Special Moves, Throws & Fatal Blows — Mortal Kombat 1 (2023)

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Index of Contents

Complete Mortal Kombat 1 special moves, throws & Fatal Blows for all characters on PS5, Xbox Series X/S, Nintendo Switch and PC. Select your platform above for the correct button inputs.

Characters

The following directions assume that your character is facing right


Ashrah

Throws
Demon Dance
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Close Hell's Pillar
down forward x , back
• Unbreakable during first use in a Kombo
Close Enhanced Hell's Pillar
down forward x plus rt , back
• Costs x bar of Super Meter
• Unbreakable during first use in a Kombo
Demon's Wrath
down back y
Enhanced Demon's Wrath
down back y plus rt
• Costs x bar of Super Meter
• First Hit is Unbreakable in a Kombo
Dark Ascension
down forward a
Enhanced Dark Ascension
down forward a plus rt
• Costs x bar of Super Meter
• Cancelable into Jump Attacks
Summoning The Darkness
down back x
• Enters Hell Mode
• Hell Mode Special Moves place a Sin on the opponent Up to a
Far Hell's Pillar
down forward x , forward
• Unbreakable during first use in a Kombo
Far Enhanced Hell's Pillar
down forward x plus rt , forward
• Costs x bar of Super Meter
• Unbreakable during first use in a Kombo
Astral Projection
back forward y
Enhanced Astral Projection
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
(Air) Astral Projection
back forward y
(Air) Enhanced Astral Projection
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
Astral Projection Cancel
back back
Astral Manifestation
back forward y
Enhanced Astral Manifestation
back forward y plus rt
• Costs x bar of Super Meter
(Air) Astral Manifestation
back forward y
(Air) Enhanced Astral Manifestation
back forward y plus rt
• Costs x bar of Super Meter
Astral Manifestation Cancel
back back
Heaven's Beacon
down forward x
• Unbreakable during first use in a Kombo
Enhanced Heaven's Beacon
down forward x plus rt
• Costs x bar of Super Meter
• Unbreakable during first use in a Kombo
Hell's Pillar
down forward x
• Unbreakable during first use in a Kombo
Enhanced Hell's Pillar
down forward x plus rt
• Costs x bar of Super Meter
• Unbreakable during first use in a Kombo
God's Wrath
down back y
Enhanced God's Wrath
down back y plus rt
• Costs x bar of Super Meter
• First Hit is Unbreakable in a Kombo
Light Ascension
down forward a
Enhanced Light Ascension
down forward a plus rt
• Costs x bar of Super Meter
• Cancelable into Jump Attacks
Invoking The Light
down back x
• Enters Heaven Mode
• Heaven Mode Special Moves absolve a Sin for extra damage
Fatal Blow
Pinned Down
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Baraka

Throws
Quick Taste
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Blade Sparks
down back x
(Air) Enhanced Blade Sparks
down back x plus rt
• Costs x bar of Super Meter
• Victim slowly collapses on Hit
(Air) Desperate Blade Sparks
rt During Air Death Spin
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Death Spin
down forward y
• During Desperate Tarkatan , press rt on Hit for Air Desperate Blade Sparks costs x bar of Super Meter
(Air) Enhanced Death Spin
down forward y plus rt
• Costs x bar of Super Meter
• First Hit is Unbreakable in a Kombo
Bleeding Blade
back forward x
• During Desperate Tarkatan , press rt during Start Up for Desperate Chop Chop costs x bar of Super Meter
Enhanced Bleeding Blade
back forward x plus rt
• Costs x bar of Super Meter
• Deals damage over time
• Opponent takes increased Block Damage for a duration
• During Desperate Tarkatan , press rt during Start Up for Desperate Chop Chop costs x bar of Super Meter
Baraka Barrage
down forward y
• During Desperate Tarkatan , press rt during first two hits of attack for Desperate Baraka Barrage costs x bar of Super Meter
• hold down during Desperate Baraka Barrage for a low hitting attack
Enhanced Baraka Barrage
down forward y plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• During Desperate Tarkatan , press rt during first two hits of attack for Desperate Baraka Barrage costs x bar of Super Meter
• hold down during Desperate Baraka Barrage for a low hitting attack
Desperate Baraka Barrage
rt During Baraka Barrage
• Costs x bar of Super Meter
• Press rt during first two hits of attack for Desperate Baraka Barrage
• hold down during Desperate Baraka Barrage for a low hitting follow up
Chop Chop
back forward a
Enhanced Chop Chop
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Desperate Chop Chop
rt During Bleeding Blade
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Extend Chop Chop
rt
• Costs x bar of Super Meter
Ground Sparks
down forward x
Enhanced Ground Sparks
down forward x plus rt
• Costs x bar of Super Meter
• Arcing projectile is an overhead
Arcing Ground Sparks
down forward x , hold up
Stab Stab
down back x
Enhanced Stab Stab
down back x plus rt
• Costs x bar of Super Meter
• Opponent takes increased Block Damage for a duration
Stab Stab Chuck
down back x
• Triggered by hitting airborne foe
• hold back to swap sides
• During Desparate Tarkatan , press rt during first two hits of attack for Desperate Stab Stab Chuck costs x bar of Super Meter
Desperate Stab Stab Chuck
rt During Stab Stab Chuck
• Costs x bar of Super Meter
• Must Be Against Aerial Opponent
• Press rt during first two hits of attack for Desperate Stab Stab Chuck
Shishkabob
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Opponent takes increased Block Damage for a duration
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Desperate Tarkatan
down plus lt
• Must be at 30 health or less
• Baraka gains Super Meter and loses health over time
• Super Meter accumulates faster with lower health
• During certain Special Moves , press rt for an altered move at the cost of x bar of Super Meter includes Bleeding Blade , Stab Stab Chuck , Air Death Spin , and Baraka Barrage

Conan

Throws
Trust In Steel
lb or x plus a
• Deals damage over time after Hit
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Barbarian's Blade
back forward a
• Occurs when close to opponent
• hold a to delay attack
Enhanced Barbarian's Blade
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Occurs when close to opponent
• hold a to delay attack
Barbarian's Bluff
down plus rt
Barbarian's Blitz
back forward a
• Occurs when far from opponent
• hold a to delay attack
Enhanced Barbarian's Blitz
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Occurs when far from opponent
• hold a to delay attack
Barbarian's Bluff
down plus rt
Camel Counter
down back x
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
(Air) Destroyer's Drop
down back x
Flame Burst
back forward x
Enhanced Flame Burst
back forward x plus rt
• Costs x bar of Super Meter
• Ignite on Hit
Atlantean Bulwark
down forward x
• Reflects most projectiles in a random direction
Enhanced Atlantean Bulwark
down forward x plus rt
• Costs x bar of Super Meter
• Reflects most projectiles
• On Hit , cancelable after fourth swing into Basic Attacks , Special Moves , Fatal Blows , and Kameo Summons at the cost of x bar of Super Meter
Skyward Guardian
down back y
• hold forward for a longer leap
Enhanced Skyward Guardian
down back y plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Thief's Catapult
down forward plus lt
• Kameo must be available
• Cannot be performed with Motaro
• Cannot be performed with Shujinko against Shang Tsung while Mimic Form Stealer is active
• Cannot be performed by Shang Tsung after using Form Stealer to copy Conan
Crom's Curse
down back plus lt
• Must be at 30 health or less
• Crom disdains weakness , Valhalla is not yours today
• Coats Conan in ritual blood for a duration
• Return to battle if defeated while bloodcoated
• Converts Conan s Physical damage to Blood damage Invasions
Cimmerian Rising
down forward y
• Press x during Start Up for Destroyer s Drop
Enhanced Cimmerian Rising
down forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• Press x during Start Up for Destroyer s Drop
Destroyer's Drop
x during Start Up
This You Can Trust
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Berserker's March
back forward b
Enhanced Berserker's March
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor

Cyrax

Throws
Zaki Orthodontics
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Friction Boot Parkour
up plus lt
• Cyrax must be Jumping against Corner or screen edge
Close Bomb
down back y
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to throw a Dud
Enhanced Close Saw Drone
down back y plus rt
• Costs x bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to throw a Dud
Far Bomb
down back forward y
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to throw a Dud
Enhanced Far Saw Drone
down back forward y plus rt
• Costs x bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to throw a Dud
Mid Bomb
down forward y
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to throw a Dud
Enhanced Mid Saw Drone
down forward y plus rt
• Costs x bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to throw a Dud
Capture Foam
back forward x
Enhanced Advanced Net
back forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
Sawtooth Kick
down back b
Enhanced Sawtooth Kick
down back b plus rt
• Costs x bar of Super Meter
• Has Armor
(Air) Friction Assist Snare
down back b
(Air) Enhanced Friction Assist Snare
down back b plus rt
• Costs y bars of Super Meter
• Drains opponent s Super Meter
Cyberdriver Slam
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Mistwalk
down forward a
Enhanced Mistwalk Toward
down forward a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to leave behind a Dud
Bomb Mistwalk
down back a
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to leave behind a Dud
Enhanced Mistwalk Away
down back a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• hold b during Start Up to leave behind a Dud
Mistwalk Friction Boot Parkour
up near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner
Friction Assist Dive Kick
up plus a near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner

Ermac

Special Moves
Spirit Punch
back forward x
• hold x to Delay Spirit Punch
Enhanced Spirit Punch
back forward x plus rt
• Costs x bar of Super Meter
• hold x to Delay Spirit Punch
The Haunting
back down forward b
• Forbidden actions will result in punishment
• DELIRIUM Meter use forbidden includes Kombo Breakers
• ENFEEBLE Throws and up rt attempts forbidden
• FATIGUE Jumping forbidden
(Air) Suspended Animation
down back y
(Air) Enhanced Suspended Animation
down back y plus rt
• Costs x bar of Super Meter
(Air) Cancel Suspended Animation
rt plus down
(Air) Enhanced Toward Suspended Animation
down back y plus rt , back
(Air) Enhanced Away Suspended Animation
down back y plus rt , forward
(Air) Away Suspended Animation
down back y , back
(Air) Toward Suspended Animation
down back y , forward
(Air) Hungry Hands
down back a
(Air) Enhanced Hungry Hands
down back a plus rt
• Costs y bars of Super Meter
Death's Embrace
forward down back a
• Incoming damage depletes Super Meter before health
Cancel Death's Release
lt plus down
• Deactivates Death s Embrace
(Air) Cancel Death's Release
lt plus down
• Deactivates Death s Embrace
Behind You
back forward y
Too Late
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
Shrieking Souls
back forward a
• On Hit , cancelable into Forward or Backward Dash
Enhanced Shrieking Souls
back forward a plus rt
• Costs x bar of Super Meter
• On Hit or Block , cancelable into Forward or Backward Dash
Shifting Spirits
down back b
Enhanced Shifting Spirits
down back b plus rt
• Costs x bar of Super Meter
• Can be used with any Shifting Spirits special
(Air) Shifting Spirits
down back b
(Air) Down Shifting Spirits
down back b , down
Floating Shifting Spirits
down back b , up
Witch Slam
down back x
Enhanced Witch Slam
down back x plus rt
• Costs x bar of Super Meter
Fatal Blow
The Many
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Geras

Throws
Outside Help
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Big Fist
down back x
Enhanced Big Fist
down back x plus rt
• Costs x bar of Super Meter
• Has Armor
• Breaks through Armor
Follow-Up Exam
down back y
• Deals increased damage when throwing the opponent out of the Corner
Enhanced Follow-Up Exam
down back y plus rt
• Costs x bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
History Lesson
down forward y
• Deals increased damage when throwing the opponent out of the Corner
Enhanced History Lesson
down forward y plus rt
• Costs x bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
Countdown
down back a
• Increases Countdown Charges by x MAX a
• Changes to Inevitable when at a Charges
Enhanced Countdown
down back a plus rt
• Costs x bar of Super Meter
• Increases Countdown Charges by a
Fixed Point
down back a plus rt
• Costs x bar of Super Meter
• Can only be done with a Charges of Countdown
• Geras resets back to where he was a seconds ago with his previous health value
(Air) Fixed Point
down back a plus rt
• Costs x bar of Super Meter
• Can only be done with a Charges of Countdown
• Geras resets back to where he was a seconds ago with his previous health value
• Costs x bar of Super Meter
• Can only be done with a Charges of Countdown
• Gear Us resets back to where he was a seconds ago with his previous health value
• Costs x bar of Super Meter
• Can only be done with a Charges of Countdown
• Gear Us resets back to where he was a seconds ago with his previous health value
Inevitable
down back a
• Can only be done with a Charges of Countdown
• Swaps sides
Denial
down back b
Enhanced Denial
down back b plus rt
• Costs x bar of Super Meter
• Has Armor
Sandstorm
down forward b
• Launches opponent away from the center of the Sandstorm
Enhanced Sandstorm
down forward b plus rt
• Costs x bar of Super Meter
• Increases Countdown Charges by x
• Launches opponent away from the center of the Sandstorm
Close Sandstorm
down forward b , hold back
• Launches opponent away from the center of the Sandstorm
Close Enhanced Sandstorm
down forward b plus rt , hold back
• Costs x bar of Super Meter
• Increases Countdown Charges by x
• Launches opponent away from the center of the Sandstorm
Far Enhanced Sandstorm
down forward b plus rt , hold forward
• Costs x bar of Super Meter
• Increases Countdown Charges by x
• Launches opponent away from the center of the Sandstorm
Far Sandstorm
down forward b , hold forward
• Launches opponent away from the center of the Sandstorm
Redo
back forward a
• Marks spot as Geras s Anchor
• After a duration or being hit , Geras teleports back to Anchor
Double Time
back forward a plus rt
• Costs y bars of Super Meter
• Geras s Clone will mimic inputs during the Time Stop
• Costs y bars of Super Meter
• Gear Us s Clone will mimic inputs during the Time Stop
• Marks spot as Gear Us s Anchor
• After a duration or being hit , Gear Us teleports back to Anchor
Time Stop
back forward x
• Swaps sides
Enhanced World Stop
back forward x plus rt
• Costs x bar of Super Meter
• Momentarily stops time for victim
Fatal Blow
Colliding Worlds
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Ghostface

Throws
Liver Alone!
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Backstage Pass
down back a
• Cancelable on Hit into Basic Attacks and Special Moves
• hold back during Start Up to reappear from the same side
• hold a during Start Up to withhold attack
• hold lt or lb during Start Up to swap Ghost Face Killers costs x Bar of Super Meter
Enhanced Backstage Pass
down back a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Basic Attacks and Special Moves
• hold back during Start Up to reappear from the same side
• hold a during Start Up to withhold attack
• hold lt or lb during Start Up to swap Ghost Face Killers
Psychotic Rush
down forward a
• Original Ghost Face Killer only
• Can be canceled into Father Death and Backstage Pass
Enhanced Psychotic Rush
down forward a plus rt
• Original Ghost Face Killer only
• Costs x bar of Super Meter
• Can be canceled into Father Death and Backstage Pass
Psychotic Dive
b During Rush
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Enhanced Psychotic Dive
b plus rt During Rush
• Costs x bar of Super Meter
• Has Armor
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Halt Psychotic Rush
a During Rush
Rushing Pounce
y During Rush
Enhanced Rushing Pounce
y During Enhanced Rush
Rushing Stab
x During Rush
Enhanced Rushing Stab
x During Enhanced Rush
Father Death
back down forward x
• Original Ghost Face Killer only
• Can be used during Psychotic Rush
• On Hit , hold back to switch sides
Enhanced Father Death
back down forward x plus rt
• Original Ghost Face Killer only
• Costs x bar of Super Meter
• Can be used during Psychotic Rush
• On Hit , hold back to switch sides
Psychotic Dive
down forward b
• Original Ghost Face Killer only
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Enhanced Psychotic Dive
down forward b plus rt
• Original Ghost Face Killer only
• Costs x bar of Super Meter
• Has Armor
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Psychotic Crawl
a While Prone
• Can be canceled into Prone Sweep and Prone Stab
Regain Footing
b While Prone
• Rises from prone position
Prone Sweep
x While Prone
Prone Stab
y While Prone
• On Hit , Ghost Face regains footing from prone position
Nightshade
down forward b
Enhanced Nightshade
down forward b plus rt
• Costs x bar of Super Meter
Black Dragon Ball
down forward a
Enhanced Black Dragon Ball
down forward a plus rt
• Costs x bar of Super Meter
Horrorshow Act One
down forward x
• Cancelable into Horrorshow Act Two
Enhanced Horrorshow Act One
down forward x plus rt
• Costs x bar of Super Meter
• Has Invulnerability
• Cancelable into Horrorshow Act Two
Horrorshow Act Two
up or down plus x
• Can only be performed from Horrorshow Act One
• Cancelable into Horrorshow Act Three normal or Enhanced
Enhanced Horrowshow Act Two
up or down plus x plus rt
Horrorshow Act Three
back or forward plus x
• Can only be performed from Horrorshow Act Two
Enhanced Horrorshow Act Three
back or forward plus x plus rt
• Can only be performed from Horrorshow Act Two
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Knife Toss
down forward x
Enhanced Knife Toss
rt during Delay Knife Toss
• Costs x bar of Super Meter
• Draws extra knife , hold x for Delay Knife Toss
• Can be performed repeatedly
(Air) Knife Toss
down forward x
(Air) Enhanced Knife Toss
down forward x plus rt
• Costs x bar of Super Meter
Retreating Knife Toss Fakeout
back back
Advancing Knife Toss Fakeout
forward forward
Always Outnumbered
down back b
• hold b to delay Swipe attack
• hold y during Start Up for Outnumbered Upper
• hold lt or lb during Start Up to swap Ghost Face Killers costs x Bar of Super Meter
• Ineffective against opponents close to Corners
Enhanced Always Outnumbered
down back b plus rt
• Costs y bars of Super Meter
• hold lt or lb during Start Up to swap Ghost Face Killers
Black Dragon Smash
down forward a
Enhanced Black Dragon Smash
down forward a plus rt
• Costs x bar of Super Meter
Flick Of The Wrist
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Flip Kick
down back b
Enhanced Flip Kick
down forward b plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Windmill Kick
down forward b
Enhanced Windmill Kick
down forward b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up

Havik

Throws
Self-Destructive Barrage
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Nether Stomp
down back b
(Air) Enhanced Nether Stomp
down back b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Helping Hand
down back x
• Has Armor
• Hit reaction changes if Havik is hit
Enhanced Helping Hand
down back x plus rt
• Costs x bar of Super Meter
• Has Armor
• Hit reaction changes if Havik is hit
• Costs x bar of Super Meter
• Hit reaction changes if hah veek is hit
• Has Armor Hit reaction changes if hah veek is hit
Nether Snatcher
down back y
• Advantage on Hit allows for Jump Attack follow up
Enhanced Nether Snatcher
down back y plus rt
• Costs x bar of Super Meter
• Has Armor
Blood Bath
back forward y
Enhanced Blood Bath
back forward y plus rt
• Must be at 30 health or less
• Costs y bars of Super Meter
• Havik takes damage over time while active
• Unbreakable in a Kombo
Close Blood Bath
back forward y , hold back
Close Enhanced Blood Bath
back forward y plus rt , hold back
• Must be at 30 health or less
• Costs y bars of Super Meter
• Havik takes damage over time while active
• Unbreakable in a Kombo
Neoplasm
back forward x
• Hit reaction changes if opponent is in a Kombo
• Unbreakable in a Kombo
Enhanced Neoplasm
back forward x plus rt
• Costs x bar of Super Meter
Seeking Neoplasm
back forward a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Seeking Neoplasm
back forward a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Corpse Taunt
back forward y
• Must be at 30 health or less
• Only after opponent was hit with Enhanced Blood Bath
Enhanced Corpse Taunt
back forward y plus rt
• Must be at 30 health or less
• Costs x bar of Super Meter
• Only after opponent was hit with Enhanced Blood Bath
• Scrambles Havik s command inputs for a duration
• While scrambled , Enhanced Special Moves and Kombo Breakers have no Super Meter cost
Twisted Torso
down back b
Enhanced Twisted Torso
down back b plus rt
• Costs x bar of Super Meter
• First hit is Unbreakable in a Kombo
Fatal Blow
Disarmed And Dangerous
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Homelander

Throws
Up Up And...
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Sky Laser Eyes
down back a
Enhanced Sky Laser Eyes
down back a plus rt
• Costs x bar of Super Meter
(Flight) Ground Laser Eyes
down back a
• Requires Flight
• Homelander ends in Flight
• hold down during Recovery to return to ground
Diabolical Dash
back forward y
(Air) Diabolical Dash
back forward y
Grounding Fist
x
• Homelander returns to ground
Vought Drop
y
• Homelander ends in Flight
• On Miss , hold down during Recovery to return to ground
• On Hit , victim can be repositioned before release
Gliding Knee
a
• Homelander ends in Flight
• hold down during Recovery to return to ground
Hovering Impact
b
• Homelander ends in Flight
• hold down during Recovery to return to ground
Soaring Strike
x
• On Hit , cancelable into Flight Attacks
The Seven Slam
y
Krippling Knee
a
Korporate Kick
b
(Air) God Complex
down back b
• Press any direction to reposition during Start Up
(Air) Enhanced God Complex
rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) God Complex Cancel
down plus lt
• Homelander returns to ground
(Air) God Complex Cancel To Flight
lt or lt plus up
• Homelander ends in Flight
Low Laser Eyes
back forward a
Enhanced Low Laser Eyes
back forward a plus rt
• Costs x bar of Super Meter
Blast Off
down back y
Enhanced Blast Off
down back y plus rt
• Costs x bar of Super Meter
• Has Armor
Flight
up plus lt
• During Flight , hold any direction to soar through the air
• Costs x bar of Super Meter for consecutive Flight activations from Flight Basic Attacks
• hold down during Recovery of Flight Basic Attacks to return to ground
Cancel Flight
down plus lt
• Homelander returns to ground
Sweeping Laser Eyes
back down forward b
Dirty Trick
down back x
• Parries most Punch Basic Attacks including Overheads and Jumping Attacks
• 28 frame parry window
Enhanced Dirty Trick
down back x plus rt
• Costs x bar of Super Meter
• Parries most Punch Basic Attacks including Overheads and Jumping Punches
• 28 frame parry window
• If successful , Homelander ends in Flight
Laser Eyes
back forward x
Enhanced Laser Eyes
back forward x plus rt
• Costs x bar of Super Meter
(Flight) Laser Eyes
back forward x
• Requires Flight
• Homelander ends in Flight
• hold down during Recovery to return to ground
Fatal Blow
I Can Do Whatever I Want
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Johnny Cage

Throws
Wombo Kombo
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Hands Off
x or a , lb or x plus a
• Must Throw Escape to activate
• Costs x bar of Super Meter
• Victim s throws are disabled temporarily
Special Moves
Extend Shadow Dash
lt
Hype
forward down back b
• Builds up Hype Meter
Wowing Out
forward down back b
• Must have full Hype Meter
• Special Moves can cancel into other Special Moves , Kameo Summons , or Fatal Blow up to y times in a row
• Specials are always Enhanced during Wowing Out
Ball Buster
back down x
Enhanced Ball Buster
back down x plus rt
• Costs y bars of Super Meter
• Has Invulnerability
Ball Buster (Hype)
back down x , lt
• Builds up Hype Meter
Rising Star
down back a
Enhanced Rising Star
down back a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Rising Star (Hype)
down back a , lt
• Builds up Hype Meter
Shadow Dash
down forward a
Enhanced Shadow Dash
down forward a plus rt
• Costs x bar of Super Meter
• Has Projectile Immunity
Shadow Kick
back forward b
Enhanced Shadow Kick
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Shadow Kick (Hype)
back forward b , lt
• Builds up Hype Meter
Show Off
down back x
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Enhanced Show Off
down back x plus rt
• Costs x bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Throwing Shade
forward down back y
Enhanced Throwing Shade
forward down back y plus rt
• Costs x bar of Super Meter
• Unbreakable in a Kombo
Throwing Shade (Hype)
forward down back y , lt
• Builds up Hype Meter
• Hint Unavailable if skin lacks Sunglasses
That's All Folks
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Parries all attacks from the front within a short range while charging
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kenshi

Throws
Deep Tissue
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Brutal Bow
x
Five Rings Slash
back plus x
Transcending Cut
back plus x , y
Breaking Backhand
down plus x
Ran Through
forward plus x
Grey Glint
forward plus x , x
Waterfall Cutter
forward plus x , x , y
Off Balance
x , y
Blind Justice
x , y , y
Quick Laceration
y
Impaler
back plus y
Rising Blade
down plus y
• On Kounter Hit or Punish Hit , can be Jump Canceled with up plus rt or up plus rt for y bars of Super Meter
• Has Armor when Jump Canceled , and pulls in victim while disabling their Kombo Breaker and Kameos
Upper Slice
forward plus y
Fading Light
forward plus y , y
Lost Way
forward plus y , y , x
Don't Blink
y , x
Hammering Heel
a
Gutted
down plus a
Tibia Tapper
forward plus a
Bad Feeling
forward plus a , y
Chest Cracker
b
Cut Down
back plus b
Painful Poke
down plus b
Double Tab
forward plus b
Down The Middle
b , y
Get Back
b , y , x
Close Demon Drop
down back y , back
Close Enhanced Demon Drop
down back y plus rt , back
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Ancestral Guard
down forward x
• Destroys opponent s projectiles
Ancestral Guard Cancel
lt
Demon Drop
down back y
Enhanced Demon Drop
down back y plus rt
• Costs x bar of Super Meter
Eye Poke
back forward x
• Can only be performed in Sento Stance
Far Demon Drop
down back y , forward
Far Enhanced Demon Drop
down back y plus rt , forward
• Costs x bar of Super Meter
Force Push
back forward b
Enhanced Force Push
back forward b plus rt
• Costs x bar of Super Meter
• Unbreakable in a Kombo
Rising Karma
back forward a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Rising Karma
back forward a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump
Soaring Sento
down back a
Enhanced Soaring Sento
down back a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Soul Exit
back forward b
• Ends Sento Stance
• hold down to remain in Sento Stance when whiffed or Blocked
Enhanced Soul Exit
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
• Ends Sento Stance
• hold down to remain in Sento Stance when whiffed or Blocked
Banish Ancestor
down back x
• Ends Sento Stance
Spiritual Alignment
down back y
Enhanced Spiritual Alignment
down back y plus rt
• Costs x bar of Super Meter
• Refreshes Kenshi s Spirit Timer
Summon Ancestor
down back x
• Kenshi enters Sento Stance
• Disables Kenshi s Kameo for a duration
Spirit Bop
x
• Can also be performed by releasing x
Double Dose
y
• Can also be performed by releasing y
Lunging Soul
a
• Can also be performed by releasing a
• Advantage on Hit allows for Jump Attack follow up
Pekara Punish
b
• Can also be performed by releasing b
Soul Charge
back forward y
Enhanced Soul Charge
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Red Shadow
down forward b
Enhanced Red Shadow
down forward b plus rt
• Costs x bar of Super Meter
Yubitsume
down forward x
Enhanced Yubitsume
down forward x plus rt
• Costs x bar of Super Meter
Teamwork
down back b
• Can only be performed if Kenshi s Spirit is available
Ancestral Assist
down back b plus rt
• Costs x bar of Super Meter
• Can only be performed if Kenshi s Spirit is available
• Unbreakable in a Kombo
Fatal Blow
Two Heavens Assault
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kitana

Throws
Talk To The Fan
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Fan Toss
back forward x
(Air) Enhanced Fan Toss
back forward x plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Reverse Fan Toss
down back a
(Air) Enhanced Reverse Fan Toss
down back a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Fan-Nado
down back x
• Advantage on Hit allows for Jump Attack follow up
(Air) Close Fan-Nado
down back x , back
• Advantage on Hit allows for Jump Attack follow up
(Air) Far Fan-Nado
down back x , forward
• Advantage on Hit allows for Jump Attack follow up
Princess Pirouette
down forward y
Enhanced Princess Pirouette
down forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
Fan Toss
back forward x
Enhanced Fan Toss
back forward x plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fan Toss
back forward x plus rt , back
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fan Toss
back forward x plus rt , forward
• Costs x bar of Super Meter
Fancy Flick
down back a
Enhanced Fancy Flick
down back a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Fancy Flick
down back a , back
Close Enhanced Fancy Flick
down back a plus rt , back
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fancy Flick
down back a plus rt , forward
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Fancy Flick
down back a , forward
Mileena's Roll
back down b
• Advantage on Hit allows for Jump Attack follow up
Enhanced Mileena's Roll
back down b plus rt
• Costs x bar of Super Meter
• Has Armor
• Hits grounded opponents
Square Wave
down back y
• Cancelable on Hit into Air Kameo Summons
Enhanced Square Wave
down back y plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
(Air) Square Wave
down back y
• Cancelable on Hit into Air Kameo Summons
(Air) Enhanced Square Wave
down back y plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
Wind Bomb
back down forward b
• Advantage on Hit allows for Jump Attack follow up
Close Wind Bomb
back down forward b , back
• Advantage on Hit allows for Jump Attack follow up
Far Wind Bomb
back down forward b , forward
• Advantage on Hit allows for Jump Attack follow up
Wind Bomb Squall
back down forward b
• Wind Bomb must currently be active
• Advantage on Hit allows for Jump Attack follow up
Very Far Wind Bomb
back down forward b , up
• Advantage on Hit allows for Jump Attack follow up
Fan-Nado
down back x
• Advantage on Hit allows for Jump Attack follow up
Enhanced Fan-Nado
down back x plus rt
• Advantage on Hit allows for Jump Attack follow up
Close Fan-Nado
down back x , back
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fan-Nado
down back x plus rt , back
• Advantage on Hit allows for Jump Attack follow up
Far Fan-Nado
down back x , forward
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fan-Nado
down back x plus rt , forward
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Stepping Up
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kung Lao

Throws
Countless Blows
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shaolin Shimmy
back forward y
Enhanced Shaolin Shimmy
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
(Enhanced Shimmy Blocked) Shaolin Shinknee
b plus rt
• Costs x bar of Super Meter
• Possible when Enhanced Shaolin Shimmy is blocked
(Air) Dive Kick
down back b
(Air) Enhanced Dive Kick
down back b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Soaring Monk
down back b
Enhanced Soaring Monk
down back b plus rt
• Costs x bar of Super Meter
• Cancelable into Jump Attacks
Hat Toss
down back x
Enhanced Hat Toss
down back x plus rt
• Costs x bar of Super Meter
(Air) Buzzsaw
back forward x
(Air) Enhanced Buzzsaw
back forward x plus rt
• Costs x bar of Super Meter
Buzzsaw
back forward x
Enhanced Buzzsaw
back forward x plus rt
• Costs x bar of Super Meter
Kung-Kussion
down back y
Enhanced Kung-Kussion
down back y plus rt
• Costs x bar of Super Meter
• Victim slowly collapses on Hit
Shaolin Spin
down up a
• Has Armor
Enhanced Shaolin Spin
down up a plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
(During Extend) Cancel
down down
Spirit Stomp
down back a
Enhanced Spirit Stomp
down back a plus rt
• Costs x bar of Super Meter
Fatal Blow
Practiced And Perfected
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Li Mei

Throws
The Lion's Appetizer
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Flipping Heel Kick
down back b
(Air) Enhanced Flipping Heel Kick
down back b plus rt
• Costs x bar of Super Meter
Sky Lantern
down back y
Flying Punch
back forward y
Enhanced Flying Punch
back forward y plus rt
• Costs x bar of Super Meter
Nova Blast
back forward x
Enhanced Nova Blast
back forward x plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Nova Blast
back forward x
• Can ignite Sky Lantern
(Air) Enhanced Nova Blast
back forward x plus rt
• Costs x bar of Super Meter
• Can ignite Sky Lantern
Chain Reaction
back forward b
Enhanced Chain Reaction
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Shi Zi Lion
down back a
Enhanced Shi Zi Lion
down back a plus rt
• Costs x bar of Super Meter
• Unbreakable during first use in a Kombo
Fatal Blow
The Lion's Feast
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Liu Kang

Throws
Cosmic Death Sentence
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Close Dragon's Breath
down back b , back
• Invulnerable to Jump Attacks
Close Enhanced Dragon's Breath
down back b plus rt , back
• Costs x bar of Super Meter
• Has Invulnerability
• Cancelable on Hit into Jump
Dancing Dragon
back forward b
Enhanced Dancing Dragon
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
Dragon's Tail
back forward a
Enhanced Dragon's Tail
back forward a plus rt
• Costs x bar of Super Meter
God Wave
down back y
Enhanced God Wave
down back y plus rt
• Costs x bar of Super Meter
Cosmic Flame
back forward x
Enhanced Cosmic Flame
back forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
(Air) Cosmic Flames
back forward x
(Air) Enhanced Cosmic Flames
back forward x plus rt
• Costs x bar of Super Meter
Dragon's Breath
down back b
• Invulnerable to Jump Attacks
Enhanced Dragon's Breath
down back b plus rt
• Costs x bar of Super Meter
• Has Invulnerability
• Cancelable on Hit into Jump
Low Dragon
down back x
Enhanced Low Dragon
down back x plus rt
• Costs x bar of Super Meter
Fatal Blow
Mark Of The Creator
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Mileena

Throws
Brainstorm
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Blade Spark
down forward x
Enhanced Blade Spark
down forward x plus rt
• Costs x bar of Super Meter
• Deals damage over time
• Applies Broken debuff on Hit
Low Sai
back forward a
Enhanced Low Sai
back forward a plus rt
• Costs x bar of Super Meter
Roll
back down b
• Advantage on Hit allows for Jump Attack follow up
Enhanced Roll
back down b plus rt
• Costs x bar of Super Meter
• First Hit is Unbreakable in a Kombo
Straight Sai
back forward x
Enhanced Straight Sai
back forward x plus rt
• Costs y bars of Super Meter
• Destroys opponent s projectiles
• Victim slowly collapses on Hit
Teleport Down
down back y
Enhanced Teleport Down
down back y plus rt
• Costs x bar of Super Meter
• Has Armor
(Air) Teleport Down
down back y
(Air) Enhanced Teleport Down
down back y plus rt
• Costs x bar of Super Meter
• Has Armor
Teleport Up
down forward y
Enhanced Teleport Up
down forward y plus rt
• Costs x bar of Super Meter
• Cancelable into Jump Attacks
(Air) Ball
down back b
(Air) Homing Ball
down back b plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into other Air Special Moves
(Air) Delay Homing Ball Cancel
down down
Fatal Blow
Serving Tarkat
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Nitara

Throws
Not Worth The View
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Dash Away
back plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Away And Down
downback plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Away And Up
upback plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Downward
down plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward
forward plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Down
downforward plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Up
up plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
(Air) Dash Upward
up plus lt
• Costs x bar of Super Meter for consecutive Air Dashes
Leap Of Faith
down back y
• Cancelable into Air Special Moves on Hit
Enhanced Leap Of Faith
down back y plus rt
• Costs x bar of Super Meter
• Cancelable into Air Special Moves on Hit
Blood Sacrifice
down forward b
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
Enhanced Blood Sacrifice
down forward b plus rt
• Costs x bar of Super Meter
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
• Heals Nitara when near opponent
Bloody Bolt
back forward a
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Enhanced Bloody Bolt
back forward a plus rt
• Costs x bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Bad Blood
back forward x
• Deals damage over time after Hit when Blood Sacrifice is Active
Enhanced Bad Blood
back forward x plus rt
• Costs x bar of Super Meter
• Has Armor
• Deals damage over time after Hit when Blood Sacrifice is Active
• Unbreakable in a Kombo
Close Bloody Bolt
back forward a , back
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Close Enhanced Bloody Bolt
back forward a plus rt , back
• Costs x bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
(Air) Dark Plunge
down back b
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Dark Plunge
down back b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Bloody Bolt
back forward a , forward
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Far Enhanced Bloody Bolt
back forward a plus rt , forward
• Costs x bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Take Flight
up plus lt
Rune Heal
down forward a
• Recovers a moderate amount of health
Enhanced Rune Heal
down forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Recovers a large amount of health
• hold a to charge for extra healing
Quick Taste
back forward y
• Heals Nitara when Blood Sacrifice is Active
Enhanced Quick Taste
back forward y plus rt
• Costs x bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
(Air) Quick Taste
back forward y
• Heals Nitara when Blood Sacrifice is Active
(Air) Enhanced Quick Taste
back forward y plus rt
• Costs x bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Terror From Above
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Noob Saibot

Throws
Sinister Strikes
lb or x plus a
• Occurs when Shadow Klone is unavailable
Sinister Silhouette
lb or x plus a
• Requires Shadow Klone
• Input lb as Shadow Klone begins its throw for an extra attack
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Dive Kick
down back b
• Occurs when Shadow Klone is unavailable
(Air) Enhanced Dive Kick
down back b plus rt
• Costs x bar of Super Meter
• Occurs when Shadow Klone is unavailable
Embrace Khaos
forward down back x
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
Enhanced Embrace Khaos
forward down back x plus rt
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
• Cancelable into Special Moves
Ghostball
down forward x
• On Hit or Block , enables Exorcism
• Enhanced Exorcism only possible immediately after Ghostball contact
Enhanced Shadow Ghostball
down forward x plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
• down plus lt makes Shadow Klone attack early
• On Hit or Block , enables Exorcism
Exorcism
down forward x
• Requires Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
Enhanced Exorcism
back down forward x plus rt
• Costs y bars of Super Meter
• Only possible immediately after Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
Netherrealm Summons
back forward y
• Requires Embrace Khaos
• Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Netherrealm Summons
back forward y plus rt
• Costs x bar of Super Meter
• Requires Embrace Khaos and Shadow Klone
• down plus lt makes Shadow Klone attack early
• Advantage on Hit allows for Jump Attack follow up
Netherrealm Portal
down back y
• Advantage on Hit allows for Jump Attack follow up
Close Netherrealm Portal
down back y , back
• Advantage on Hit allows for Jump Attack follow up
Far Netherrealm Portal
down back y , forward
• Advantage on Hit allows for Jump Attack follow up
Saibot Slide
back forward b
• Occurs when Shadow Klone is unavailable
Enhanced Saibot Slide
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
• Occurs when Shadow Klone is unavailable
(Air) Shadow Dive
down back b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Dive
down back b plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
(Air) Shadow Plunge
down down b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Plunge
down down b plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
• Victim slowly collapses on Hit
(Air) Shadow Kick
back forward b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Kick
back forward b plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
• Destroys opponent s projectiles
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Slicer
down back a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Slicer
down back a plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Slide
back forward b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Slide
back forward b plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Sweep
down back b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Sweep
down back b plus rt
• Costs x bar of Super Meter
• Has Armor
• Requires Shadow Klone
Shadow Tackle
back forward a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Tackle
back forward a plus rt
• Costs x bar of Super Meter
• Requires Shadow Klone
• Advantage on Hit allows for Jump Attack follow up
Khaotic Eclipse
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Tele-Slam
down up
Enhanced Tele-Slam
down up plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Tele-Slam
down up
(Air) Enhanced Tele-Slam
down up plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up

Omni-Man

Throws
Armageddon
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Civilization Ender
forward plus lb or forward plus x plus a
• Only available after performing They Were Weak
Special Moves
(Air) Fly Away
back plus lt
• Costs x bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Away
back plus lt
(Air) Fly Toward
forward plus lt
• Costs x bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Toward
forward plus lt
Invincible Rush
back forward b
(Air) Invincible Rush
back forward b
They Were Weak
forward down back y
• Omni Man has increased damage and defense
• Kameo actions disabled for rest of match
Mega Clap
back forward x
Enhanced Mega Clap
back forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
(Air) Mega Clap
back forward x
(Air) Enhanced Mega Clap
back forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
Giblet Maker
back forward y
Enhanced Giblet Maker
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
(Air) Giblet Maker
back forward y
(Air) Enhanced Giblet Maker
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
Viltrumite Stance
down back a
• Dodges Projectile Attacks
Enhanced Viltrumite Stance
down back a plus rt
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs x bar of Super Meter
(Air) Viltrumite Stance
down back a
• Dodges Projectile Attacks
(Air) Enhanced Viltrumite Stance
down back a plus rt
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs x bar of Super Meter
(Air) Viltrumite Stance Cancel
down plus rt
(Air) Thragged Through Mud
x
• Advantage on Hit allows for Jump Attack follow up
(Air) Honorable Death
y
(Air) Tiebreaker
a
(Air) Up And Away
b
(Air) Viltrumite Stance Teleport Away
back plus rt
(Air) Viltrumite Stance Teleport Toward
forward plus rt
Viltrumite Stance Cancel
down plus rt
Thragged Through Mud
x
• Advantage on Hit allows for Jump Attack follow up
Honorable Death
y
Tiebreaker
a
Up And Away
b
Viltrumite Stance Teleport Away
back plus rt
Viltrumite Stance Teleport Toward
forward plus rt
Fatal Blow
The Thinker
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Peacemaker

Throws
Red And Blue Angel
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Activate Anti-Gravity
down back y
• hold back during ascent to aim in front of foe
• hold forward during ascent to aim behind foe
• hold up during ascent to enable use of Jump Attacks while falling
Enhanced Anti-Gravity Escape
down back y plus rt
• Costs x bar of Super Meter
• hold forward to reduce backward momentum
• hold back to increase backward momentum
• Tap up before falling to Activate Anti Gravity
• Jump Attacks possible while falling
Activate Anti-Gravity Behind
down back y , forward
• Fall behind foe
Activate Anti-Gravity Ahead
down back y , back
• Fall in front of foe
Silent And Deadly
down back x
Cancel Silent And Deadly
rt
(During Delay) Move Left
back
(During Delay) Move Right
forward
The Ultimately Ally
down plus lt
• Attacks opposing Kameos
Beautiful Bird Bullet
down back b
Ground-Air Offensive
down forward b
• Advantage on Hit allows for Jump Attack follow up
Activate Force Field
forward down back a
• Deflects Projectiles for a duration
Enhanced Force Field
forward down back a plus rt
• Costs x bar of Super Meter
• Briefly reflects Projectiles and repels foes , then deflects Projectiles for a duration
Force Multiplier
back forward x
Enhanced Force Multiplier
back forward x plus rt
• Costs x bar of Super Meter
• Victim slowly collapses on Hit
Activate Sonic Boom
back forward a
Enhanced Sonic Boom
back forward a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump
• Destroys most Projectiles
Activate Human Torpedo!
back forward y
Enhanced Human Torpedo!
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
Fatal Blow
Eat Peace!
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Quan Chi

Throws
Into The Nightmare Realm
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Field Of Bones
back down forward y
• Restricts victim s movement for a duration
Enhanced Field Of Bones
back down forward y plus rt
• Costs x bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Close Field Of Bones
back down forward y , back
• Restricts victim s movement for a duration
Close Enhanced Field Of Bones
back down forward y plus rt , back
• Costs x bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Enhanced Field Of Bones
back down forward y plus rt , forward
• Costs x bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Very Far Enhanced Field Of Bones
back down forward y plus rt , up
• Costs x bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Field Of Bones
back down forward y , forward
• Restricts victim s movement for a duration
Very Far Field Of Bones
back down forward y , up
• Restricts victim s movement for a duration
Zone Of Power
down back a
• When Quan Chi is near Zone of Power , extra effects granted to Head Rush , Air Head Rush , and Psycho Skull
Zone Of Fear
down back a plus rt
• Costs x bar of Super Meter
• Repels opponents
Zone Of Waste
down forward a
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
Enhanced Zone Of Waste
down forward a plus rt
• Costs x bar of Super Meter
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
Psycho Skull
down back x
• Zone of Power Becomes Psycho Skull Volley
Enhanced Psycho Skull
down back x plus rt
• Costs x bar of Super Meter
• Homes in on foe
Close Psycho Skull
down back x , back
• Zone of Power Becomes Psycho Skull Volley
Far Psycho Skull
down back x , forward
• Zone of Power Becomes Psycho Skull Volley
Very Far Psycho Skull
down back x , up
• Zone of Power Becomes Psycho Skull Volley
Hypnotism
back forward a
From The Fog
down back b
Enhanced From The Fog
down back b plus rt
• Costs y bars of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Head Rush
back forward x
• Zone of Power Spawns extra projectiles
Enhanced Head Rush
back forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold x to teleport victim upward
(Air) Head Rush
back forward x
• Zone of Power Homing effect
(Air) Enhanced Head Rush
back forward x plus rt
• Costs x bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold x to teleport victim upward
(Air) Fast Enhanced Head Rush
back forward x plus rt , forward
• Costs x bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold x to teleport victim upward
(Air) Slow Enhanced Head Rush
back forward x plus rt , back
• Costs x bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold x to teleport victim upward
Fast Enhanced Head Rush
back forward x plus rt , forward
• Costs x bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold x to teleport victim upward
Slow Enhanced Head Rush
back forward x plus rt , back
• Costs x bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold x to teleport victim upward
Falling Death
back forward b
Enhanced Falling Death
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
(Air) Falling Death
back forward b
(Air) Enhanced Falling Death
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
Psycho Skull Volley
down back x
• Requires nearby Zone of Power
Enhanced Psycho Skull Volley
down back x plus rt
• Costs x bar of Super Meter
• Requires nearby Zone of Power
• Homes in on foe
• Hint Requires influence of nearby Zone of Power to use move
Fatal Blow
Journey Through Hell
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Raiden

Throws
Exposed Wires
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Electric Fly
back forward a
Enhanced Electric Fly
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
(Air) Electric Fly
back forward a
(Air) Enhanced Electric Fly
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Electromagnetic Storm
down back a
Enhanced Electromagnetic Storm
down back a plus rt
• Costs x bar of Super Meter
Traveling Electromagnetic Storm
rt
Traveling Electromagnetic Storm
a
Electric Orb
down forward x
• hold x to Extend Electric Orb
Enhanced Electric Orb
down forward x plus rt
• Costs x bar of Super Meter
• hold x to Extend Electric Orb
Electric Discharge
down forward x
• Requires Electric Overcharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
• Advantage on Hit allows for Jump Attack follow up
Electric Overcharge
rt during Extend Electric Orb
• Allows use of Electric Discharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
Cartwheel Kick
back forward a
Enhanced Cartwheel Kick
back forward a plus rt
• Costs x bar of Super Meter
Shocker
down forward y
Enhanced Shocker
down forward y plus rt
• Costs x bar of Super Meter
Razzle Dazzle
down back y
• hold y when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
Enhanced Razzle Dazzle
down back y plus rt
• Costs x bar of Super Meter
• hold y when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
Lightning Port
down up
Enhanced Lightning Port
down up plus rt
• Costs y bars of Super Meter
• Cancelable on Hit into Jump Attacks
Fatal Blow
Raijin' Raidens
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Rain

Throws
100% Chance Of Pain
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Rain God
down down up
Rain God Cancel
lt
Water God's Judgement
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Upflow
down back x
Enhanced Upflow
down back x plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump
Water Beam
back forward x
• hold x for Water Beam Charge
Enhanced Water Beam
back forward x plus rt
• Costs x bar of Super Meter
Retreating Water Beam Cancel
back back
Advancing Water Beam Cancel
forward forward
Geyser
down back a
Enhanced Geyser
down back a plus rt
• Costs x bar of Super Meter
• Has Armor
Far Geyser
down back a , forward
Far Enhanced Geyser
down back a plus rt , forward
• Costs x bar of Super Meter
• Has Armor
Water Gate Activate
down back y
(Air) Water Gate Activate
down back y
Water Gate Cancel
down back a
Water Gate
down back y
(Air) Water Gate Place Teleport Activate
down forward y
(Air) Water Gate Place Teleport
down forward y
Water Gate Teleport
down forward y
Confluence Beam
down forward y plus rt
• Costs x bar of Super Meter
• Requires y Water Gates to be Active
Water Gate Teleport Activate
down forward y
Water Gate Teleport To Oldest Portal
down forward back y
(Air) Water Gate Teleport
down forward y
(Air) Confluence Beam
down forward y plus rt
• Costs x bar of Super Meter
• Requires y Water Gates to be active
(Air) Water Gate Teleport To Oldest Portal
down forward back y
(Air) Enhanced Water Gate Teleport Away
down back y plus rt , back
Enhanced Water Gate Teleport Away
down back y plus rt , back
Water Guard
back down forward a
• Grants invulnerability for a duration
• Absorbs Water Bubbles and recovers health for each Bubble absorbed
Water Shield
forward down back b
• Destroys opponent s projectiles
Enhanced Water Shield
forward down back b plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
Ancient Trap
back forward b
• Advantage on Hit allows for Jump Attack follow up
Close Ancient Trap
back forward b , hold back
• Advantage on Hit allows for Jump Attack follow up
Far Ancient Trap
back forward b , hold forward
• Advantage on Hit allows for Jump Attack follow up

Reiko

Throws
Military Might
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Assassin Throwing Stars
back forward y
• Stars are destroyed by incoming projectiles
Enhanced Assassin Throwing Stars
back forward y plus rt
• Costs x bar of Super Meter
• Stars are destroyed by incoming projectiles
Special Moves
(Air) Reap The Whirlwind
down forward x
• Foe must be standing or vulnerable to a Juggle Kombo
(Air) Enhanced Reap The Whirlwind
down forward x plus rt
• Costs y bars of Super Meter
• Can lb ducking foes
Retaliation
down back x
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Enhanced Retaliation
down back x plus rt
• Costs x bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Pale Rider
back down forward x
Enhanced Pale Rider
back down forward x plus rt
• Costs y bars of Super Meter
• Can lb ducking foes
• Unbreakable in a Kombo
Charging Pain
back forward a
Enhanced Charging Pain
back forward a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Charging Pain Delay Cancel
down down
Tactical Takedown
down back a
Enhanced Tactical Takedown
down back a plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Spinning Spear
back forward x
Enhanced Spinning Spear
back forward x plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
The Soldier's Spearit
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Reptile

Throws
Puny Human
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Acid Spit
down forward x
• hold x to trigger Acid Spit Ball
Enhanced Acid Spit
down forward x plus rt
• Costs x bar of Super Meter
• Unbreakable in a Kombo
• hold x to trigger Enhanced Acid Spit Ball
(Air) Falling Fangs
down back b
(Air) Enhanced Falling Fangs
down back b plus rt
• Costs x bar of Super Meter
• Unbreakable in a Kombo
• Has Armor
(Air) Falling Fangs Cancel
down back b , hold down
• Reptile becomes invisible for a duration
(Air) Enhanced Falling Fangs Cancel
down back b plus rt , hold down
• Costs x bar of Super Meter
• Reptile becomes invisible for a duration
(Air) Close Falling Fangs
down back b , hold back
(Air) Close Enhanced Falling Fangs
down back b plus rt , hold back
• Costs x bar of Super Meter
• Unbreakable in a Kombo
• Has Armor
Dash Attack
back forward y
Enhanced Dash Attack
back forward y plus rt
• Costs x bar of Super Meter
• First Hit is Unbreakable in a Kombo
Force Ball
down forward a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Force Ball
down forward a plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Slow Force Ball
down forward a , back
• Advantage on Hit allows for Jump Attack follow up
Enhanced Slow Force Ball
down forward a plus rt , back
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Enhanced Fast Force Ball
down forward a plus rt , forward
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Fast Force Ball
down forward a , forward
• Advantage on Hit allows for Jump Attack follow up
Invisibility
down up b
• Reptile becomes invisible for a duration
Enhanced Invisibility
down up b plus rt
• Costs x bar of Super Meter
• Reptile becomes invisible for a duration
Death Roll
back forward b
Enhanced Death Roll
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Fatal Blow
The Beast Unleashed
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Scorpion

Throws
Fire Drop
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Sin Blade
down plus y
• Can only be performed during a NEUTRAL JUMP
Backflip Kick
back forward a
Enhanced Backflip Kick
back forward a plus rt
• Costs x bar of Super Meter
Blazing Charge
back forward y
Enhanced Blazing Charge
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
Devouring Flame
back forward b
Enhanced Devouring Flame
back forward b plus rt
• Costs x bar of Super Meter
• Deals damage over time
(Air) Kyo Snag
back forward y
(Air) Enhanced Kyo Snag
back forward y plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Close Kyo Snag
down back y
(Air) Close Enhanced Kyo Snag
down back y plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Twisted Kyo
down back y
Enhanced Twisted Kyo
down back y plus rt
• Costs x bar of Super Meter
• First Hit is Unbreakable in a Kombo
Spear
back forward x
Enhanced Spear
back forward x plus rt
• Costs x bar of Super Meter
Flame-Port
down back a
Enhanced Flame-Port
down back a plus rt
• Costs x bar of Super Meter
(Air) Flame-Port
down back a
(Air) Enhanced Flame-Port
down back a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Fatal Blow
Speared And Seared
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sektor

Throws
Skill Crane Hot Streak
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Burst Grenade
down back x
(Air) Enhanced Burst Grenade
down back x plus rt
• Costs x bar of Super Meter
• Detonates upon release of x and rt
• Cancelable after immediate detonation into other Air Special Moves
(Air) Close Burst Grenade
down back x , back
(Air) Far Burst Grenade
down back x , forward or down
Anti-Air Flak
down back y
Enhanced Anti-Air Flak
down back y plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Flamethrower
back forward y
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower
back forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower Detonation
y plus rt
• Costs x bar of Super Meter
• Possible when Flamethrower or Enhanced Flamethrower is blocked or misses
Blast Shield
down back a
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Unguided Rocket or Sidewinder
• Energizes Charge Bionic Blast and enables Force Sensor
Enhanced Blast Shield
down back a plus rt
• Costs x bar of Super Meter
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Special Moves
• Energizes Charge Bionic Blast and enables Force Sensor
Sidewinder
down back x
Enhanced Guided Sidewinder
down back x plus rt
• Costs x bar of Super Meter
• Homes in on foe
Anti-Air Sidewinder
down back x , up
Close Sidewinder
down back x , back
Mid Sidewinder
down back x , down
Very Far Sidewinder
down back x , forward
Unguided Rocket
back forward x
Enhanced Incendiary Rocket
back forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
• Ignites victims , causing damage over time
Massive Missile Assault
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Rearward Massive Missile Assault
lt plus rt , hold forward
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Frontal Massive Missile Assault
lt plus rt , hold back
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Tactical Redeploy
down back b
• Advantage on Hit allows for Jump Attack follow up
Enhanced Tactical Redeploy
down back b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Tactical Redeploy
down back b
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Tactical Redeploy
down back b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Thruster Boost
upback or up or up plus lt
• Costs x bar of Super Meter for consecutive Thruster Boosts

Shang Tsung

Throws
Not Covered By Insurance
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Bed Of Spikes
down back a
Enhanced Bed Of Spikes
down back a plus rt
• Costs x bar of Super Meter
Close To Far Triple Ground Skull
down back x plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Double Skull
down back x
Enhanced Double Skull
down back x plus rt
• Costs x bar of Super Meter
Close Ground Skull
down back x
Far To Close Triple Ground Skull
down forward x plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Ground Skull
down back forward x
Ground Skull
down forward x
Injection
down back a
Enhanced Injection
down back a plus rt
• Costs y bars of Super Meter
• Shang Tsung deals increased damage while Morphed
• Unbreakable in a Kombo
Kameo Kopy
down forward b
• Effect changes depending on opponent s Kameo
Enhanced Kameo Kopy
down forward b plus rt
• Costs x bar of Super Meter
• Effect changes depending on opponent s Kameo
Old Morph
down plus lt
(Air) Old Morph
down plus lt
Form Stealer
forward down back b
Enhanced Form Stealer
forward down back b plus rt
• Costs x bar of Super Meter
• Shang Tsung deals increased damage while Morphed
Perfect Form
forward back b
• Changes Form from opponent back to Shang Tsung
• Hint Must be old Shang to use move
• Hint Must be young Shang to use move
Quick Age Morph
down plus lt
• Changes Forms between Young and Old
(Air) Quick Age Morph
down plus lt
• Changes Forms between Young and Old
Rain God
down down up
Rain God Cancel
lt
Spear
back forward x
Enhanced Spear Throw
back forward x plus rt
• Costs x bar of Super Meter
Spinning Spikes
down forward y
Enhanced Spinning Spikes
down forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
Straight Skull
down forward x
Enhanced Straight Skull
down forward x plus rt
• Costs x bar of Super Meter
(Air) Straight Skull
down forward x
(Air) Enhanced Straight Skull
down forward x plus rt
• Costs x bar of Super Meter
(Air) Down Skull
down forward x
(Air) Close Down Skull
down forward x , back
(Air) Close Enhanced Down Skull
down forward x plus rt , back
• Costs x bar of Super Meter
(Air) Enhanced Down Skull
down forward x plus rt
• Costs x bar of Super Meter
(Air) Far Down Skull
down forward x , forward
(Air) Far Enhanced Down Skull
down forward x plus rt , forward
• Costs x bar of Super Meter
Smoke-Port
down back b
Enhanced Smoke-Port
down back b plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Triple Skull
down back forward x
Enhanced Triple Skull
down back forward x plus rt
• Costs x bar of Super Meter
Vicinity Slash
down forward y
Enhanced Vicinity Slash
down forward y plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Young Morph
down plus lt
(Air) Young Morph
down plus lt
Fatal Blow
Bad Medicine
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

General Shao

Throws
Might Makes Right
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shoulder Charge
back forward a
Enhanced Shoulder Charge
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
Devastator
down back a
Enhanced Devastator
down back a plus rt
• Costs x bar of Super Meter
• Has Armor
• Cancelable on Hit into Power Strike if Armor wasn t Broken
• Unbreakable in a Kombo
Klassic Kahn
down back a
Enhanced Klassic Kahn
down back a plus rt
• Costs x bar of Super Meter
• Has Armor
Klassic Kahn
down back a
Enhanced Klassic Kahn
down back a plus rt
Dark Energy
down forward x
• Strengthens Axe moves for a duration
Enhanced Dark Energy
down forward x plus rt
• Costs x bar of Super Meter
• Strengthens Axe moves for a duration
Reverse Treechopper
down forward y
• Must be near Axe
Enhanced Reverse Treechopper
down forward y plus rt
• Costs x bar of Super Meter
• Must be near Axe
• Has Armor
• Unbreakable in a Kombo
Treechopper
down forward x
• Must be near Axe
Enhanced Treechopper
down forward x plus rt
• Costs x bar of Super Meter
• Must be near Axe
• Has Armor
Axe Recall
down forward b
• Returns Axe to hand
Smoldering Wrath
down back x
• Extends duration before the weapon returns automatically
Enhanced Smoldering Wrath
down back x plus rt
• Costs x bar of Super Meter
• Extends duration before the weapon returns automatically
• Can be canceled into Basic Attacks
Death Quake
down back b
Enhanced Death Quake
down back b plus rt
• Costs x bar of Super Meter
Axe Quake
down back b
Enhanced Axe Quake
down back b plus rt
• Costs x bar of Super Meter
Hammer Quake
down back b
Enhanced Hammer Quake
down back b plus rt
Dark Energy
down forward x
• Strengthens Hammer moves for a duration
Enhanced Dark Energy
down forward x plus rt
• Costs x bar of Super Meter
• Strengthens Hammer moves for a duration
Reverse Treechopper
down forward y
Enhanced Reverse Treechopper
down forward y plus rt
Reverse X2 Treechopper
down forward y
Enhanced Reverse X2 Treechopper
down forward y plus rt
Treechopper
down forward x
Enhanced Treechopper
down forward x plus rt
Hammer Recall
down forward b
• Returns Hammer to hand
Power Strike
down forward b
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
Enhanced Power Strike
down forward b plus rt
• Costs x bar of Super Meter
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
Fatal Blow
War God
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sindel

Throws
Mane Squeeze
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Kartwheel
down forward b
Enhanced Kartwheel
down forward b plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Hairball
down forward x
Enhanced Hairball
down forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
(Air) Hairball
down forward x
(Air) Enhanced Hairball
down forward x plus rt
• Costs x bar of Super Meter
• Cancelable into Air Levitate
(Air) Levitate
down back y
(Air) Enhanced Levitate
down back y plus rt
• Costs x bar of Super Meter
(Air) Levitate Cancel
down
(Air) Move
back or forward
Inspire
down back a
• Increases Kameo Meter Regeneration Speed
Enhanced Inspire
down back a plus rt
• Costs x bar of Super Meter
• Opponent s Kombo Breaker will be Kountered for a duration
Low Hairball
down back x
Enhanced Low Hairball
down back x plus rt
• Costs x bar of Super Meter
Queen's Kommand
down back b
• Can only hit opponent s Kameo
• Disables opponent s Kameo for a short duration
• Recovers Kameo Meter on Hit
Enhanced Queen's Kommand
down back b plus rt
• Costs x bar of Super Meter
• Can only hit opponent s Kameo
• Sindel s Kameo is replaced with the opponent s Kameo expires after a short duration or single use
Scream
back forward y
Fatal Blow
Snatched
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Smoke

Throws
Assassin's Judgement
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shadow Blade
down back x
Enhanced Shadow Blade
down back x plus rt
• Costs x bar of Super Meter
Smoke Bomb
down back y
Enhanced Smoke Bomb
down back y plus rt
• Costs x bar of Super Meter
• Has Armor
• Turns Smoke invisible for a duration
Vicious Vapors
back forward a
• Has Projectile Immunity
Enhanced Vicious Vapors
back forward a plus rt
• Costs x bar of Super Meter
• Has Projectile Immunity
• Unbreakable in a Kombo
(Air) Vicious Vapors
back forward a
• Has Projectile Immunity
(Air) Enhanced Vicious Vapors
back forward a plus rt
• Costs x bar of Super Meter
• Has Projectile Immunity
• Unbreakable in a Kombo
(Air) Vicious Vapors Cancel
back plus rt
Vicious Vapors Cancel
back plus rt
Smoke-Port
down back b
Enhanced Smoke-Port
down back b plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Smoke-Port
down back b
(Air) Enhanced Smoke-Port
down back b plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
Trick Bomb
back forward y
• Bomb s area of effect temporarily disables opposing Kameos
Enhanced Trick Bomb
back forward y plus rt
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Mistborn Killer
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sub-Zero

Throws
Negative Zero
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Polar Palm
down back y
• Can be charged by holding y
Enhanced Polar Palm
down back y plus rt
• Can be charged by holding y
Enhanced Permafrost Palm
down back y plus rt , hold y
Permafrost Palm
down back plus hold y
(Air) Diving Glacier
down back b
(Air) Enhanced Diving Glacier
down back b plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Ice Slam
down back b
Enhanced Ice Slam
down back b plus rt
• Costs x bar of Super Meter
Ice Ball
down forward x
Enhanced Ice Ball
down forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
Ice Slide
back forward a
Enhanced Ice Slide
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
Ice Klone Charge
back forward y
• Negates opponent s projectiles
Enhanced Ice Klone Charge
back forward y plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
Deadly Vapors
down forward b
• Slows the opponent
Enhanced Deadly Vapors
down forward b plus rt
• Costs x bar of Super Meter
• Slows the opponent
Ice Klone
down back x
• Negates opponent s projectiles
Fully Enhanced Ice Klone
down back x plus rt
• Costs y bars of Super Meter
• Negates opponent s projectiles
(Air) Ice Klone
down back x
• Destroys opponent s projectiles
(Air) Fully Enhanced Ice Klone
down back x plus rt
• Costs y bars of Super Meter
• Negates opponent s projectiles
(Air) Enhanced Ice Klone
down back plus x , Tap rt
• Costs x bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs x bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding rt
Enhanced Ice Klone
down back plus x , Tap rt
• Costs x bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs x bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding rt
Fatal Blow
Chill Out
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

T-1000

Throws
Transpositional Cuffs
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Amorphous Step
back forward b
• Has Armor
Enhanced Amorphous Step
back forward b plus rt
• Costs x bar of Super Meter
• Has Armor
Form Reversion
b during Enhanced Amorphous Step
• Returns to normal state
Enhanced Liquiform Suplex
x or a during Enhanced Amorphous Step
• Returns to normal state
Enhanced Amorphous Hooks
y during Enhanced Amorphous Step
• Returns to normal state
Superfluid Matter
rt during Enhanced Amorphous Step
• Costs x bar of Super Meter
• Initiates Superfluid state
Form Reversion
b during Amorphous Step
• Returns to normal state
Liquiform Suplex
x or a during Amorphous Step
• Returns to normal state
Amorphous Hooks
y during Amorphous Step
• Returns to normal state
(Air) Massive Droplet
down forward a
(Air) Enhanced Massive Droplet
down forward a plus rt
• Costs x bar of Super Meter
• Lands in Superfluid state
Sacral Spike
down back a
• Input back or forward during Start Up to alter Sacral Spike emergence angle
Enhanced Sacral Spike
down back a plus rt
• Costs x bar of Super Meter
• Input back or forward during Start Up to alter Enhanced Sacral Spike emergence angle
Posterior Sacral Spike
down back a , back
Anterior Sacral Spike
down back a , forward
Ballistic Suppression
down back x
Enhanced Ballistic Suppression
down back x plus rt
• Costs x bar of Super Meter
Ballistic Approach
down forward x
• hold x for Extended Ballistic Approach
Enhanced Ballistic Sprint
down forward x plus rt
• Costs x bar of Super Meter
• hold x for Sprinting Dual Bore
Sprinting Dual Bore
down forward x plus rt , hold x
Extended Ballistic Approach
down forward plus hold x
Wrath Hammer Emulation
down back forward y
Enhanced Wrath Hammer Emulation
down back forward y plus rt
• Costs x bar of Super Meter
Acute Angle Hooks
down forward y
Enhanced Acute Angle Hooks
down forward y plus rt
• Costs x bar of Super Meter
• Has Armor
Tornado Slam Emulation
down back y
Enhanced Tornado Slam Emulation
down back y plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Superfluid Matter
back forward a
• Initiates Superfluid state
Enhanced Superfluid Matter
back forward a plus rt
• Costs x bar of Super Meter
• Initiates Enhanced Superfluid state
Form Reversion
a during Superfluid Matter
• Returns to normal state
Defensive Lattice
x during Superfluid Matter
• Returns to normal state
Elevating Hook
y or b during Superfluid Matter
• Returns to normal state
• Advantage on Hit allows for Jump Attack follow up
Fluid Kombatant
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Fatal Blow
Fluid Kombatant
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Takeda

Throws
100 Yen Technique
lb or x plus a
• hold x to detonate nearby Smart Shuriken
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Spear Ryu
down back y
(Air) Enhanced Spear Ryu
down back y plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Rushing Nimbus Attack
down back a
(Air) Enhanced Rushing Nimbus Attack
down back a plus rt
• Costs x bar of Super Meter
• Cancelable on Hit into Jumping Attacks
(Air) Rushing Nimbus Technique
back forward a
• back or forward to affect trajectory
• Cancelable into Jumping Attacks
(Air) Enhanced Rushing Nimbus Technique
back forward a plus rt
• Costs x bar of Super Meter
• back or forward to affect trajectory
• Cancelable into Jumping Attacks
Swift Stride
back forward a
Enhanced Swift Stride
back forward a plus rt
• Costs x bar of Super Meter
• Has Armor
Cancel Swift Stride
down
Swift Stride Phase
up or back
Shooting Star
down forward x
• back forward up during Start Up for Close Far Very Far Shooting Star
• Detonates Smart Shuriken
Enhanced Shooting Stars
down forward x plus rt
• Costs x bar of Super Meter
• hold x to delay detonation
• Advantage on Hit allows for Jump Attack follow up
(Air) Falling Star
down forward x
• back forward up during Start Up for Air Close Far Very Far Falling Star
• Detonates Smart Shuriken
(Air) Enhanced Falling Stars
down forward x plus rt
• Costs x bar of Super Meter
• hold x to delay detonation
(Air) Close Falling Star
down forward x , back
• Detonates Smart Shuriken
(Air) Enhanced Reverse Falling Stars
down back x plus rt
• Costs x bar of Super Meter
• hold x to delay detonation
(Air) Far Falling Star
down forward x , forward
• Detonates Smart Shuriken
(Air) Very Far Falling Star
down forward x , up
• Detonates Smart Shuriken
Close Shooting Star
down forward x , back
• Detonates Smart Shuriken
Enhanced Reverse Shooting Stars
down back x plus rt
• Costs x bar of Super Meter
• hold x to delay detonation
Far Shooting Star
down forward x , forward
• Detonates Smart Shuriken
Very Far Shooting Star
down forward x , up
• Detonates Smart Shuriken
Whip Art: Wretched Blow
down forward b
• Cancelable into Whip Art Scattering Winds
Whip Art: Enhanced Wretched Blow
down forward b plus rt
• Costs x bar of Super Meter
• Cancelable into Whip Art Scattering Winds
Whip Art: Scattering Winds
down forward b
• Can only be performed from Whip Art Wretched Blow
• Cancelable into Whip Art Mad Dance or Whip Art Death
Whip Art: Mad Dance
down forward b
• Can only be performed from Whip Art Scattering Winds
Whip Art: Death
down forward b plus rt
• Costs x bar of Super Meter
• Can only be performed from Whip Art Scattering Winds
• Advantage on Hit allows for Jump Attack follow up
Smart Shuriken
down back x
• back forward up during Start Up for Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
(Air) Smart Shuriken
down back x
• back forward up during Start Up for Air Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
Double Spear Ryu
back forward y
Enhanced Double Spear Ryu
back forward y plus rt
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Double Spear Ryu Forward
back forward y plus rt , forward
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Special1
back forward y
Too Late
back forward y plus rt
Tornado Kick
down back b
• back forward during Start Up for Close Far Tornado Kick
Enhanced Tornado Kick
down back b plus rt
• Costs x bar of Super Meter
• back forward during Start Up for Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Tornado Kick
down back b
• back forward during Start Up for Air Close Far Tornado Kick
(Air) Enhanced Tornado Kick
down back b plus rt
• Costs x bar of Super Meter
• back forward during Start Up for Air Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Close Tornado Kick
down back b , back
(Air) Enhanced Close Tornado Kick
down back b plus rt , back
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Far Tornado Kick
down back b plus rt , forward
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Far Tornado Kick
down back b , forward
Close Tornado Kick
down back b , back
Enhanced Close Tornado Kick
down back b plus rt , back
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Far Tornado Kick
down back b plus rt , forward
• Costs x bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Tornado Kick
down back b , forward
Fatal Blow
Satsujin
lt plus rt , x y a b x5
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons up to 5 times to throw Shuriken
• On Hit , the 5th Shuriken toss triggers Satsujin
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Tanya

Throws
Descendant Blows
lb or x plus a
Shove
forward plus lb or forward plus x plus a
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Drill Kick
back forward b
• With y Charges of Guidance , cancelable into Deity Push and Umgadi Evade
Enhanced Drill Kick
back forward b plus rt
• Costs x bar of Super Meter
Umgadi Evade
back forward hold b , hold forward
• Requires y Charges of Guidance
• Facing direction changes between Drill Kick and Umgadi Evade
• Cancelable on Hit into Jump Attacks
Deity Push
back forward hold b , hold back
• Requires y Charges of Guidance
• Facing direction changes between Drill Kick and Deity Push
Seeking Guidance
down forward a
• Grants Charges of Guidance Max y
• While at y Charges , Tanya s Dashes go farther when Canceled into Attacks
Enhanced Seeking Guidance
down forward a plus rt
• Costs x bar of Super Meter
• Grants y Charges of Guidance
Umgadi Dodge
down forward a
• Requires y Charges of Guidance
Enhanced Umgadi Dodge
down forward a plus rt
• Costs x bar of Super Meter
• Requires y Charges of Guidance
Umgadi Evade
down back a , hold a plus forward
• Requires successful Divine Protection parry
• Requires y Charges of Guidance from projectile parry
Enhanced Umgadi Evade
down back a plus rt , hold a plus forward
• Requires successful Enhanced Divine Protection parry
Divine Protection
down back a
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants x Charge of Guidance upon successful parry
Enhanced Divine Protection
down back a plus rt
• Costs x bar of Super Meter
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants x Charge of Guidance upon successful parry
Deity Push
down back a , hold a plus back
• Requires successful Divine Protection parry
• Has Armor
• Requires y Charges of Guidance from projectile parry
Enhanced Deity Push
down back a plus rt , hold a plus back
• Requires successful Enhanced Divine Protection parry
• Has Invulnerability
Spinning Splits Kick
down back b
• hold b for improved position and advantage when Blocked Requires y Charges of Guidance
Enhanced Spinning Splits Kick
down back b plus rt
• Costs x bar of Super Meter
• Has Armor
• hold b for improved position and advantage when Blocked Requires y Charges of Guidance
• First Hit is Unbreakable in a Kombo
(Air) Spinning Splits Kick
down back b
• hold b for improved position and advantage when Blocked Requires y Charges of Guidance
(Air) Enhanced Spinning Splits Kick
down back b plus rt
• Costs x bar of Super Meter
• Has Armor
• hold b for improved position and advantage when Blocked Requires y Charges of Guidance
• First Hit is Unbreakable in a Kombo
Heavenly Hand
down forward x
• hold x for increased projectile damage and speed Requires y Charges of Guidance
Enhanced Heavenly Hand
down forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
• hold x for increased projectile damage and speed Requires y Charges of Guidance
(Air) Heavenly Hand
down forward x
• hold x for increased projectile damage and speed Requires y Charges of Guidance
(Air) Enhanced Heavenly Hand
down forward x plus rt
• Costs x bar of Super Meter
• Destroys opponent s projectiles
• hold x for increased projectile damage and speed Requires y Charges of Guidance
• Victim slowly collapses on Hit
Fatal Blow
100 Hands
lt plus rt
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Fatalities and Finishers Lists from Other Games


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