornado Kick
• Costs

bar of Super Meter
•

during Start Up for Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
•

during Start Up for Air Close Far Tornado Kick
(Air) Enhanced Tornado Kick
• Costs

bar of Super Meter
•

during Start Up for Air Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Close Tornado Kick
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Far Tornado Kick
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Close Tornado Kick
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Far Tornado Kick
• Costs

bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons up to 5 times to throw Shuriken
• On Hit , the 5th Shuriken toss triggers Satsujin
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• With

Charges of Guidance , cancelable into Deity Push and Umgadi Evade
• Costs

bar of Super Meter
• Requires

Charges of Guidance
• Facing direction changes between Drill Kick and Umgadi Evade
• Cancelable on Hit into Jump Attacks
• Requires

Charges of Guidance
• Facing direction changes between Drill Kick and Deity Push
• Grants Charges of Guidance Max

• While at

Charges , Tanya s Dashes go farther when Canceled into Attacks
Enhanced Seeking Guidance
• Costs

bar of Super Meter
• Grants

Charges of Guidance
• Requires

Charges of Guidance
• Costs

bar of Super Meter
• Requires

Charges of Guidance
• Requires successful Divine Protection parry
• Requires

Charges of Guidance from projectile parry
• Requires successful Enhanced Divine Protection parry
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants

Charge of Guidance upon successful parry
Enhanced Divine Protection
• Costs

bar of Super Meter
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants

Charge of Guidance upon successful parry
• Requires successful Divine Protection parry
• Requires

Charges of Guidance from projectile parry
• Requires successful Enhanced Divine Protection parry
•

for improved position and advantage when Blocked Requires

Charges of Guidance
Enhanced Spinning Splits Kick
• Costs

bar of Super Meter
•

for improved position and advantage when Blocked Requires

Charges of Guidance
• First Hit is Unbreakable in a Kombo
(Air) Spinning Splits Kick
•

for improved position and advantage when Blocked Requires

Charges of Guidance
(Air) Enhanced Spinning Splits Kick
• Costs

bar of Super Meter
•

for improved position and advantage when Blocked Requires

Charges of Guidance
• First Hit is Unbreakable in a Kombo
•

for increased projectile damage and speed Requires

Charges of Guidance
• Costs

bar of Super Meter
• Destroys opponent s projectiles
•

for increased projectile damage and speed Requires

Charges of Guidance
•

for increased projectile damage and speed Requires

Charges of Guidance
(Air) Enhanced Heavenly Hand
• Costs

bar of Super Meter
• Destroys opponent s projectiles
•

for increased projectile damage and speed Requires

Charges of Guidance
• Victim slowly collapses on Hit
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings