Special Moves, Throws & Fatal Blows — Mortal Kombat 1 (2023)

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Index of Contents

Complete Mortal Kombat 1 special moves, throws & Fatal Blows for all characters on PS5, Xbox Series X/S, Nintendo Switch and PC. Select your platform above for the correct button inputs.

Characters

The following directions assume that your character is facing right


Ashrah

Throws
Demon Dance
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Close Hell's Pillar
down forward y , back
• Unbreakable during first use in a Kombo
Close Enhanced Hell's Pillar
down forward y plus zr , back
• Costs y bar of Super Meter
• Unbreakable during first use in a Kombo
Demon's Wrath
down back x
Enhanced Demon's Wrath
down back x plus zr
• Costs y bar of Super Meter
• First Hit is Unbreakable in a Kombo
Dark Ascension
down forward b
Enhanced Dark Ascension
down forward b plus zr
• Costs y bar of Super Meter
• Cancelable into Jump Attacks
Summoning The Darkness
down back y
• Enters Hell Mode
• Hell Mode Special Moves place a Sin on the opponent Up to b
Far Hell's Pillar
down forward y , forward
• Unbreakable during first use in a Kombo
Far Enhanced Hell's Pillar
down forward y plus zr , forward
• Costs y bar of Super Meter
• Unbreakable during first use in a Kombo
Astral Projection
back forward x
Enhanced Astral Projection
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
(Air) Astral Projection
back forward x
(Air) Enhanced Astral Projection
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
Astral Projection Cancel
back back
Astral Manifestation
back forward x
Enhanced Astral Manifestation
back forward x plus zr
• Costs y bar of Super Meter
(Air) Astral Manifestation
back forward x
(Air) Enhanced Astral Manifestation
back forward x plus zr
• Costs y bar of Super Meter
Astral Manifestation Cancel
back back
Heaven's Beacon
down forward y
• Unbreakable during first use in a Kombo
Enhanced Heaven's Beacon
down forward y plus zr
• Costs y bar of Super Meter
• Unbreakable during first use in a Kombo
Hell's Pillar
down forward y
• Unbreakable during first use in a Kombo
Enhanced Hell's Pillar
down forward y plus zr
• Costs y bar of Super Meter
• Unbreakable during first use in a Kombo
God's Wrath
down back x
Enhanced God's Wrath
down back x plus zr
• Costs y bar of Super Meter
• First Hit is Unbreakable in a Kombo
Light Ascension
down forward b
Enhanced Light Ascension
down forward b plus zr
• Costs y bar of Super Meter
• Cancelable into Jump Attacks
Invoking The Light
down back y
• Enters Heaven Mode
• Heaven Mode Special Moves absolve a Sin for extra damage
Fatal Blow
Pinned Down
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Baraka

Throws
Quick Taste
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Blade Sparks
down back y
(Air) Enhanced Blade Sparks
down back y plus zr
• Costs y bar of Super Meter
• Victim slowly collapses on Hit
(Air) Desperate Blade Sparks
zr During Air Death Spin
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Death Spin
down forward x
• During Desperate Tarkatan , press zr on Hit for Air Desperate Blade Sparks costs y bar of Super Meter
(Air) Enhanced Death Spin
down forward x plus zr
• Costs y bar of Super Meter
• First Hit is Unbreakable in a Kombo
Bleeding Blade
back forward y
• During Desperate Tarkatan , press zr during Start Up for Desperate Chop Chop costs y bar of Super Meter
Enhanced Bleeding Blade
back forward y plus zr
• Costs y bar of Super Meter
• Deals damage over time
• Opponent takes increased Block Damage for a duration
• During Desperate Tarkatan , press zr during Start Up for Desperate Chop Chop costs y bar of Super Meter
Baraka Barrage
down forward x
• During Desperate Tarkatan , press zr during first two hits of attack for Desperate Baraka Barrage costs y bar of Super Meter
hold down during Desperate Baraka Barrage for a low hitting attack
Enhanced Baraka Barrage
down forward x plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• During Desperate Tarkatan , press zr during first two hits of attack for Desperate Baraka Barrage costs y bar of Super Meter
hold down during Desperate Baraka Barrage for a low hitting attack
Desperate Baraka Barrage
zr During Baraka Barrage
• Costs y bar of Super Meter
• Press zr during first two hits of attack for Desperate Baraka Barrage
hold down during Desperate Baraka Barrage for a low hitting follow up
Chop Chop
back forward b
Enhanced Chop Chop
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Desperate Chop Chop
zr During Bleeding Blade
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Extend Chop Chop
zr
• Costs y bar of Super Meter
Ground Sparks
down forward y
Enhanced Ground Sparks
down forward y plus zr
• Costs y bar of Super Meter
• Arcing projectile is an overhead
Arcing Ground Sparks
down forward y , hold up
Stab Stab
down back y
Enhanced Stab Stab
down back y plus zr
• Costs y bar of Super Meter
• Opponent takes increased Block Damage for a duration
Stab Stab Chuck
down back y
• Triggered by hitting airborne foe
hold back to swap sides
• During Desparate Tarkatan , press zr during first two hits of attack for Desperate Stab Stab Chuck costs y bar of Super Meter
Desperate Stab Stab Chuck
zr During Stab Stab Chuck
• Costs y bar of Super Meter
• Must Be Against Aerial Opponent
• Press zr during first two hits of attack for Desperate Stab Stab Chuck
Shishkabob
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Opponent takes increased Block Damage for a duration
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Desperate Tarkatan
down plus zl
• Must be at 30 health or less
• Baraka gains Super Meter and loses health over time
• Super Meter accumulates faster with lower health
• During certain Special Moves , press zr for an altered move at the cost of y bar of Super Meter includes Bleeding Blade , Stab Stab Chuck , Air Death Spin , and Baraka Barrage

Conan

Throws
Trust In Steel
l or y plus b
• Deals damage over time after Hit
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Barbarian's Blade
back forward b
• Occurs when close to opponent
hold b to delay attack
Enhanced Barbarian's Blade
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Occurs when close to opponent
hold b to delay attack
Barbarian's Bluff
down plus zr
Barbarian's Blitz
back forward b
• Occurs when far from opponent
hold b to delay attack
Enhanced Barbarian's Blitz
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Occurs when far from opponent
hold b to delay attack
Barbarian's Bluff
down plus zr
Camel Counter
down back y
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
(Air) Destroyer's Drop
down back y
Flame Burst
back forward y
Enhanced Flame Burst
back forward y plus zr
• Costs y bar of Super Meter
• Ignite on Hit
Atlantean Bulwark
down forward y
• Reflects most projectiles in a random direction
Enhanced Atlantean Bulwark
down forward y plus zr
• Costs y bar of Super Meter
• Reflects most projectiles
• On Hit , cancelable after fourth swing into Basic Attacks , Special Moves , Fatal Blows , and Kameo Summons at the cost of y bar of Super Meter
Skyward Guardian
down back x
hold forward for a longer leap
Enhanced Skyward Guardian
down back x plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Thief's Catapult
down forward plus zl
• Kameo must be available
• Cannot be performed with Motaro
• Cannot be performed with Shujinko against Shang Tsung while Mimic Form Stealer is active
• Cannot be performed by Shang Tsung after using Form Stealer to copy Conan
Crom's Curse
down back plus zl
• Must be at 30 health or less
• Crom disdains weakness , Valhalla is not yours today
• Coats Conan in ritual blood for a duration
• Return to battle if defeated while bloodcoated
• Converts Conan s Physical damage to Blood damage Invasions
Cimmerian Rising
down forward x
• Press y during Start Up for Destroyer s Drop
Enhanced Cimmerian Rising
down forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• Press y during Start Up for Destroyer s Drop
Destroyer's Drop
y during Start Up
This You Can Trust
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Berserker's March
back forward a
Enhanced Berserker's March
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor

Cyrax

Throws
Zaki Orthodontics
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Friction Boot Parkour
up plus zl
• Cyrax must be Jumping against Corner or screen edge
Close Bomb
down back x
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to throw a Dud
Enhanced Close Saw Drone
down back x plus zr
• Costs y bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to throw a Dud
Far Bomb
down back forward x
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to throw a Dud
Enhanced Far Saw Drone
down back forward x plus zr
• Costs y bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to throw a Dud
Mid Bomb
down forward x
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to throw a Dud
Enhanced Mid Saw Drone
down forward x plus zr
• Costs y bar of Super Meter
• Moves toward foe before deploying
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to throw a Dud
Capture Foam
back forward y
Enhanced Advanced Net
back forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
Sawtooth Kick
down back a
Enhanced Sawtooth Kick
down back a plus zr
• Costs y bar of Super Meter
• Has Armor
(Air) Friction Assist Snare
down back a
(Air) Enhanced Friction Assist Snare
down back a plus zr
• Costs x bars of Super Meter
• Drains opponent s Super Meter
Cyberdriver Slam
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Mistwalk
down forward b
Enhanced Mistwalk Toward
down forward b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to leave behind a Dud
Bomb Mistwalk
down back b
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to leave behind a Dud
Enhanced Mistwalk Away
down back b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
hold a during Start Up to leave behind a Dud
Mistwalk Friction Boot Parkour
up near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner
Friction Assist Dive Kick
up plus b near Corner
• Enhanced Mistwalk Away Toward must be moving toward a Corner

Ermac

Special Moves
Spirit Punch
back forward y
hold y to Delay Spirit Punch
Enhanced Spirit Punch
back forward y plus zr
• Costs y bar of Super Meter
hold y to Delay Spirit Punch
The Haunting
back down forward a
• Forbidden actions will result in punishment
• DELIRIUM Meter use forbidden includes Kombo Breakers
• ENFEEBLE Throws and up zr attempts forbidden
• FATIGUE Jumping forbidden
(Air) Suspended Animation
down back x
(Air) Enhanced Suspended Animation
down back x plus zr
• Costs y bar of Super Meter
(Air) Cancel Suspended Animation
zr plus down
(Air) Enhanced Toward Suspended Animation
down back x plus zr , back
(Air) Enhanced Away Suspended Animation
down back x plus zr , forward
(Air) Away Suspended Animation
down back x , back
(Air) Toward Suspended Animation
down back x , forward
(Air) Hungry Hands
down back b
(Air) Enhanced Hungry Hands
down back b plus zr
• Costs x bars of Super Meter
Death's Embrace
forward down back b
• Incoming damage depletes Super Meter before health
Cancel Death's Release
zl plus down
• Deactivates Death s Embrace
(Air) Cancel Death's Release
zl plus down
• Deactivates Death s Embrace
Behind You
back forward x
Too Late
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
Shrieking Souls
back forward b
• On Hit , cancelable into Forward or Backward Dash
Enhanced Shrieking Souls
back forward b plus zr
• Costs y bar of Super Meter
• On Hit or Block , cancelable into Forward or Backward Dash
Shifting Spirits
down back a
Enhanced Shifting Spirits
down back a plus zr
• Costs y bar of Super Meter
• Can be used with any Shifting Spirits special
(Air) Shifting Spirits
down back a
(Air) Down Shifting Spirits
down back a , down
Floating Shifting Spirits
down back a , up
Witch Slam
down back y
Enhanced Witch Slam
down back y plus zr
• Costs y bar of Super Meter
Fatal Blow
The Many
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Geras

Throws
Outside Help
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Big Fist
down back y
Enhanced Big Fist
down back y plus zr
• Costs y bar of Super Meter
• Has Armor
• Breaks through Armor
Follow-Up Exam
down back x
• Deals increased damage when throwing the opponent out of the Corner
Enhanced Follow-Up Exam
down back x plus zr
• Costs y bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
History Lesson
down forward x
• Deals increased damage when throwing the opponent out of the Corner
Enhanced History Lesson
down forward x plus zr
• Costs y bar of Super Meter
• Deals increased damage when throwing the opponent out of the Corner
Countdown
down back b
• Increases Countdown Charges by y MAX b
• Changes to Inevitable when at b Charges
Enhanced Countdown
down back b plus zr
• Costs y bar of Super Meter
• Increases Countdown Charges by b
Fixed Point
down back b plus zr
• Costs y bar of Super Meter
• Can only be done with b Charges of Countdown
• Geras resets back to where he was b seconds ago with his previous health value
(Air) Fixed Point
down back b plus zr
• Costs y bar of Super Meter
• Can only be done with b Charges of Countdown
• Geras resets back to where he was b seconds ago with his previous health value
• Costs y bar of Super Meter
• Can only be done with b Charges of Countdown
• Gear Us resets back to where he was b seconds ago with his previous health value
• Costs y bar of Super Meter
• Can only be done with b Charges of Countdown
• Gear Us resets back to where he was b seconds ago with his previous health value
Inevitable
down back b
• Can only be done with b Charges of Countdown
• Swaps sides
Denial
down back a
Enhanced Denial
down back a plus zr
• Costs y bar of Super Meter
• Has Armor
Sandstorm
down forward a
• Launches opponent away from the center of the Sandstorm
Enhanced Sandstorm
down forward a plus zr
• Costs y bar of Super Meter
• Increases Countdown Charges by y
• Launches opponent away from the center of the Sandstorm
Close Sandstorm
down forward a , hold back
• Launches opponent away from the center of the Sandstorm
Close Enhanced Sandstorm
down forward a plus zr , hold back
• Costs y bar of Super Meter
• Increases Countdown Charges by y
• Launches opponent away from the center of the Sandstorm
Far Enhanced Sandstorm
down forward a plus zr , hold forward
• Costs y bar of Super Meter
• Increases Countdown Charges by y
• Launches opponent away from the center of the Sandstorm
Far Sandstorm
down forward a , hold forward
• Launches opponent away from the center of the Sandstorm
Redo
back forward b
• Marks spot as Geras s Anchor
• After a duration or being hit , Geras teleports back to Anchor
Double Time
back forward b plus zr
• Costs x bars of Super Meter
• Geras s Clone will mimic inputs during the Time Stop
• Costs x bars of Super Meter
• Gear Us s Clone will mimic inputs during the Time Stop
• Marks spot as Gear Us s Anchor
• After a duration or being hit , Gear Us teleports back to Anchor
Time Stop
back forward y
• Swaps sides
Enhanced World Stop
back forward y plus zr
• Costs y bar of Super Meter
• Momentarily stops time for victim
Fatal Blow
Colliding Worlds
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Ghostface

Throws
Liver Alone!
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Backstage Pass
down back b
• Cancelable on Hit into Basic Attacks and Special Moves
hold back during Start Up to reappear from the same side
hold b during Start Up to withhold attack
hold zl or l during Start Up to swap Ghost Face Killers costs y Bar of Super Meter
Enhanced Backstage Pass
down back b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Basic Attacks and Special Moves
hold back during Start Up to reappear from the same side
hold b during Start Up to withhold attack
hold zl or l during Start Up to swap Ghost Face Killers
Psychotic Rush
down forward b
• Original Ghost Face Killer only
• Can be canceled into Father Death and Backstage Pass
Enhanced Psychotic Rush
down forward b plus zr
• Original Ghost Face Killer only
• Costs y bar of Super Meter
• Can be canceled into Father Death and Backstage Pass
Psychotic Dive
a During Rush
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Enhanced Psychotic Dive
a plus zr During Rush
• Costs y bar of Super Meter
• Has Armor
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Halt Psychotic Rush
b During Rush
Rushing Pounce
x During Rush
Enhanced Rushing Pounce
x During Enhanced Rush
Rushing Stab
y During Rush
Enhanced Rushing Stab
y During Enhanced Rush
Father Death
back down forward y
• Original Ghost Face Killer only
• Can be used during Psychotic Rush
• On Hit , hold back to switch sides
Enhanced Father Death
back down forward y plus zr
• Original Ghost Face Killer only
• Costs y bar of Super Meter
• Can be used during Psychotic Rush
• On Hit , hold back to switch sides
Psychotic Dive
down forward a
• Original Ghost Face Killer only
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Enhanced Psychotic Dive
down forward a plus zr
• Original Ghost Face Killer only
• Costs y bar of Super Meter
• Has Armor
• Leaves Ghost Face prone
• Lying prone ends upon taking damage , hitting foe with Prone Stab , or a moment of inactivity
Psychotic Crawl
b While Prone
• Can be canceled into Prone Sweep and Prone Stab
Regain Footing
a While Prone
• Rises from prone position
Prone Sweep
y While Prone
Prone Stab
x While Prone
• On Hit , Ghost Face regains footing from prone position
Nightshade
down forward a
Enhanced Nightshade
down forward a plus zr
• Costs y bar of Super Meter
Black Dragon Ball
down forward b
Enhanced Black Dragon Ball
down forward b plus zr
• Costs y bar of Super Meter
Horrorshow Act One
down forward y
• Cancelable into Horrorshow Act Two
Enhanced Horrorshow Act One
down forward y plus zr
• Costs y bar of Super Meter
• Has Invulnerability
• Cancelable into Horrorshow Act Two
Horrorshow Act Two
up or down plus y
• Can only be performed from Horrorshow Act One
• Cancelable into Horrorshow Act Three normal or Enhanced
Enhanced Horrowshow Act Two
up or down plus y plus zr
Horrorshow Act Three
back or forward plus y
• Can only be performed from Horrorshow Act Two
Enhanced Horrorshow Act Three
back or forward plus y plus zr
• Can only be performed from Horrorshow Act Two
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Knife Toss
down forward y
Enhanced Knife Toss
zr during Delay Knife Toss
• Costs y bar of Super Meter
• Draws extra knife , hold y for Delay Knife Toss
• Can be performed repeatedly
(Air) Knife Toss
down forward y
(Air) Enhanced Knife Toss
down forward y plus zr
• Costs y bar of Super Meter
Retreating Knife Toss Fakeout
back back
Advancing Knife Toss Fakeout
forward forward
Always Outnumbered
down back a
hold a to delay Swipe attack
hold x during Start Up for Outnumbered Upper
hold zl or l during Start Up to swap Ghost Face Killers costs y Bar of Super Meter
• Ineffective against opponents close to Corners
Enhanced Always Outnumbered
down back a plus zr
• Costs x bars of Super Meter
hold zl or l during Start Up to swap Ghost Face Killers
Black Dragon Smash
down forward b
Enhanced Black Dragon Smash
down forward b plus zr
• Costs y bar of Super Meter
Flick Of The Wrist
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Flip Kick
down back a
Enhanced Flip Kick
down forward a plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Windmill Kick
down forward a
Enhanced Windmill Kick
down forward a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up

Havik

Throws
Self-Destructive Barrage
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Nether Stomp
down back a
(Air) Enhanced Nether Stomp
down back a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Helping Hand
down back y
• Has Armor
• Hit reaction changes if Havik is hit
Enhanced Helping Hand
down back y plus zr
• Costs y bar of Super Meter
• Has Armor
• Hit reaction changes if Havik is hit
• Costs y bar of Super Meter
• Hit reaction changes if hah veek is hit
• Has Armor Hit reaction changes if hah veek is hit
Nether Snatcher
down back x
• Advantage on Hit allows for Jump Attack follow up
Enhanced Nether Snatcher
down back x plus zr
• Costs y bar of Super Meter
• Has Armor
Blood Bath
back forward x
Enhanced Blood Bath
back forward x plus zr
• Must be at 30 health or less
• Costs x bars of Super Meter
• Havik takes damage over time while active
• Unbreakable in a Kombo
Close Blood Bath
back forward x , hold back
Close Enhanced Blood Bath
back forward x plus zr , hold back
• Must be at 30 health or less
• Costs x bars of Super Meter
• Havik takes damage over time while active
• Unbreakable in a Kombo
Neoplasm
back forward y
• Hit reaction changes if opponent is in a Kombo
• Unbreakable in a Kombo
Enhanced Neoplasm
back forward y plus zr
• Costs y bar of Super Meter
Seeking Neoplasm
back forward b
• Advantage on Hit allows for Jump Attack follow up
Enhanced Seeking Neoplasm
back forward b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Corpse Taunt
back forward x
• Must be at 30 health or less
• Only after opponent was hit with Enhanced Blood Bath
Enhanced Corpse Taunt
back forward x plus zr
• Must be at 30 health or less
• Costs y bar of Super Meter
• Only after opponent was hit with Enhanced Blood Bath
• Scrambles Havik s command inputs for a duration
• While scrambled , Enhanced Special Moves and Kombo Breakers have no Super Meter cost
Twisted Torso
down back a
Enhanced Twisted Torso
down back a plus zr
• Costs y bar of Super Meter
• First hit is Unbreakable in a Kombo
Fatal Blow
Disarmed And Dangerous
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Homelander

Throws
Up Up And...
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Sky Laser Eyes
down back b
Enhanced Sky Laser Eyes
down back b plus zr
• Costs y bar of Super Meter
(Flight) Ground Laser Eyes
down back b
• Requires Flight
• Homelander ends in Flight
hold down during Recovery to return to ground
Diabolical Dash
back forward x
(Air) Diabolical Dash
back forward x
Grounding Fist
y
• Homelander returns to ground
Vought Drop
x
• Homelander ends in Flight
• On Miss , hold down during Recovery to return to ground
• On Hit , victim can be repositioned before release
Gliding Knee
b
• Homelander ends in Flight
hold down during Recovery to return to ground
Hovering Impact
a
• Homelander ends in Flight
hold down during Recovery to return to ground
Soaring Strike
y
• On Hit , cancelable into Flight Attacks
The Seven Slam
x
Krippling Knee
b
Korporate Kick
a
(Air) God Complex
down back a
• Press any direction to reposition during Start Up
(Air) Enhanced God Complex
zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) God Complex Cancel
down plus zl
• Homelander returns to ground
(Air) God Complex Cancel To Flight
zl or zl plus up
• Homelander ends in Flight
Low Laser Eyes
back forward b
Enhanced Low Laser Eyes
back forward b plus zr
• Costs y bar of Super Meter
Blast Off
down back x
Enhanced Blast Off
down back x plus zr
• Costs y bar of Super Meter
• Has Armor
Flight
up plus zl
• During Flight , hold any direction to soar through the air
• Costs y bar of Super Meter for consecutive Flight activations from Flight Basic Attacks
hold down during Recovery of Flight Basic Attacks to return to ground
Cancel Flight
down plus zl
• Homelander returns to ground
Sweeping Laser Eyes
back down forward a
Dirty Trick
down back y
• Parries most Punch Basic Attacks including Overheads and Jumping Attacks
• 28 frame parry window
Enhanced Dirty Trick
down back y plus zr
• Costs y bar of Super Meter
• Parries most Punch Basic Attacks including Overheads and Jumping Punches
• 28 frame parry window
• If successful , Homelander ends in Flight
Laser Eyes
back forward y
Enhanced Laser Eyes
back forward y plus zr
• Costs y bar of Super Meter
(Flight) Laser Eyes
back forward y
• Requires Flight
• Homelander ends in Flight
hold down during Recovery to return to ground
Fatal Blow
I Can Do Whatever I Want
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Johnny Cage

Throws
Wombo Kombo
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Hands Off
y or b , l or y plus b
• Must Throw Escape to activate
• Costs y bar of Super Meter
• Victim s throws are disabled temporarily
Special Moves
Extend Shadow Dash
zl
Hype
forward down back a
• Builds up Hype Meter
Wowing Out
forward down back a
• Must have full Hype Meter
• Special Moves can cancel into other Special Moves , Kameo Summons , or Fatal Blow up to x times in a row
• Specials are always Enhanced during Wowing Out
Ball Buster
back down y
Enhanced Ball Buster
back down y plus zr
• Costs x bars of Super Meter
• Has Invulnerability
Ball Buster (Hype)
back down y , zl
• Builds up Hype Meter
Rising Star
down back b
Enhanced Rising Star
down back b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Rising Star (Hype)
down back b , zl
• Builds up Hype Meter
Shadow Dash
down forward b
Enhanced Shadow Dash
down forward b plus zr
• Costs y bar of Super Meter
• Has Projectile Immunity
Shadow Kick
back forward a
Enhanced Shadow Kick
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Shadow Kick (Hype)
back forward a , zl
• Builds up Hype Meter
Show Off
down back y
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Enhanced Show Off
down back y plus zr
• Costs y bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Throwing Shade
forward down back x
Enhanced Throwing Shade
forward down back x plus zr
• Costs y bar of Super Meter
• Unbreakable in a Kombo
Throwing Shade (Hype)
forward down back x , zl
• Builds up Hype Meter
• Hint Unavailable if skin lacks Sunglasses
That's All Folks
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Parries all attacks from the front within a short range while charging
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kenshi

Throws
Deep Tissue
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Brutal Bow
y
Five Rings Slash
back plus y
Transcending Cut
back plus y , x
Breaking Backhand
down plus y
Ran Through
forward plus y
Grey Glint
forward plus y , y
Waterfall Cutter
forward plus y , y , x
Off Balance
y , x
Blind Justice
y , x , x
Quick Laceration
x
Impaler
back plus x
Rising Blade
down plus x
• On Kounter Hit or Punish Hit , can be Jump Canceled with up plus zr or up plus zr for x bars of Super Meter
• Has Armor when Jump Canceled , and pulls in victim while disabling their Kombo Breaker and Kameos
Upper Slice
forward plus x
Fading Light
forward plus x , x
Lost Way
forward plus x , x , y
Don't Blink
x , y
Hammering Heel
b
Gutted
down plus b
Tibia Tapper
forward plus b
Bad Feeling
forward plus b , x
Chest Cracker
a
Cut Down
back plus a
Painful Poke
down plus a
Double Tab
forward plus a
Down The Middle
a , x
Get Back
a , x , y
Close Demon Drop
down back x , back
Close Enhanced Demon Drop
down back x plus zr , back
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Ancestral Guard
down forward y
• Destroys opponent s projectiles
Ancestral Guard Cancel
zl
Demon Drop
down back x
Enhanced Demon Drop
down back x plus zr
• Costs y bar of Super Meter
Eye Poke
back forward y
• Can only be performed in Sento Stance
Far Demon Drop
down back x , forward
Far Enhanced Demon Drop
down back x plus zr , forward
• Costs y bar of Super Meter
Force Push
back forward a
Enhanced Force Push
back forward a plus zr
• Costs y bar of Super Meter
• Unbreakable in a Kombo
Rising Karma
back forward b
• Advantage on Hit allows for Jump Attack follow up
Enhanced Rising Karma
back forward b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump
Soaring Sento
down back b
Enhanced Soaring Sento
down back b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Soul Exit
back forward a
• Ends Sento Stance
hold down to remain in Sento Stance when whiffed or Blocked
Enhanced Soul Exit
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
• Ends Sento Stance
hold down to remain in Sento Stance when whiffed or Blocked
Banish Ancestor
down back y
• Ends Sento Stance
Spiritual Alignment
down back x
Enhanced Spiritual Alignment
down back x plus zr
• Costs y bar of Super Meter
• Refreshes Kenshi s Spirit Timer
Summon Ancestor
down back y
• Kenshi enters Sento Stance
• Disables Kenshi s Kameo for a duration
Spirit Bop
y
• Can also be performed by releasing y
Double Dose
x
• Can also be performed by releasing x
Lunging Soul
b
• Can also be performed by releasing b
• Advantage on Hit allows for Jump Attack follow up
Pekara Punish
a
• Can also be performed by releasing a
Soul Charge
back forward x
Enhanced Soul Charge
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Red Shadow
down forward a
Enhanced Red Shadow
down forward a plus zr
• Costs y bar of Super Meter
Yubitsume
down forward y
Enhanced Yubitsume
down forward y plus zr
• Costs y bar of Super Meter
Teamwork
down back a
• Can only be performed if Kenshi s Spirit is available
Ancestral Assist
down back a plus zr
• Costs y bar of Super Meter
• Can only be performed if Kenshi s Spirit is available
• Unbreakable in a Kombo
Fatal Blow
Two Heavens Assault
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kitana

Throws
Talk To The Fan
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Fan Toss
back forward y
(Air) Enhanced Fan Toss
back forward y plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Reverse Fan Toss
down back b
(Air) Enhanced Reverse Fan Toss
down back b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Fan-Nado
down back y
• Advantage on Hit allows for Jump Attack follow up
(Air) Close Fan-Nado
down back y , back
• Advantage on Hit allows for Jump Attack follow up
(Air) Far Fan-Nado
down back y , forward
• Advantage on Hit allows for Jump Attack follow up
Princess Pirouette
down forward x
Enhanced Princess Pirouette
down forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
Fan Toss
back forward y
Enhanced Fan Toss
back forward y plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fan Toss
back forward y plus zr , back
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fan Toss
back forward y plus zr , forward
• Costs y bar of Super Meter
Fancy Flick
down back b
Enhanced Fancy Flick
down back b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Close Fancy Flick
down back b , back
Close Enhanced Fancy Flick
down back b plus zr , back
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fancy Flick
down back b plus zr , forward
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Fancy Flick
down back b , forward
Mileena's Roll
back down a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Mileena's Roll
back down a plus zr
• Costs y bar of Super Meter
• Has Armor
• Hits grounded opponents
Square Wave
down back x
• Cancelable on Hit into Air Kameo Summons
Enhanced Square Wave
down back x plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
(Air) Square Wave
down back x
• Cancelable on Hit into Air Kameo Summons
(Air) Enhanced Square Wave
down back x plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into other Air Special Moves and Air Kameo Summons
• Unbreakable during first use in a Kombo
Wind Bomb
back down forward a
• Advantage on Hit allows for Jump Attack follow up
Close Wind Bomb
back down forward a , back
• Advantage on Hit allows for Jump Attack follow up
Far Wind Bomb
back down forward a , forward
• Advantage on Hit allows for Jump Attack follow up
Wind Bomb Squall
back down forward a
• Wind Bomb must currently be active
• Advantage on Hit allows for Jump Attack follow up
Very Far Wind Bomb
back down forward a , up
• Advantage on Hit allows for Jump Attack follow up
Fan-Nado
down back y
• Advantage on Hit allows for Jump Attack follow up
Enhanced Fan-Nado
down back y plus zr
• Advantage on Hit allows for Jump Attack follow up
Close Fan-Nado
down back y , back
• Advantage on Hit allows for Jump Attack follow up
Close Enhanced Fan-Nado
down back y plus zr , back
• Advantage on Hit allows for Jump Attack follow up
Far Fan-Nado
down back y , forward
• Advantage on Hit allows for Jump Attack follow up
Far Enhanced Fan-Nado
down back y plus zr , forward
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Stepping Up
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Kung Lao

Throws
Countless Blows
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shaolin Shimmy
back forward x
Enhanced Shaolin Shimmy
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
(Enhanced Shimmy Blocked) Shaolin Shinknee
a plus zr
• Costs y bar of Super Meter
• Possible when Enhanced Shaolin Shimmy is blocked
(Air) Dive Kick
down back a
(Air) Enhanced Dive Kick
down back a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Soaring Monk
down back a
Enhanced Soaring Monk
down back a plus zr
• Costs y bar of Super Meter
• Cancelable into Jump Attacks
Hat Toss
down back y
Enhanced Hat Toss
down back y plus zr
• Costs y bar of Super Meter
(Air) Buzzsaw
back forward y
(Air) Enhanced Buzzsaw
back forward y plus zr
• Costs y bar of Super Meter
Buzzsaw
back forward y
Enhanced Buzzsaw
back forward y plus zr
• Costs y bar of Super Meter
Kung-Kussion
down back x
Enhanced Kung-Kussion
down back x plus zr
• Costs y bar of Super Meter
• Victim slowly collapses on Hit
Shaolin Spin
down up b
• Has Armor
Enhanced Shaolin Spin
down up b plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
(During Extend) Cancel
down down
Spirit Stomp
down back b
Enhanced Spirit Stomp
down back b plus zr
• Costs y bar of Super Meter
Fatal Blow
Practiced And Perfected
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Li Mei

Throws
The Lion's Appetizer
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Flipping Heel Kick
down back a
(Air) Enhanced Flipping Heel Kick
down back a plus zr
• Costs y bar of Super Meter
Sky Lantern
down back x
Flying Punch
back forward x
Enhanced Flying Punch
back forward x plus zr
• Costs y bar of Super Meter
Nova Blast
back forward y
Enhanced Nova Blast
back forward y plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Nova Blast
back forward y
• Can ignite Sky Lantern
(Air) Enhanced Nova Blast
back forward y plus zr
• Costs y bar of Super Meter
• Can ignite Sky Lantern
Chain Reaction
back forward a
Enhanced Chain Reaction
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Shi Zi Lion
down back b
Enhanced Shi Zi Lion
down back b plus zr
• Costs y bar of Super Meter
• Unbreakable during first use in a Kombo
Fatal Blow
The Lion's Feast
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Liu Kang

Throws
Cosmic Death Sentence
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Close Dragon's Breath
down back a , back
• Invulnerable to Jump Attacks
Close Enhanced Dragon's Breath
down back a plus zr , back
• Costs y bar of Super Meter
• Has Invulnerability
• Cancelable on Hit into Jump
Dancing Dragon
back forward a
Enhanced Dancing Dragon
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
Dragon's Tail
back forward b
Enhanced Dragon's Tail
back forward b plus zr
• Costs y bar of Super Meter
God Wave
down back x
Enhanced God Wave
down back x plus zr
• Costs y bar of Super Meter
Cosmic Flame
back forward y
Enhanced Cosmic Flame
back forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
(Air) Cosmic Flames
back forward y
(Air) Enhanced Cosmic Flames
back forward y plus zr
• Costs y bar of Super Meter
Dragon's Breath
down back a
• Invulnerable to Jump Attacks
Enhanced Dragon's Breath
down back a plus zr
• Costs y bar of Super Meter
• Has Invulnerability
• Cancelable on Hit into Jump
Low Dragon
down back y
Enhanced Low Dragon
down back y plus zr
• Costs y bar of Super Meter
Fatal Blow
Mark Of The Creator
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Mileena

Throws
Brainstorm
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Blade Spark
down forward y
Enhanced Blade Spark
down forward y plus zr
• Costs y bar of Super Meter
• Deals damage over time
• Applies Broken debuff on Hit
Low Sai
back forward b
Enhanced Low Sai
back forward b plus zr
• Costs y bar of Super Meter
Roll
back down a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Roll
back down a plus zr
• Costs y bar of Super Meter
• First Hit is Unbreakable in a Kombo
Straight Sai
back forward y
Enhanced Straight Sai
back forward y plus zr
• Costs x bars of Super Meter
• Destroys opponent s projectiles
• Victim slowly collapses on Hit
Teleport Down
down back x
Enhanced Teleport Down
down back x plus zr
• Costs y bar of Super Meter
• Has Armor
(Air) Teleport Down
down back x
(Air) Enhanced Teleport Down
down back x plus zr
• Costs y bar of Super Meter
• Has Armor
Teleport Up
down forward x
Enhanced Teleport Up
down forward x plus zr
• Costs y bar of Super Meter
• Cancelable into Jump Attacks
(Air) Ball
down back a
(Air) Homing Ball
down back a plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into other Air Special Moves
(Air) Delay Homing Ball Cancel
down down
Fatal Blow
Serving Tarkat
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Nitara

Throws
Not Worth The View
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Dash Away
back plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Away And Down
downback plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Away And Up
upback plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Downward
down plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward
forward plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Down
downforward plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Forward And Up
up plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
(Air) Dash Upward
up plus zl
• Costs y bar of Super Meter for consecutive Air Dashes
Leap Of Faith
down back x
• Cancelable into Air Special Moves on Hit
Enhanced Leap Of Faith
down back x plus zr
• Costs y bar of Super Meter
• Cancelable into Air Special Moves on Hit
Blood Sacrifice
down forward a
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
Enhanced Blood Sacrifice
down forward a plus zr
• Costs y bar of Super Meter
• Allows Bloody Bolt to be performed
• Changes the properties of Bad Blood and Quick Taste
• Heals Nitara when near opponent
Bloody Bolt
back forward b
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Enhanced Bloody Bolt
back forward b plus zr
• Costs y bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Bad Blood
back forward y
• Deals damage over time after Hit when Blood Sacrifice is Active
Enhanced Bad Blood
back forward y plus zr
• Costs y bar of Super Meter
• Has Armor
• Deals damage over time after Hit when Blood Sacrifice is Active
• Unbreakable in a Kombo
Close Bloody Bolt
back forward b , back
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Close Enhanced Bloody Bolt
back forward b plus zr , back
• Costs y bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
(Air) Dark Plunge
down back a
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Dark Plunge
down back a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Bloody Bolt
back forward b , forward
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Far Enhanced Bloody Bolt
back forward b plus zr , forward
• Costs y bar of Super Meter
• Performable when Blood Sacrifice is Active
• Cancelable into Air Special Moves on Hit
Take Flight
up plus zl
Rune Heal
down forward b
• Recovers a moderate amount of health
Enhanced Rune Heal
down forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Recovers a large amount of health
hold b to charge for extra healing
Quick Taste
back forward x
• Heals Nitara when Blood Sacrifice is Active
Enhanced Quick Taste
back forward x plus zr
• Costs y bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
(Air) Quick Taste
back forward x
• Heals Nitara when Blood Sacrifice is Active
(Air) Enhanced Quick Taste
back forward x plus zr
• Costs y bar of Super Meter
• Heals Nitara when Blood Sacrifice is Active
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Terror From Above
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Noob Saibot

Throws
Sinister Strikes
l or y plus b
• Occurs when Shadow Klone is unavailable
Sinister Silhouette
l or y plus b
• Requires Shadow Klone
• Input l as Shadow Klone begins its throw for an extra attack
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Dive Kick
down back a
• Occurs when Shadow Klone is unavailable
(Air) Enhanced Dive Kick
down back a plus zr
• Costs y bar of Super Meter
• Occurs when Shadow Klone is unavailable
Embrace Khaos
forward down back y
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
Enhanced Embrace Khaos
forward down back y plus zr
• Available once per match after expiration , Shadow Klone is unavailable for the rest of the round
• For a duration , enables Netherrealm Summons , and Shadow Klone Special Moves warp victims toward Noob Saibot
• Cancelable into Special Moves
Ghostball
down forward y
• On Hit or Block , enables Exorcism
• Enhanced Exorcism only possible immediately after Ghostball contact
Enhanced Shadow Ghostball
down forward y plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
down plus zl makes Shadow Klone attack early
• On Hit or Block , enables Exorcism
Exorcism
down forward y
• Requires Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
Enhanced Exorcism
back down forward y plus zr
• Costs x bars of Super Meter
• Only possible immediately after Ghostball contact Hit or Block
• Advantage on Hit allows for Jump Attack follow up
Netherrealm Summons
back forward x
• Requires Embrace Khaos
• Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Netherrealm Summons
back forward x plus zr
• Costs y bar of Super Meter
• Requires Embrace Khaos and Shadow Klone
down plus zl makes Shadow Klone attack early
• Advantage on Hit allows for Jump Attack follow up
Netherrealm Portal
down back x
• Advantage on Hit allows for Jump Attack follow up
Close Netherrealm Portal
down back x , back
• Advantage on Hit allows for Jump Attack follow up
Far Netherrealm Portal
down back x , forward
• Advantage on Hit allows for Jump Attack follow up
Saibot Slide
back forward a
• Occurs when Shadow Klone is unavailable
Enhanced Saibot Slide
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
• Occurs when Shadow Klone is unavailable
(Air) Shadow Dive
down back a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Dive
down back a plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
(Air) Shadow Plunge
down down a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Plunge
down down a plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
• Victim slowly collapses on Hit
(Air) Shadow Kick
back forward a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Shadow Kick
back forward a plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
• Destroys opponent s projectiles
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Slicer
down back b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Slicer
down back b plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Slide
back forward a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Slide
back forward a plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Shadow Sweep
down back a
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Sweep
down back a plus zr
• Costs y bar of Super Meter
• Has Armor
• Requires Shadow Klone
Shadow Tackle
back forward b
• Requires Shadow Klone
• During Embrace Khaos Advantage on Hit allows for Jump Attack follow up
Enhanced Shadow Tackle
back forward b plus zr
• Costs y bar of Super Meter
• Requires Shadow Klone
• Advantage on Hit allows for Jump Attack follow up
Khaotic Eclipse
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Tele-Slam
down up
Enhanced Tele-Slam
down up plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Tele-Slam
down up
(Air) Enhanced Tele-Slam
down up plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up

Omni-Man

Throws
Armageddon
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Civilization Ender
forward plus l or forward plus y plus b
• Only available after performing They Were Weak
Special Moves
(Air) Fly Away
back plus zl
• Costs y bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Away
back plus zl
(Air) Fly Toward
forward plus zl
• Costs y bar of Super Meter for each consecutive use of Fly Toward Away
(Air) Enhanced Fly Toward
forward plus zl
Invincible Rush
back forward a
(Air) Invincible Rush
back forward a
They Were Weak
forward down back x
• Omni Man has increased damage and defense
• Kameo actions disabled for rest of match
Mega Clap
back forward y
Enhanced Mega Clap
back forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
(Air) Mega Clap
back forward y
(Air) Enhanced Mega Clap
back forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
Giblet Maker
back forward x
Enhanced Giblet Maker
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
(Air) Giblet Maker
back forward x
(Air) Enhanced Giblet Maker
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
Viltrumite Stance
down back b
• Dodges Projectile Attacks
Enhanced Viltrumite Stance
down back b plus zr
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs y bar of Super Meter
(Air) Viltrumite Stance
down back b
• Dodges Projectile Attacks
(Air) Enhanced Viltrumite Stance
down back b plus zr
• Dodges High , Mid , Projectile , and Overhead Attacks not including Jumping Attacks
• Costs y bar of Super Meter
(Air) Viltrumite Stance Cancel
down plus zr
(Air) Thragged Through Mud
y
• Advantage on Hit allows for Jump Attack follow up
(Air) Honorable Death
x
(Air) Tiebreaker
b
(Air) Up And Away
a
(Air) Viltrumite Stance Teleport Away
back plus zr
(Air) Viltrumite Stance Teleport Toward
forward plus zr
Viltrumite Stance Cancel
down plus zr
Thragged Through Mud
y
• Advantage on Hit allows for Jump Attack follow up
Honorable Death
x
Tiebreaker
b
Up And Away
a
Viltrumite Stance Teleport Away
back plus zr
Viltrumite Stance Teleport Toward
forward plus zr
Fatal Blow
The Thinker
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Peacemaker

Throws
Red And Blue Angel
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Activate Anti-Gravity
down back x
hold back during ascent to aim in front of foe
hold forward during ascent to aim behind foe
hold up during ascent to enable use of Jump Attacks while falling
Enhanced Anti-Gravity Escape
down back x plus zr
• Costs y bar of Super Meter
hold forward to reduce backward momentum
hold back to increase backward momentum
• Tap up before falling to Activate Anti Gravity
• Jump Attacks possible while falling
Activate Anti-Gravity Behind
down back x , forward
• Fall behind foe
Activate Anti-Gravity Ahead
down back x , back
• Fall in front of foe
Silent And Deadly
down back y
Cancel Silent And Deadly
zr
(During Delay) Move Left
back
(During Delay) Move Right
forward
The Ultimately Ally
down plus zl
• Attacks opposing Kameos
Beautiful Bird Bullet
down back a
Ground-Air Offensive
down forward a
• Advantage on Hit allows for Jump Attack follow up
Activate Force Field
forward down back b
• Deflects Projectiles for a duration
Enhanced Force Field
forward down back b plus zr
• Costs y bar of Super Meter
• Briefly reflects Projectiles and repels foes , then deflects Projectiles for a duration
Force Multiplier
back forward y
Enhanced Force Multiplier
back forward y plus zr
• Costs y bar of Super Meter
• Victim slowly collapses on Hit
Activate Sonic Boom
back forward b
Enhanced Sonic Boom
back forward b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump
• Destroys most Projectiles
Activate Human Torpedo!
back forward x
Enhanced Human Torpedo!
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
Fatal Blow
Eat Peace!
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Quan Chi

Throws
Into The Nightmare Realm
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Field Of Bones
back down forward x
• Restricts victim s movement for a duration
Enhanced Field Of Bones
back down forward x plus zr
• Costs y bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Close Field Of Bones
back down forward x , back
• Restricts victim s movement for a duration
Close Enhanced Field Of Bones
back down forward x plus zr , back
• Costs y bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Enhanced Field Of Bones
back down forward x plus zr , forward
• Costs y bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Very Far Enhanced Field Of Bones
back down forward x plus zr , up
• Costs y bar of Super Meter
• Restricts victim s movement for a duration
• Enhanced Field of Bones lasts 150 frames
Far Field Of Bones
back down forward x , forward
• Restricts victim s movement for a duration
Very Far Field Of Bones
back down forward x , up
• Restricts victim s movement for a duration
Zone Of Power
down back b
• When Quan Chi is near Zone of Power , extra effects granted to Head Rush , Air Head Rush , and Psycho Skull
Zone Of Fear
down back b plus zr
• Costs y bar of Super Meter
• Repels opponents
Zone Of Waste
down forward b
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
Enhanced Zone Of Waste
down forward b plus zr
• Costs y bar of Super Meter
• Drains opponent s Super Meter
• If enough Super Meter is drained , Quan Chi gains Armor for a brief duration
Psycho Skull
down back y
• Zone of Power Becomes Psycho Skull Volley
Enhanced Psycho Skull
down back y plus zr
• Costs y bar of Super Meter
• Homes in on foe
Close Psycho Skull
down back y , back
• Zone of Power Becomes Psycho Skull Volley
Far Psycho Skull
down back y , forward
• Zone of Power Becomes Psycho Skull Volley
Very Far Psycho Skull
down back y , up
• Zone of Power Becomes Psycho Skull Volley
Hypnotism
back forward b
From The Fog
down back a
Enhanced From The Fog
down back a plus zr
• Costs x bars of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Head Rush
back forward y
• Zone of Power Spawns extra projectiles
Enhanced Head Rush
back forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold y to teleport victim upward
(Air) Head Rush
back forward y
• Zone of Power Homing effect
(Air) Enhanced Head Rush
back forward y plus zr
• Costs y bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold y to teleport victim upward
(Air) Fast Enhanced Head Rush
back forward y plus zr , forward
• Costs y bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold y to teleport victim upward
(Air) Slow Enhanced Head Rush
back forward y plus zr , back
• Costs y bar of Super Meter
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold y to teleport victim upward
Fast Enhanced Head Rush
back forward y plus zr , forward
• Costs y bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold y to teleport victim upward
Slow Enhanced Head Rush
back forward y plus zr , back
• Costs y bar of Super Meter
• Destroys opponent s projectiles
• Zone of Power Teleports victim above Quan Chi
• Zone of Power hold y to teleport victim upward
Falling Death
back forward a
Enhanced Falling Death
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
(Air) Falling Death
back forward a
(Air) Enhanced Falling Death
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
Psycho Skull Volley
down back y
• Requires nearby Zone of Power
Enhanced Psycho Skull Volley
down back y plus zr
• Costs y bar of Super Meter
• Requires nearby Zone of Power
• Homes in on foe
• Hint Requires influence of nearby Zone of Power to use move
Fatal Blow
Journey Through Hell
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Raiden

Throws
Exposed Wires
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Electric Fly
back forward b
Enhanced Electric Fly
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
(Air) Electric Fly
back forward b
(Air) Enhanced Electric Fly
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Electromagnetic Storm
down back b
Enhanced Electromagnetic Storm
down back b plus zr
• Costs y bar of Super Meter
Traveling Electromagnetic Storm
zr
Traveling Electromagnetic Storm
b
Electric Orb
down forward y
hold y to Extend Electric Orb
Enhanced Electric Orb
down forward y plus zr
• Costs y bar of Super Meter
hold y to Extend Electric Orb
Electric Discharge
down forward y
• Requires Electric Overcharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
• Advantage on Hit allows for Jump Attack follow up
Electric Overcharge
zr during Extend Electric Orb
• Allows use of Electric Discharge
• Electric Discharge automatically occurs several seconds after Electric Overcharge
Cartwheel Kick
back forward b
Enhanced Cartwheel Kick
back forward b plus zr
• Costs y bar of Super Meter
Shocker
down forward x
Enhanced Shocker
down forward x plus zr
• Costs y bar of Super Meter
Razzle Dazzle
down back x
hold x when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
Enhanced Razzle Dazzle
down back x plus zr
• Costs y bar of Super Meter
hold x when Blocked for better advantage only possible when Raiden has full Electric Charge from Blocking attacks
Lightning Port
down up
Enhanced Lightning Port
down up plus zr
• Costs x bars of Super Meter
• Cancelable on Hit into Jump Attacks
Fatal Blow
Raijin' Raidens
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Rain

Throws
100% Chance Of Pain
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Rain God
down down up
Rain God Cancel
zl
Water God's Judgement
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Upflow
down back y
Enhanced Upflow
down back y plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump
Water Beam
back forward y
hold y for Water Beam Charge
Enhanced Water Beam
back forward y plus zr
• Costs y bar of Super Meter
Retreating Water Beam Cancel
back back
Advancing Water Beam Cancel
forward forward
Geyser
down back b
Enhanced Geyser
down back b plus zr
• Costs y bar of Super Meter
• Has Armor
Far Geyser
down back b , forward
Far Enhanced Geyser
down back b plus zr , forward
• Costs y bar of Super Meter
• Has Armor
Water Gate Activate
down back x
(Air) Water Gate Activate
down back x
Water Gate Cancel
down back b
Water Gate
down back x
(Air) Water Gate Place Teleport Activate
down forward x
(Air) Water Gate Place Teleport
down forward x
Water Gate Teleport
down forward x
Confluence Beam
down forward x plus zr
• Costs y bar of Super Meter
• Requires x Water Gates to be Active
Water Gate Teleport Activate
down forward x
Water Gate Teleport To Oldest Portal
down forward back x
(Air) Water Gate Teleport
down forward x
(Air) Confluence Beam
down forward x plus zr
• Costs y bar of Super Meter
• Requires x Water Gates to be active
(Air) Water Gate Teleport To Oldest Portal
down forward back x
(Air) Enhanced Water Gate Teleport Away
down back x plus zr , back
Enhanced Water Gate Teleport Away
down back x plus zr , back
Water Guard
back down forward b
• Grants invulnerability for a duration
• Absorbs Water Bubbles and recovers health for each Bubble absorbed
Water Shield
forward down back a
• Destroys opponent s projectiles
Enhanced Water Shield
forward down back a plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
Ancient Trap
back forward a
• Advantage on Hit allows for Jump Attack follow up
Close Ancient Trap
back forward a , hold back
• Advantage on Hit allows for Jump Attack follow up
Far Ancient Trap
back forward a , hold forward
• Advantage on Hit allows for Jump Attack follow up

Reiko

Throws
Military Might
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Assassin Throwing Stars
back forward x
• Stars are destroyed by incoming projectiles
Enhanced Assassin Throwing Stars
back forward x plus zr
• Costs y bar of Super Meter
• Stars are destroyed by incoming projectiles
Special Moves
(Air) Reap The Whirlwind
down forward y
• Foe must be standing or vulnerable to a Juggle Kombo
(Air) Enhanced Reap The Whirlwind
down forward y plus zr
• Costs x bars of Super Meter
• Can l ducking foes
Retaliation
down back y
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Enhanced Retaliation
down back y plus zr
• Costs y bar of Super Meter
• Parries High , Mid , and Overhead Attacks not including Jumping Attacks
Pale Rider
back down forward y
Enhanced Pale Rider
back down forward y plus zr
• Costs x bars of Super Meter
• Can l ducking foes
• Unbreakable in a Kombo
Charging Pain
back forward b
Enhanced Charging Pain
back forward b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Charging Pain Delay Cancel
down down
Tactical Takedown
down back b
Enhanced Tactical Takedown
down back b plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Spinning Spear
back forward y
Enhanced Spinning Spear
back forward y plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
The Soldier's Spearit
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Reptile

Throws
Puny Human
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Acid Spit
down forward y
hold y to trigger Acid Spit Ball
Enhanced Acid Spit
down forward y plus zr
• Costs y bar of Super Meter
• Unbreakable in a Kombo
hold y to trigger Enhanced Acid Spit Ball
(Air) Falling Fangs
down back a
(Air) Enhanced Falling Fangs
down back a plus zr
• Costs y bar of Super Meter
• Unbreakable in a Kombo
• Has Armor
(Air) Falling Fangs Cancel
down back a , hold down
• Reptile becomes invisible for a duration
(Air) Enhanced Falling Fangs Cancel
down back a plus zr , hold down
• Costs y bar of Super Meter
• Reptile becomes invisible for a duration
(Air) Close Falling Fangs
down back a , hold back
(Air) Close Enhanced Falling Fangs
down back a plus zr , hold back
• Costs y bar of Super Meter
• Unbreakable in a Kombo
• Has Armor
Dash Attack
back forward x
Enhanced Dash Attack
back forward x plus zr
• Costs y bar of Super Meter
• First Hit is Unbreakable in a Kombo
Force Ball
down forward b
• Advantage on Hit allows for Jump Attack follow up
Enhanced Force Ball
down forward b plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Slow Force Ball
down forward b , back
• Advantage on Hit allows for Jump Attack follow up
Enhanced Slow Force Ball
down forward b plus zr , back
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Enhanced Fast Force Ball
down forward b plus zr , forward
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
• Projectile lasts longer
Fast Force Ball
down forward b , forward
• Advantage on Hit allows for Jump Attack follow up
Invisibility
down up a
• Reptile becomes invisible for a duration
Enhanced Invisibility
down up a plus zr
• Costs y bar of Super Meter
• Reptile becomes invisible for a duration
Death Roll
back forward a
Enhanced Death Roll
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Fatal Blow
The Beast Unleashed
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Scorpion

Throws
Fire Drop
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Sin Blade
down plus x
• Can only be performed during a NEUTRAL JUMP
Backflip Kick
back forward b
Enhanced Backflip Kick
back forward b plus zr
• Costs y bar of Super Meter
Blazing Charge
back forward x
Enhanced Blazing Charge
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
Devouring Flame
back forward a
Enhanced Devouring Flame
back forward a plus zr
• Costs y bar of Super Meter
• Deals damage over time
(Air) Kyo Snag
back forward x
(Air) Enhanced Kyo Snag
back forward x plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Close Kyo Snag
down back x
(Air) Close Enhanced Kyo Snag
down back x plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Twisted Kyo
down back x
Enhanced Twisted Kyo
down back x plus zr
• Costs y bar of Super Meter
• First Hit is Unbreakable in a Kombo
Spear
back forward y
Enhanced Spear
back forward y plus zr
• Costs y bar of Super Meter
Flame-Port
down back b
Enhanced Flame-Port
down back b plus zr
• Costs y bar of Super Meter
(Air) Flame-Port
down back b
(Air) Enhanced Flame-Port
down back b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Fatal Blow
Speared And Seared
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sektor

Throws
Skill Crane Hot Streak
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Burst Grenade
down back y
(Air) Enhanced Burst Grenade
down back y plus zr
• Costs y bar of Super Meter
• Detonates upon release of y and zr
• Cancelable after immediate detonation into other Air Special Moves
(Air) Close Burst Grenade
down back y , back
(Air) Far Burst Grenade
down back y , forward or down
Anti-Air Flak
down back x
Enhanced Anti-Air Flak
down back x plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Flamethrower
back forward x
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower
back forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• Automatic Detonation on Hit
• Cancelable into Enhanced Flamethrower Detonation when blocked or missed
Enhanced Flamethrower Detonation
x plus zr
• Costs y bar of Super Meter
• Possible when Flamethrower or Enhanced Flamethrower is blocked or misses
Blast Shield
down back b
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Unguided Rocket or Sidewinder
• Energizes Charge Bionic Blast and enables Force Sensor
Enhanced Blast Shield
down back b plus zr
• Costs y bar of Super Meter
• Eliminates projectile damage and pushback
• Upon successful deflection , can be canceled into Special Moves
• Energizes Charge Bionic Blast and enables Force Sensor
Sidewinder
down back y
Enhanced Guided Sidewinder
down back y plus zr
• Costs y bar of Super Meter
• Homes in on foe
Anti-Air Sidewinder
down back y , up
Close Sidewinder
down back y , back
Mid Sidewinder
down back y , down
Very Far Sidewinder
down back y , forward
Unguided Rocket
back forward y
Enhanced Incendiary Rocket
back forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
• Ignites victims , causing damage over time
Massive Missile Assault
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Rearward Massive Missile Assault
zl plus zr , hold forward
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Frontal Massive Missile Assault
zl plus zr , hold back
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Tactical Redeploy
down back a
• Advantage on Hit allows for Jump Attack follow up
Enhanced Tactical Redeploy
down back a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Tactical Redeploy
down back a
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Tactical Redeploy
down back a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Thruster Boost
upback or up or up plus zl
• Costs y bar of Super Meter for consecutive Thruster Boosts

Shang Tsung

Throws
Not Covered By Insurance
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Bed Of Spikes
down back b
Enhanced Bed Of Spikes
down back b plus zr
• Costs y bar of Super Meter
Close To Far Triple Ground Skull
down back y plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Double Skull
down back y
Enhanced Double Skull
down back y plus zr
• Costs y bar of Super Meter
Close Ground Skull
down back y
Far To Close Triple Ground Skull
down forward y plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Ground Skull
down back forward y
Ground Skull
down forward y
Injection
down back b
Enhanced Injection
down back b plus zr
• Costs x bars of Super Meter
• Shang Tsung deals increased damage while Morphed
• Unbreakable in a Kombo
Kameo Kopy
down forward a
• Effect changes depending on opponent s Kameo
Enhanced Kameo Kopy
down forward a plus zr
• Costs y bar of Super Meter
• Effect changes depending on opponent s Kameo
Old Morph
down plus zl
(Air) Old Morph
down plus zl
Form Stealer
forward down back a
Enhanced Form Stealer
forward down back a plus zr
• Costs y bar of Super Meter
• Shang Tsung deals increased damage while Morphed
Perfect Form
forward back a
• Changes Form from opponent back to Shang Tsung
• Hint Must be old Shang to use move
• Hint Must be young Shang to use move
Quick Age Morph
down plus zl
• Changes Forms between Young and Old
(Air) Quick Age Morph
down plus zl
• Changes Forms between Young and Old
Rain God
down down up
Rain God Cancel
zl
Spear
back forward y
Enhanced Spear Throw
back forward y plus zr
• Costs y bar of Super Meter
Spinning Spikes
down forward x
Enhanced Spinning Spikes
down forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• First Hit is Unbreakable in a Kombo
Straight Skull
down forward y
Enhanced Straight Skull
down forward y plus zr
• Costs y bar of Super Meter
(Air) Straight Skull
down forward y
(Air) Enhanced Straight Skull
down forward y plus zr
• Costs y bar of Super Meter
(Air) Down Skull
down forward y
(Air) Close Down Skull
down forward y , back
(Air) Close Enhanced Down Skull
down forward y plus zr , back
• Costs y bar of Super Meter
(Air) Enhanced Down Skull
down forward y plus zr
• Costs y bar of Super Meter
(Air) Far Down Skull
down forward y , forward
(Air) Far Enhanced Down Skull
down forward y plus zr , forward
• Costs y bar of Super Meter
Smoke-Port
down back a
Enhanced Smoke-Port
down back a plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Triple Skull
down back forward y
Enhanced Triple Skull
down back forward y plus zr
• Costs y bar of Super Meter
Vicinity Slash
down forward x
Enhanced Vicinity Slash
down forward x plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Young Morph
down plus zl
(Air) Young Morph
down plus zl
Fatal Blow
Bad Medicine
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

General Shao

Throws
Might Makes Right
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shoulder Charge
back forward b
Enhanced Shoulder Charge
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
Devastator
down back b
Enhanced Devastator
down back b plus zr
• Costs y bar of Super Meter
• Has Armor
• Cancelable on Hit into Power Strike if Armor wasn t Broken
• Unbreakable in a Kombo
Klassic Kahn
down back b
Enhanced Klassic Kahn
down back b plus zr
• Costs y bar of Super Meter
• Has Armor
Klassic Kahn
down back b
Enhanced Klassic Kahn
down back b plus zr
Dark Energy
down forward y
• Strengthens Axe moves for a duration
Enhanced Dark Energy
down forward y plus zr
• Costs y bar of Super Meter
• Strengthens Axe moves for a duration
Reverse Treechopper
down forward x
• Must be near Axe
Enhanced Reverse Treechopper
down forward x plus zr
• Costs y bar of Super Meter
• Must be near Axe
• Has Armor
• Unbreakable in a Kombo
Treechopper
down forward y
• Must be near Axe
Enhanced Treechopper
down forward y plus zr
• Costs y bar of Super Meter
• Must be near Axe
• Has Armor
Axe Recall
down forward a
• Returns Axe to hand
Smoldering Wrath
down back y
• Extends duration before the weapon returns automatically
Enhanced Smoldering Wrath
down back y plus zr
• Costs y bar of Super Meter
• Extends duration before the weapon returns automatically
• Can be canceled into Basic Attacks
Death Quake
down back a
Enhanced Death Quake
down back a plus zr
• Costs y bar of Super Meter
Axe Quake
down back a
Enhanced Axe Quake
down back a plus zr
• Costs y bar of Super Meter
Hammer Quake
down back a
Enhanced Hammer Quake
down back a plus zr
Dark Energy
down forward y
• Strengthens Hammer moves for a duration
Enhanced Dark Energy
down forward y plus zr
• Costs y bar of Super Meter
• Strengthens Hammer moves for a duration
Reverse Treechopper
down forward x
Enhanced Reverse Treechopper
down forward x plus zr
Reverse X2 Treechopper
down forward x
Enhanced Reverse X2 Treechopper
down forward x plus zr
Treechopper
down forward y
Enhanced Treechopper
down forward y plus zr
Hammer Recall
down forward a
• Returns Hammer to hand
Power Strike
down forward a
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
Enhanced Power Strike
down forward a plus zr
• Costs y bar of Super Meter
• Plants weapon and changes moveset
• Weapon automatically returns to hand after a duration
Fatal Blow
War God
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sindel

Throws
Mane Squeeze
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Kartwheel
down forward a
Enhanced Kartwheel
down forward a plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable in a Kombo
Hairball
down forward y
Enhanced Hairball
down forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
(Air) Hairball
down forward y
(Air) Enhanced Hairball
down forward y plus zr
• Costs y bar of Super Meter
• Cancelable into Air Levitate
(Air) Levitate
down back x
(Air) Enhanced Levitate
down back x plus zr
• Costs y bar of Super Meter
(Air) Levitate Cancel
down
(Air) Move
back or forward
Inspire
down back b
• Increases Kameo Meter Regeneration Speed
Enhanced Inspire
down back b plus zr
• Costs y bar of Super Meter
• Opponent s Kombo Breaker will be Kountered for a duration
Low Hairball
down back y
Enhanced Low Hairball
down back y plus zr
• Costs y bar of Super Meter
Queen's Kommand
down back a
• Can only hit opponent s Kameo
• Disables opponent s Kameo for a short duration
• Recovers Kameo Meter on Hit
Enhanced Queen's Kommand
down back a plus zr
• Costs y bar of Super Meter
• Can only hit opponent s Kameo
• Sindel s Kameo is replaced with the opponent s Kameo expires after a short duration or single use
Scream
back forward x
Fatal Blow
Snatched
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Smoke

Throws
Assassin's Judgement
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Shadow Blade
down back y
Enhanced Shadow Blade
down back y plus zr
• Costs y bar of Super Meter
Smoke Bomb
down back x
Enhanced Smoke Bomb
down back x plus zr
• Costs y bar of Super Meter
• Has Armor
• Turns Smoke invisible for a duration
Vicious Vapors
back forward b
• Has Projectile Immunity
Enhanced Vicious Vapors
back forward b plus zr
• Costs y bar of Super Meter
• Has Projectile Immunity
• Unbreakable in a Kombo
(Air) Vicious Vapors
back forward b
• Has Projectile Immunity
(Air) Enhanced Vicious Vapors
back forward b plus zr
• Costs y bar of Super Meter
• Has Projectile Immunity
• Unbreakable in a Kombo
(Air) Vicious Vapors Cancel
back plus zr
Vicious Vapors Cancel
back plus zr
Smoke-Port
down back a
Enhanced Smoke-Port
down back a plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Smoke-Port
down back a
(Air) Enhanced Smoke-Port
down back a plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
Trick Bomb
back forward x
• Bomb s area of effect temporarily disables opposing Kameos
Enhanced Trick Bomb
back forward x plus zr
• Advantage on Hit allows for Jump Attack follow up
Fatal Blow
Mistborn Killer
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Sub-Zero

Throws
Negative Zero
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Polar Palm
down back x
• Can be charged by holding x
Enhanced Polar Palm
down back x plus zr
• Can be charged by holding x
Enhanced Permafrost Palm
down back x plus zr , hold x
Permafrost Palm
down back plus hold x
(Air) Diving Glacier
down back a
(Air) Enhanced Diving Glacier
down back a plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Ice Slam
down back a
Enhanced Ice Slam
down back a plus zr
• Costs y bar of Super Meter
Ice Ball
down forward y
Enhanced Ice Ball
down forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
Ice Slide
back forward b
Enhanced Ice Slide
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
• Unbreakable during first use in a Kombo
Ice Klone Charge
back forward x
• Negates opponent s projectiles
Enhanced Ice Klone Charge
back forward x plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
Deadly Vapors
down forward a
• Slows the opponent
Enhanced Deadly Vapors
down forward a plus zr
• Costs y bar of Super Meter
• Slows the opponent
Ice Klone
down back y
• Negates opponent s projectiles
Fully Enhanced Ice Klone
down back y plus zr
• Costs x bars of Super Meter
• Negates opponent s projectiles
(Air) Ice Klone
down back y
• Destroys opponent s projectiles
(Air) Fully Enhanced Ice Klone
down back y plus zr
• Costs x bars of Super Meter
• Negates opponent s projectiles
(Air) Enhanced Ice Klone
down back plus y , Tap zr
• Costs y bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs y bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding zr
Enhanced Ice Klone
down back plus y , Tap zr
• Costs y bar of Super Meter
• Negates opponent s projectiles
• First Klone disappears quickly
• Costs y bar of Super Meter
• Negates opponent s projectiles
• Can be further Enhanced by holding zr
Fatal Blow
Chill Out
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

T-1000

Throws
Transpositional Cuffs
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Amorphous Step
back forward a
• Has Armor
Enhanced Amorphous Step
back forward a plus zr
• Costs y bar of Super Meter
• Has Armor
Form Reversion
a during Enhanced Amorphous Step
• Returns to normal state
Enhanced Liquiform Suplex
y or b during Enhanced Amorphous Step
• Returns to normal state
Enhanced Amorphous Hooks
x during Enhanced Amorphous Step
• Returns to normal state
Superfluid Matter
zr during Enhanced Amorphous Step
• Costs y bar of Super Meter
• Initiates Superfluid state
Form Reversion
a during Amorphous Step
• Returns to normal state
Liquiform Suplex
y or b during Amorphous Step
• Returns to normal state
Amorphous Hooks
x during Amorphous Step
• Returns to normal state
(Air) Massive Droplet
down forward b
(Air) Enhanced Massive Droplet
down forward b plus zr
• Costs y bar of Super Meter
• Lands in Superfluid state
Sacral Spike
down back b
• Input back or forward during Start Up to alter Sacral Spike emergence angle
Enhanced Sacral Spike
down back b plus zr
• Costs y bar of Super Meter
• Input back or forward during Start Up to alter Enhanced Sacral Spike emergence angle
Posterior Sacral Spike
down back b , back
Anterior Sacral Spike
down back b , forward
Ballistic Suppression
down back y
Enhanced Ballistic Suppression
down back y plus zr
• Costs y bar of Super Meter
Ballistic Approach
down forward y
hold y for Extended Ballistic Approach
Enhanced Ballistic Sprint
down forward y plus zr
• Costs y bar of Super Meter
hold y for Sprinting Dual Bore
Sprinting Dual Bore
down forward y plus zr , hold y
Extended Ballistic Approach
down forward plus hold y
Wrath Hammer Emulation
down back forward x
Enhanced Wrath Hammer Emulation
down back forward x plus zr
• Costs y bar of Super Meter
Acute Angle Hooks
down forward x
Enhanced Acute Angle Hooks
down forward x plus zr
• Costs y bar of Super Meter
• Has Armor
Tornado Slam Emulation
down back x
Enhanced Tornado Slam Emulation
down back x plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Superfluid Matter
back forward b
• Initiates Superfluid state
Enhanced Superfluid Matter
back forward b plus zr
• Costs y bar of Super Meter
• Initiates Enhanced Superfluid state
Form Reversion
b during Superfluid Matter
• Returns to normal state
Defensive Lattice
y during Superfluid Matter
• Returns to normal state
Elevating Hook
x or a during Superfluid Matter
• Returns to normal state
• Advantage on Hit allows for Jump Attack follow up
Fluid Kombatant
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings
Fatal Blow
Fluid Kombatant
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Takeda

Throws
100 Yen Technique
l or y plus b
hold y to detonate nearby Smart Shuriken
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
(Air) Spear Ryu
down back x
(Air) Enhanced Spear Ryu
down back x plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jump Attacks
(Air) Rushing Nimbus Attack
down back b
(Air) Enhanced Rushing Nimbus Attack
down back b plus zr
• Costs y bar of Super Meter
• Cancelable on Hit into Jumping Attacks
(Air) Rushing Nimbus Technique
back forward b
back or forward to affect trajectory
• Cancelable into Jumping Attacks
(Air) Enhanced Rushing Nimbus Technique
back forward b plus zr
• Costs y bar of Super Meter
back or forward to affect trajectory
• Cancelable into Jumping Attacks
Swift Stride
back forward b
Enhanced Swift Stride
back forward b plus zr
• Costs y bar of Super Meter
• Has Armor
Cancel Swift Stride
down
Swift Stride Phase
up or back
Shooting Star
down forward y
back forward up during Start Up for Close Far Very Far Shooting Star
• Detonates Smart Shuriken
Enhanced Shooting Stars
down forward y plus zr
• Costs y bar of Super Meter
hold y to delay detonation
• Advantage on Hit allows for Jump Attack follow up
(Air) Falling Star
down forward y
back forward up during Start Up for Air Close Far Very Far Falling Star
• Detonates Smart Shuriken
(Air) Enhanced Falling Stars
down forward y plus zr
• Costs y bar of Super Meter
hold y to delay detonation
(Air) Close Falling Star
down forward y , back
• Detonates Smart Shuriken
(Air) Enhanced Reverse Falling Stars
down back y plus zr
• Costs y bar of Super Meter
hold y to delay detonation
(Air) Far Falling Star
down forward y , forward
• Detonates Smart Shuriken
(Air) Very Far Falling Star
down forward y , up
• Detonates Smart Shuriken
Close Shooting Star
down forward y , back
• Detonates Smart Shuriken
Enhanced Reverse Shooting Stars
down back y plus zr
• Costs y bar of Super Meter
hold y to delay detonation
Far Shooting Star
down forward y , forward
• Detonates Smart Shuriken
Very Far Shooting Star
down forward y , up
• Detonates Smart Shuriken
Whip Art: Wretched Blow
down forward a
• Cancelable into Whip Art Scattering Winds
Whip Art: Enhanced Wretched Blow
down forward a plus zr
• Costs y bar of Super Meter
• Cancelable into Whip Art Scattering Winds
Whip Art: Scattering Winds
down forward a
• Can only be performed from Whip Art Wretched Blow
• Cancelable into Whip Art Mad Dance or Whip Art Death
Whip Art: Mad Dance
down forward a
• Can only be performed from Whip Art Scattering Winds
Whip Art: Death
down forward a plus zr
• Costs y bar of Super Meter
• Can only be performed from Whip Art Scattering Winds
• Advantage on Hit allows for Jump Attack follow up
Smart Shuriken
down back y
back forward up during Start Up for Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
(Air) Smart Shuriken
down back y
back forward up during Start Up for Air Close Far Very Far Smart Shuriken
• Several Smart Shurikens can be placed at once
• Smart Shurikens are detonated by Shooting Star Falling Star
• Undetonated Smart Shurikens disappear after a duration
• Advantage on detonation Hit allows for Jump Attack follow up
Double Spear Ryu
back forward x
Enhanced Double Spear Ryu
back forward x plus zr
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Double Spear Ryu Forward
back forward x plus zr , forward
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Special1
back forward x
Too Late
back forward x plus zr
Tornado Kick
down back a
back forward during Start Up for Close Far Tornado Kick
Enhanced Tornado Kick
down back a plus zr
• Costs y bar of Super Meter
back forward during Start Up for Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Tornado Kick
down back a
back forward during Start Up for Air Close Far Tornado Kick
(Air) Enhanced Tornado Kick
down back a plus zr
• Costs y bar of Super Meter
back forward during Start Up for Air Enhanced Close Far Tornado Kick
• Advantage on Hit allows for Jump Attack follow up
(Air) Close Tornado Kick
down back a , back
(Air) Enhanced Close Tornado Kick
down back a plus zr , back
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Enhanced Far Tornado Kick
down back a plus zr , forward
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
(Air) Far Tornado Kick
down back a , forward
Close Tornado Kick
down back a , back
Enhanced Close Tornado Kick
down back a plus zr , back
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Enhanced Far Tornado Kick
down back a plus zr , forward
• Costs y bar of Super Meter
• Advantage on Hit allows for Jump Attack follow up
Far Tornado Kick
down back a , forward
Fatal Blow
Satsujin
zl plus zr , y x b a x5
• Must be at 30 health or less
• Kameo must be available
• Press Basic Attack buttons up to 5 times to throw Shuriken
• On Hit , the 5th Shuriken toss triggers Satsujin
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

Tanya

Throws
Descendant Blows
l or y plus b
Shove
forward plus l or forward plus y plus b
• Performed when Kameo is unavailable
• See Kameo Moves for Toward Throw featuring Kameo
Special Moves
Drill Kick
back forward a
• With x Charges of Guidance , cancelable into Deity Push and Umgadi Evade
Enhanced Drill Kick
back forward a plus zr
• Costs y bar of Super Meter
Umgadi Evade
back forward hold a , hold forward
• Requires x Charges of Guidance
• Facing direction changes between Drill Kick and Umgadi Evade
• Cancelable on Hit into Jump Attacks
Deity Push
back forward hold a , hold back
• Requires x Charges of Guidance
• Facing direction changes between Drill Kick and Deity Push
Seeking Guidance
down forward b
• Grants Charges of Guidance Max x
• While at x Charges , Tanya s Dashes go farther when Canceled into Attacks
Enhanced Seeking Guidance
down forward b plus zr
• Costs y bar of Super Meter
• Grants x Charges of Guidance
Umgadi Dodge
down forward b
• Requires x Charges of Guidance
Enhanced Umgadi Dodge
down forward b plus zr
• Costs y bar of Super Meter
• Requires x Charges of Guidance
Umgadi Evade
down back b , hold b plus forward
• Requires successful Divine Protection parry
• Requires x Charges of Guidance from projectile parry
Enhanced Umgadi Evade
down back b plus zr , hold b plus forward
• Requires successful Enhanced Divine Protection parry
Divine Protection
down back b
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants y Charge of Guidance upon successful parry
Enhanced Divine Protection
down back b plus zr
• Costs y bar of Super Meter
• Parries projectiles and High , Mid , and Overhead Attacks not including Jumping Attacks
• Grants y Charge of Guidance upon successful parry
Deity Push
down back b , hold b plus back
• Requires successful Divine Protection parry
• Has Armor
• Requires x Charges of Guidance from projectile parry
Enhanced Deity Push
down back b plus zr , hold b plus back
• Requires successful Enhanced Divine Protection parry
• Has Invulnerability
Spinning Splits Kick
down back a
hold a for improved position and advantage when Blocked Requires x Charges of Guidance
Enhanced Spinning Splits Kick
down back a plus zr
• Costs y bar of Super Meter
• Has Armor
hold a for improved position and advantage when Blocked Requires x Charges of Guidance
• First Hit is Unbreakable in a Kombo
(Air) Spinning Splits Kick
down back a
hold a for improved position and advantage when Blocked Requires x Charges of Guidance
(Air) Enhanced Spinning Splits Kick
down back a plus zr
• Costs y bar of Super Meter
• Has Armor
hold a for improved position and advantage when Blocked Requires x Charges of Guidance
• First Hit is Unbreakable in a Kombo
Heavenly Hand
down forward y
hold y for increased projectile damage and speed Requires x Charges of Guidance
Enhanced Heavenly Hand
down forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
hold y for increased projectile damage and speed Requires x Charges of Guidance
(Air) Heavenly Hand
down forward y
hold y for increased projectile damage and speed Requires x Charges of Guidance
(Air) Enhanced Heavenly Hand
down forward y plus zr
• Costs y bar of Super Meter
• Destroys opponent s projectiles
hold y for increased projectile damage and speed Requires x Charges of Guidance
• Victim slowly collapses on Hit
Fatal Blow
100 Hands
zl plus zr
• Must be at 30 health or less
• Kameo must be available
• Has Armor
• Press Basic Attack buttons during hits to influence damage
• with Fatal Blow Damage Boost ON in Tournament Settings

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